This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "AddItemRuleDefinition.h"
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#include "AddEnchantmentRuleDefinition.h"
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AddItemRuleDefinition::AddItemRuleDefinition()
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{
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m_itemId = m_quantity = m_auxValue = m_dataTag = 0;
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m_slot = -1;
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}
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void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
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dos->writeUTF( std::to_wstring( m_itemId ) );
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
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dos->writeUTF( std::to_wstring( m_quantity ) );
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
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dos->writeUTF( std::to_wstring( m_auxValue ) );
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
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dos->writeUTF( std::to_wstring( m_dataTag ) );
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
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dos->writeUTF( std::to_wstring( m_slot ) );
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}
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void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren( children );
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for ( const auto& it : m_enchantments )
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children->push_back( it );
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}
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GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
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{
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rule = new AddEnchantmentRuleDefinition();
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m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
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}
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else
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{
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#ifndef _CONTENT_PACKAGE
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//wprintf(L"AddItemRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
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#endif
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}
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return rule;
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}
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void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"itemId") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_itemId = value;
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//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter itemId=%d\n",m_itemId);
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}
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else if(attributeName.compare(L"quantity") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_quantity = value;
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//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter quantity=%d\n",m_quantity);
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}
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else if(attributeName.compare(L"auxValue") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_auxValue = value;
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//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter auxValue=%d\n",m_auxValue);
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}
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else if(attributeName.compare(L"dataTag") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_dataTag = value;
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//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter dataTag=%d\n",m_dataTag);
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}
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else if(attributeName.compare(L"slot") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_slot = value;
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//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter slot=%d\n",m_slot);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
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{
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bool added = false;
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if(Item::items[m_itemId] != NULL)
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{
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int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
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shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
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newItem->set4JData(m_dataTag);
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for( auto& it : m_enchantments )
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{
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it->enchantItem(newItem);
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}
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if(m_slot >= 0 && m_slot < container->getContainerSize() )
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{
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container->setItem( m_slot, newItem );
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added = true;
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}
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else if(slotId >= 0 && slotId < container->getContainerSize() )
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{
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container->setItem( slotId, newItem );
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added = true;
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}
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else if(dynamic_pointer_cast<Inventory>(container) != NULL)
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{
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added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
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}
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}
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return added;
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} |