This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1497 lines
39 KiB
C++
1497 lines
39 KiB
C++
#include "stdafx.h"
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#include "SoundEngine.h"
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#include "..\Consoles_App.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\Minecraft.World\leveldata.h"
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#include "..\..\Minecraft.World\mth.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\DLCTexturePack.h"
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#include "Common\DLC\DLCAudioFile.h"
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#ifdef __PSVITA__
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#include <audioout.h>
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#endif
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#include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
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#include "stb_vorbis.h"
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#define MA_NO_DSOUND
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#define MA_NO_WINMM
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#include <vector>
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#include <memory>
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#include <mutex>
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#include <lce_filesystem\lce_filesystem.h>
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#ifdef __ORBIS__
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#include <audioout.h>
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//#define __DISABLE_MILES__ // MGH disabled for now as it crashes if we call sceNpMatching2Initialize
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#endif
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// take out Orbis until they are done
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#if defined _XBOX
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SoundEngine::SoundEngine() {}
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void SoundEngine::init(Options *pOptions)
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{
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}
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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{
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}
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void SoundEngine::destroy() {}
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void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
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{
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app.DebugPrintf("PlaySound - %d\n",iSound);
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}
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void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {}
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void SoundEngine::playUI(int iSound, float volume, float pitch) {}
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void SoundEngine::updateMusicVolume(float fVal) {}
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void SoundEngine::updateSoundEffectVolume(float fVal) {}
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void SoundEngine::add(const wstring& name, File *file) {}
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void SoundEngine::addMusic(const wstring& name, File *file) {}
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void SoundEngine::addStreaming(const wstring& name, File *file) {}
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char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
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bool SoundEngine::isStreamingWavebankReady() { return true; }
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void SoundEngine::playMusicTick() {};
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#else
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _DURANGO
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char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __ORBIS__
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#ifdef _CONTENT_PACKAGE
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#else
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// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
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char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
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#endif
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __PSVITA__
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char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#elif defined __PS3__
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//extern const char* getPS3HomePath();
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#define USE_SPURS
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#ifdef USE_SPURS
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#include <cell/spurs.h>
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#else
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#include <sys/spu_image.h>
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#endif
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#endif
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const char *SoundEngine::m_szStreamFileA[eStream_Max]=
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{
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"calm1",
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"calm2",
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"calm3",
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"hal1",
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"hal2",
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"hal3",
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"hal4",
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"nuance1",
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"nuance2",
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#ifndef _XBOX
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"creative1",
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"creative2",
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"creative3",
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"creative4",
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"creative5",
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"creative6",
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"menu1",
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"menu2",
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"menu3",
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"menu4",
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#endif
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"piano1",
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"piano2",
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"piano3",
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// Nether
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"nether1",
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"nether2",
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"nether3",
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"nether4",
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// The End
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"the_end_dragon_alive",
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"the_end_end",
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// CDs
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"11",
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"13",
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"blocks",
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"cat",
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"chirp",
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"far",
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"mall",
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"mellohi",
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"stal",
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"strad",
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"ward",
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"where_are_we_now"
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};
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std::vector<MiniAudioSound*> m_activeSounds;
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/////////////////////////////////////////////
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//
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// init
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//
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/////////////////////////////////////////////
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void SoundEngine::init(Options* pOptions)
