Files
MinecraftConsoles/Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

92 lines
2.0 KiB
C++

#include "stdafx.h"
#include <string>
#include "..\..\..\Minecraft.World\File.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\InputOutputStream.h"
#include "DLCManager.h"
#include "DLCGameRulesHeader.h"
DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
{
m_pbData = NULL;
m_dwBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
lgo = NULL;
}
void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
#if 0
byteArray data(m_pbData, m_dwBytes);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
// Init values.
int version_number;
byte compression_type;
wstring texturepackid;
// Read Datastream.
version_number = dis.readInt();
compression_type = dis.readByte();
m_defaultSaveName = dis.readUTF();
m_displayName = dis.readUTF();
texturepackid = dis.readUTF();
m_grfPath = dis.readUTF();
// Debug printout.
app.DebugPrintf (
"DLCGameRulesHeader::readHeader:\n"
"\tversion_number = '%d',\n"
"\tcompression_type = '%d',\n"
"\tdefault_savename = '%s',\n"
"\tdisplayname = '%s',\n"
"\ttexturepackid = '%s',\n"
"\tgrf_path = '%s',\n",
version_number, compression_type,
wstringtofilename(m_defaultSaveName),
wstringtofilename(m_displayName),
wstringtofilename(texturepackid),
wstringtofilename(m_grfPath)
);
// Texture Pack.
m_requiredTexturePackId = _fromString<long>(texturepackid);
m_bRequiresTexturePack = m_requiredTexturePackId > 0;
dis.close();
bais.close();
bais.reset();
#endif
}
PBYTE DLCGameRulesHeader::getData(DWORD &dwBytes)
{
dwBytes = m_dwBytes;
return m_pbData;
}
void DLCGameRulesHeader::setGrfData(PBYTE fData, DWORD fSize, StringTable *st)
{
if (!m_hasData)
{
m_hasData = true;
//app.m_gameRules.loadGameRules(lgo, fData, fSize);
app.m_gameRules.readRuleFile(lgo, fData, fSize, st);
}
}