This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
636 B
C++
32 lines
636 B
C++
#include "stdafx.h"
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#include "DLCManager.h"
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#include "DLCUIDataFile.h"
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DLCUIDataFile::DLCUIDataFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path)
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{
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m_pbData = NULL;
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m_dwBytes = 0;
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m_canDeleteData = false;
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}
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DLCUIDataFile::~DLCUIDataFile()
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{
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if(m_canDeleteData && m_pbData != NULL)
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{
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app.DebugPrintf("Deleting DLCUIDataFile data\n");
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delete [] m_pbData;
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}
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}
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void DLCUIDataFile::addData(PBYTE pbData, DWORD dwBytes,bool canDeleteData)
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{
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m_pbData = pbData;
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m_dwBytes = dwBytes;
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m_canDeleteData = canDeleteData;
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}
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PBYTE DLCUIDataFile::getData(DWORD &dwBytes)
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{
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dwBytes = m_dwBytes;
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return m_pbData;
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} |