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{
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app.DebugPrintf("---SoundEngine::init\n");
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m_engineConfig = ma_engine_config_init();
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m_engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
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if (ma_engine_init(&m_engineConfig, &m_engine) != MA_SUCCESS)
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{
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app.DebugPrintf("Failed to initialize miniaudio engine\n");
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return;
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}
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ma_engine_set_volume(&m_engine, 1.0f);
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m_MasterMusicVolume = 1.0f;
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m_MasterEffectsVolume = 1.0f;
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m_validListenerCount = 1;
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m_bSystemMusicPlaying = false;
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app.DebugPrintf("---miniaudio initialized\n");
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return;
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}
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void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1)
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{
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m_iStream_Overworld_Min=iOverworldMin;
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m_iStream_Overworld_Max=iOverWorldMax;
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m_iStream_Nether_Min=iNetherMin;
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m_iStream_Nether_Max=iNetherMax;
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m_iStream_End_Min=iEndMin;
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m_iStream_End_Max=iEndMax;
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m_iStream_CD_1=iCD1;
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// array to monitor recently played tracks
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if(m_bHeardTrackA)
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{
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delete [] m_bHeardTrackA;
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}
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m_bHeardTrackA = new bool[iEndMax+1];
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memset(m_bHeardTrackA,0,sizeof(bool)*iEndMax+1);
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}
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void SoundEngine::updateMiniAudio()
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{
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if (m_validListenerCount == 1)
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{
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for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
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{
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if (m_ListenerA[i].bValid)
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{
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ma_engine_listener_set_position(
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&m_engine,
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0,
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m_ListenerA[i].vPosition.x,
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m_ListenerA[i].vPosition.y,
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m_ListenerA[i].vPosition.z);
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ma_engine_listener_set_direction(
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&m_engine,
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0,
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m_ListenerA[i].vOrientFront.x,
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m_ListenerA[i].vOrientFront.y,
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m_ListenerA[i].vOrientFront.z);
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ma_engine_listener_set_world_up(
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&m_engine,
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0,
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0.0f, 1.0f, 0.0f);
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break;
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}
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}
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}
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else
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{
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ma_engine_listener_set_position(&m_engine, 0, 0.0f, 0.0f, 0.0f);
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ma_engine_listener_set_direction(&m_engine, 0, 0.0f, 0.0f, 1.0f);
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ma_engine_listener_set_world_up(&m_engine, 0, 0.0f, 1.0f, 0.0f);
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}
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for (auto it = m_activeSounds.begin(); it != m_activeSounds.end(); )
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{
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MiniAudioSound* s = *it;
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if (!ma_sound_is_playing(&s->sound))
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{
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ma_sound_uninit(&s->sound);
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delete s;
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it = m_activeSounds.erase(it);
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continue;
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}
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float finalVolume = s->info.volume * m_MasterEffectsVolume;
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if (finalVolume > 1.0f)
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finalVolume = 1.0f;
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, s->info.pitch);
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if (s->info.bIs3D)
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{
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if (m_validListenerCount > 1)
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{
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float fClosest=10000.0f;
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int iClosestListener=0;
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float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist;
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for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
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{
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if( m_ListenerA[i].bValid )
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{
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float x,y,z;
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x=fabs(m_ListenerA[i].vPosition.x-s->info.x);
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y=fabs(m_ListenerA[i].vPosition.y-s->info.y);
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z=fabs(m_ListenerA[i].vPosition.z-s->info.z);
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fDist=x+y+z;
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if(fDist<fClosest)
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{
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fClosest=fDist;
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fClosestX=x;
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fClosestY=y;
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fClosestZ=z;
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iClosestListener=i;
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}
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}
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}
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float realDist = sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
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ma_sound_set_position(&s->sound, 0, 0, realDist);
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}
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else
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{
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ma_sound_set_position(
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&s->sound,
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s->info.x,
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s->info.y,
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s->info.z);
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}
