Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

127 lines
3.9 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "AddItemRuleDefinition.h"
#include "AddEnchantmentRuleDefinition.h"
AddItemRuleDefinition::AddItemRuleDefinition()
{
m_itemId = m_quantity = m_auxValue = m_dataTag = 0;
m_slot = -1;
}
void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( std::to_wstring( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( std::to_wstring( m_quantity ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( std::to_wstring( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF( std::to_wstring( m_dataTag ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
dos->writeUTF( std::to_wstring( m_slot ) );
}
void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren( children );
for ( const auto& it : m_enchantments )
children->push_back( it );
}
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
//wprintf(L"AddItemRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"itemId") == 0)
{
int value = _fromString<int>(attributeValue);
m_itemId = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter itemId=%d\n",m_itemId);
}
else if(attributeName.compare(L"quantity") == 0)
{
int value = _fromString<int>(attributeValue);
m_quantity = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter quantity=%d\n",m_quantity);
}
else if(attributeName.compare(L"auxValue") == 0)
{
int value = _fromString<int>(attributeValue);
m_auxValue = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter auxValue=%d\n",m_auxValue);
}
else if(attributeName.compare(L"dataTag") == 0)
{
int value = _fromString<int>(attributeValue);
m_dataTag = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter dataTag=%d\n",m_dataTag);
}
else if(attributeName.compare(L"slot") == 0)
{
int value = _fromString<int>(attributeValue);
m_slot = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter slot=%d\n",m_slot);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
if(Item::items[m_itemId] != NULL)
{
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
newItem->set4JData(m_dataTag);
for( auto& it : m_enchantments )
{
it->enchantItem(newItem);
}
if(m_slot >= 0 && m_slot < container->getContainerSize() )
{
container->setItem( m_slot, newItem );
added = true;
}
else if(slotId >= 0 && slotId < container->getContainerSize() )
{
container->setItem( slotId, newItem );
added = true;
}
else if(dynamic_pointer_cast<Inventory>(container) != NULL)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}
}
return added;
}