Files
MinecraftConsoles/Minecraft.Client/Common/DLC/DLCTextureFile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

60 lines
1.1 KiB
C++

#include "stdafx.h"
#include "DLCManager.h"
#include "DLCTextureFile.h"
DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Texture,path)
{
m_bIsAnim = false;
m_animString = L"";
m_pbData = NULL;
m_dwBytes = 0;
}
void DLCTextureFile::addData(PBYTE pbData, DWORD dwBytes)
{
//app.AddMemoryTextureFile(m_path,pbData,dwBytes);
m_pbData = pbData;
m_dwBytes = dwBytes;
}
PBYTE DLCTextureFile::getData(DWORD &dwBytes)
{
dwBytes = m_dwBytes;
return m_pbData;
}
void DLCTextureFile::addParameter(DLCManager::EDLCParameterType type, const wstring &value)
{
switch(type)
{
case DLCManager::e_DLCParamType_Anim:
m_animString = value;
if(m_animString.empty()) m_animString = L",";
m_bIsAnim = true;
break;
}
}
wstring DLCTextureFile::getParameterAsString(DLCManager::EDLCParameterType type)
{
switch(type)
{
case DLCManager::e_DLCParamType_Anim:
return m_animString;
default:
return L"";
}
}
bool DLCTextureFile::getParameterAsBool(DLCManager::EDLCParameterType type)
{
switch(type)
{
case DLCManager::e_DLCParamType_Anim:
return m_bIsAnim;
default:
return false;
}
}