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}
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++it;
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}
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}
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/////////////////////////////////////////////
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//
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// tick
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//
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/////////////////////////////////////////////
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#ifdef __PSVITA__
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static S32 running = AIL_ms_count();
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#endif
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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{
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ConsoleSoundEngine::tick();
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// update the listener positions
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int listenerCount = 0;
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if( players )
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{
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bool bListenerPostionSet = false;
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for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
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{
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if( players[i] != NULL )
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{
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m_ListenerA[i].bValid=true;
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F32 x,y,z;
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x=players[i]->xo + (players[i]->x - players[i]->xo) * a;
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y=players[i]->yo + (players[i]->y - players[i]->yo) * a;
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z=players[i]->zo + (players[i]->z - players[i]->zo) * a;
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float yRot = players[i]->yRotO + (players[i]->yRot - players[i]->yRotO) * a;
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float yCos = (float)cos(yRot * Mth::RAD_TO_GRAD);
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float ySin = (float)sin(yRot * Mth::RAD_TO_GRAD);
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// store the listener positions for splitscreen
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m_ListenerA[i].vPosition.x = x;
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m_ListenerA[i].vPosition.y = y;
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m_ListenerA[i].vPosition.z = z;
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m_ListenerA[i].vOrientFront.x = -ySin;
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m_ListenerA[i].vOrientFront.y = 0;
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m_ListenerA[i].vOrientFront.z = yCos;
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listenerCount++;
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}
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else
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{
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m_ListenerA[i].bValid=false;
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}
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}
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}
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// If there were no valid players set, make up a default listener
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if( listenerCount == 0 )
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{
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m_ListenerA[0].vPosition.x = 0;
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m_ListenerA[0].vPosition.y = 0;
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m_ListenerA[0].vPosition.z = 0;
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m_ListenerA[0].vOrientFront.x = 0;
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m_ListenerA[0].vOrientFront.y = 0;
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m_ListenerA[0].vOrientFront.z = 1.0f;
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listenerCount++;
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}
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m_validListenerCount = listenerCount;
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#ifdef __PSVITA__
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// AP - Show that a change has occurred so we know to update the values at the next Mixer callback
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SoundEngine_Change = true;
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#else
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updateMiniAudio();
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#endif
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}
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/////////////////////////////////////////////
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//
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// SoundEngine
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//
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/////////////////////////////////////////////
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SoundEngine::SoundEngine()
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{
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random = new Random();
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memset(&m_engine, 0, sizeof(ma_engine));
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memset(&m_engineConfig, 0, sizeof(ma_engine_config));
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m_musicStreamActive = false;
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m_StreamState=eMusicStreamState_Idle;
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m_iMusicDelay=0;
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m_validListenerCount=0;
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m_bHeardTrackA=NULL;
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// Start the streaming music playing some music from the overworld
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SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
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eStream_Nether1,eStream_Nether4,
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eStream_end_dragon,eStream_end_end,
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eStream_CD_1);
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m_musicID=getMusicID(LevelData::DIMENSION_OVERWORLD);
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m_StreamingAudioInfo.bIs3D=false;
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m_StreamingAudioInfo.x=0;
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m_StreamingAudioInfo.y=0;
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m_StreamingAudioInfo.z=0;
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m_StreamingAudioInfo.volume=1;
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m_StreamingAudioInfo.pitch=1;
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memset(CurrentSoundsPlaying,0,sizeof(int)*(eSoundType_MAX+eSFX_MAX));
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memset(m_ListenerA,0,sizeof(AUDIO_LISTENER)*XUSER_MAX_COUNT);
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#ifdef __ORBIS__
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m_hBGMAudio=GetAudioBGMHandle();
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#endif
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}
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void SoundEngine::destroy() {}
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#ifdef _DEBUG
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void SoundEngine::GetSoundName(char *szSoundName,int iSound)
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{
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strcpy((char *)szSoundName,"Minecraft/");
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wstring name = wchSoundNames[iSound];
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char *SoundName = (char *)ConvertSoundPathToName(name);
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strcat((char *)szSoundName,SoundName);
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}
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#endif
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/////////////////////////////////////////////
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//
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// play
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//
