Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

70 lines
2.2 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "AddEnchantmentRuleDefinition.h"
AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition()
{
m_enchantmentId = m_enchantmentLevel = 0;
}
void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
dos->writeUTF( std::to_wstring( m_enchantmentId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
dos->writeUTF( std::to_wstring( m_enchantmentLevel ) );
}
void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"enchantmentId") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
if(value >= 256) value = 255;
m_enchantmentId = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentId=%d\n",m_enchantmentId);
}
else if(attributeName.compare(L"enchantmentLevel") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
m_enchantmentLevel = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentLevel=%d\n",m_enchantmentLevel);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
if (item->id == Item::enchantedBook_Id)
{
Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) );
}
else if (item->isEnchantable())
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
{
int level = min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);
enchanted = true;
}
}
}
return enchanted;
}