This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "DLCManager.h"
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#include "DLCTextureFile.h"
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DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Texture,path)
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{
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m_bIsAnim = false;
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m_animString = L"";
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m_pbData = NULL;
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m_dwBytes = 0;
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}
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void DLCTextureFile::addData(PBYTE pbData, DWORD dwBytes)
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{
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//app.AddMemoryTextureFile(m_path,pbData,dwBytes);
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m_pbData = pbData;
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m_dwBytes = dwBytes;
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}
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PBYTE DLCTextureFile::getData(DWORD &dwBytes)
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{
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dwBytes = m_dwBytes;
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return m_pbData;
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}
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void DLCTextureFile::addParameter(DLCManager::EDLCParameterType type, const wstring &value)
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{
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switch(type)
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{
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case DLCManager::e_DLCParamType_Anim:
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m_animString = value;
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if(m_animString.empty()) m_animString = L",";
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m_bIsAnim = true;
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break;
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}
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}
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wstring DLCTextureFile::getParameterAsString(DLCManager::EDLCParameterType type)
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{
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switch(type)
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{
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case DLCManager::e_DLCParamType_Anim:
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return m_animString;
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default:
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return L"";
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}
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}
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bool DLCTextureFile::getParameterAsBool(DLCManager::EDLCParameterType type)
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{
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switch(type)
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{
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case DLCManager::e_DLCParamType_Anim:
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return m_bIsAnim;
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default:
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return false;
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}
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} |