This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
186 lines
4.5 KiB
C++
186 lines
4.5 KiB
C++
#pragma once
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class Mob;
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class Options;
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using namespace std;
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#include "..\..\Minecraft.World\SoundTypes.h"
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#include "miniaudio.h"
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enum eMUSICFILES
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{
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eStream_Overworld_Calm1 = 0,
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eStream_Overworld_Calm2,
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eStream_Overworld_Calm3,
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eStream_Overworld_hal1,
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eStream_Overworld_hal2,
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eStream_Overworld_hal3,
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eStream_Overworld_hal4,
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eStream_Overworld_nuance1,
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eStream_Overworld_nuance2,
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#ifndef _XBOX
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// Add the new music tracks
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eStream_Overworld_Creative1,
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eStream_Overworld_Creative2,
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eStream_Overworld_Creative3,
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eStream_Overworld_Creative4,
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eStream_Overworld_Creative5,
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eStream_Overworld_Creative6,
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eStream_Overworld_Menu1,
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eStream_Overworld_Menu2,
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eStream_Overworld_Menu3,
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eStream_Overworld_Menu4,
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#endif
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eStream_Overworld_piano1,
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eStream_Overworld_piano2,
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eStream_Overworld_piano3, // <-- make piano3 the last overworld one
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// Nether
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eStream_Nether1,
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eStream_Nether2,
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eStream_Nether3,
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eStream_Nether4,
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// The End
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eStream_end_dragon,
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eStream_end_end,
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eStream_CD_1,
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eStream_CD_2,
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eStream_CD_3,
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eStream_CD_4,
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eStream_CD_5,
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eStream_CD_6,
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eStream_CD_7,
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eStream_CD_8,
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eStream_CD_9,
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eStream_CD_10,
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eStream_CD_11,
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eStream_CD_12,
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eStream_Max,
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};
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enum eMUSICTYPE
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{
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eMusicType_None,
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eMusicType_Game,
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eMusicType_CD,
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};
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enum MUSIC_STREAMSTATE
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{
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eMusicStreamState_Idle=0,
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eMusicStreamState_Stop,
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eMusicStreamState_Stopping,
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eMusicStreamState_Opening,
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eMusicStreamState_OpeningCancel,
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eMusicStreamState_Play,
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eMusicStreamState_Playing,
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eMusicStreamState_Completed
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};
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typedef struct
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{
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#ifndef _WINDOWS64
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F32 x,y,z,volume,pitch;
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#else
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float x,y,z,volume,pitch;
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#endif
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int iSound;
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bool bIs3D;
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bool bUseSoundsPitchVal;
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#ifdef _DEBUG
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char chName[64];
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#endif
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}
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AUDIO_INFO;
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#ifdef _WINDOWS64
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struct MiniAudioSound
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{
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ma_sound sound;
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AUDIO_INFO info;
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bool active;
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};
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extern std::vector<MiniAudioSound*> m_activeSounds;
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#endif
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class SoundEngine : public ConsoleSoundEngine
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{
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static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
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public:
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SoundEngine();
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virtual void destroy();
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#ifdef _DEBUG
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void GetSoundName(char *szSoundName,int iSound);
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#endif
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virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
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virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
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virtual void playUI(int iSound, float volume, float pitch);
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virtual void playMusicTick();
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virtual void updateMusicVolume(float fVal);
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virtual void updateSystemMusicPlaying(bool isPlaying);
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virtual void updateSoundEffectVolume(float fVal);
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virtual void init(Options *);
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virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
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virtual void add(const wstring& name, File *file);
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virtual void addMusic(const wstring& name, File *file);
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virtual void addStreaming(const wstring& name, File *file);
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virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
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bool isStreamingWavebankReady(); // 4J Added
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int getMusicID(int iDomain);
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int getMusicID(const wstring& name);
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void SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1);
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void updateMiniAudio();
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void playMusicUpdate();
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private:
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float getMasterMusicVolume();
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// platform specific functions
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#ifdef __PS3__
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int initAudioHardware(int iMinSpeakers);
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#else
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int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
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#endif
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int GetRandomishTrack(int iStart,int iEnd);
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ma_engine m_engine;
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ma_engine_config m_engineConfig;
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ma_sound m_musicStream;
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bool m_musicStreamActive;
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static char m_szSoundPath[];
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static char m_szMusicPath[];
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static char m_szRedistName[];
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static const char *m_szStreamFileA[eStream_Max];
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AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
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int m_validListenerCount;
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Random *random;
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int m_musicID;
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int m_iMusicDelay;
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int m_StreamState;
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int m_MusicType;
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AUDIO_INFO m_StreamingAudioInfo;
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wstring m_CDMusic;
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BOOL m_bSystemMusicPlaying;
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float m_MasterMusicVolume;
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float m_MasterEffectsVolume;
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C4JThread *m_openStreamThread;
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static int OpenStreamThreadProc( void* lpParameter );
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char m_szStreamName[255];
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int CurrentSoundsPlaying[eSoundType_MAX+eSFX_MAX];
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// streaming music files - will be different for mash-up packs
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int m_iStream_Overworld_Min,m_iStream_Overworld_Max;
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int m_iStream_Nether_Min,m_iStream_Nether_Max;
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int m_iStream_End_Min,m_iStream_End_Max;
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int m_iStream_CD_1;
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bool *m_bHeardTrackA;
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#ifdef __ORBIS__
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int32_t m_hBGMAudio;
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#endif
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};
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