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/////////////////////////////////////////////
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void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
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{
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U8 szSoundName[256];
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if (iSound == -1)
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{
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app.DebugPrintf(6, "PlaySound with sound of -1 !!!!!!!!!!!!!!!\n");
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return;
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}
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strcpy((char*)szSoundName, "Minecraft/");
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wstring name = wchSoundNames[iSound];
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char* SoundName = (char*)ConvertSoundPathToName(name);
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strcat((char*)szSoundName, SoundName);
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app.DebugPrintf(6,
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"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",
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iSound, SoundName, szSoundName, x, y, z, volume, pitch);
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char basePath[256];
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sprintf_s(basePath, "Windows64Media/Sound/%s", (char*)szSoundName);
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char finalPath[256];
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sprintf_s(finalPath, "%s.wav", basePath);
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const char* extensions[] = { ".ogg", ".wav", ".mp3" };
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size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
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bool found = false;
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for (size_t extIdx = 0; extIdx < extCount; extIdx++)
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{
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char basePlusExt[256];
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sprintf_s(basePlusExt, "%s%s", basePath, extensions[extIdx]);
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DWORD attr = GetFileAttributesA(basePlusExt);
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if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
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{
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sprintf_s(finalPath, "%s", basePlusExt);
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found = true;
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break;
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}
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}
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if (!found)
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{
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int count = 0;
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for (size_t extIdx = 0; extIdx < extCount; extIdx++)
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{
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for (size_t i = 1; i < 32; i++)
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{
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char numberedPath[256];
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sprintf_s(numberedPath, "%s%d%s", basePath, i, extensions[extIdx]);
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DWORD attr = GetFileAttributesA(numberedPath);
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if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
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{
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count = i;
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}
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}
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}
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if (count > 0)
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{
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int chosen = (rand() % count) + 1;
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for (size_t extIdx = 0; extIdx < extCount; extIdx++)
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{
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char numberedPath[256];
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sprintf_s(numberedPath, "%s%d%s", basePath, chosen, extensions[extIdx]);
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DWORD attr = GetFileAttributesA(numberedPath);
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if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
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{
|
|
sprintf_s(finalPath, "%s", numberedPath);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
sprintf_s(finalPath, "%s%d.wav", basePath, chosen);
|
|
}
|
|
}
|
|
}
|
|
|
|
MiniAudioSound* s = new MiniAudioSound();
|
|
memset(&s->info, 0, sizeof(AUDIO_INFO));
|
|
|
|
s->info.x = x;
|
|
s->info.y = y;
|
|
s->info.z = z;
|
|
|
|
s->info.volume = volume;
|
|
s->info.pitch = pitch;
|
|
s->info.bIs3D = true;
|
|
s->info.bUseSoundsPitchVal = false;
|
|
s->info.iSound = iSound + eSFX_MAX;
|
|
|
|
if (ma_sound_init_from_file(
|
|
&m_engine,
|
|
finalPath,
|
|
MA_SOUND_FLAG_ASYNC,
|
|
NULL,
|
|
NULL,
|
|
&s->sound) != MA_SUCCESS)
|
|
{
|
|
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
|
|
delete s;
|
|
return;
|
|
}
|
|
|
|
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
|
|
|
|
float finalVolume = volume * m_MasterEffectsVolume;
|
|
if (finalVolume > 1.0f)
|
|
finalVolume = 1.0f;
|
|
|
|
ma_sound_set_volume(&s->sound, finalVolume);
|
|
ma_sound_set_pitch(&s->sound, pitch);
|
|
ma_sound_set_position(&s->sound, x, y, z);
|
|
|
|
ma_sound_start(&s->sound);
|
|
|
|
m_activeSounds.push_back(s);
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// playUI
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::playUI(int iSound, float volume, float pitch)
|
|
{
|
|
U8 szSoundName[256];
|
|
wstring name;
|
|
|
|
if (iSound >= eSFX_MAX)
|
|
{
|
|
strcpy((char*)szSoundName, "Minecraft/");
|
|
name = wchSoundNames[iSound];
|
|
}
|
|
else
|
|
{
|
|
strcpy((char*)szSoundName, "Minecraft/UI/");
|
|
name = wchUISoundNames[iSound];
|
|
}
|
|
|
|
char* SoundName = (char*)ConvertSoundPathToName(name);
|
|
strcat((char*)szSoundName, SoundName);
|
|
|
|
char basePath[256];
|
|
sprintf_s(basePath, "Windows64Media/Sound/Minecraft/UI/%s", ConvertSoundPathToName(name));
|
|
|
|
char finalPath[256];
|
|
sprintf_s(finalPath, "%s.wav", basePath);
|
|
|
|
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
|
|
size_t count = sizeof(extensions) / sizeof(extensions[0]);
|
|
bool found = false;
|
|
for (size_t i = 0; i < count; i++)
|
|
{
|
|
sprintf_s(finalPath, "%s%s", basePath, extensions[i]);
|
|
if (FileExists(finalPath))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
app.DebugPrintf("No sound file found for UI sound: %s\n", basePath);
|
|
return;
|
|
}
|
|
|
|
MiniAudioSound* s = new MiniAudioSound();
|
|
memset(&s->info, 0, sizeof(AUDIO_INFO));
|
|
|
|
s->info.volume = volume;
|
|
s->info.pitch = pitch;
|
|
s->info.bIs3D = false;
|
|
s->info.bUseSoundsPitchVal = true;
|
|
|
|
if (ma_sound_init_from_file(
|
|
&m_engine,
|
|
finalPath,
|
|
MA_SOUND_FLAG_ASYNC,
|
|
NULL,
|
|
NULL,
|
|
&s->sound) != MA_SUCCESS)
|
|
{
|
|
delete s;
|
|
app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
|
|
return;
|
|
}
|
|
|
|
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
|
|
|
|
float finalVolume = volume * m_MasterEffectsVolume;
|
|
if (finalVolume > 1.0f)
|
|
finalVolume = 1.0f;
|
|
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
|
|
|
|
ma_sound_set_volume(&s->sound, finalVolume);
|
|
ma_sound_set_pitch(&s->sound, pitch);
|
|
|
|
ma_sound_start(&s->sound);
|
|
|
|
m_activeSounds.push_back(s);
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// playStreaming
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay)
|
|
{
|
|
// This function doesn't actually play a streaming sound, just sets states and an id for the music tick to play it
|
|
// Level audio will be played when a play with an empty name comes in
|
|
// CD audio will be played when a named stream comes in
|
|
|
|
m_StreamingAudioInfo.x=x;
|
|
m_StreamingAudioInfo.y=y;
|
|
m_StreamingAudioInfo.z=z;
|
|
m_StreamingAudioInfo.volume=volume;
|
|
m_StreamingAudioInfo.pitch=pitch;
|
|
|
|
if(m_StreamState==eMusicStreamState_Playing)
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
}
|
|
else if(m_StreamState==eMusicStreamState_Opening)
|
|
{
|
|
m_StreamState=eMusicStreamState_OpeningCancel;
|
|
}
|
|
|
|
if(name.empty())
|
|
{
|
|
// music, or stop CD
|
|
m_StreamingAudioInfo.bIs3D=false;
|
|
|
|
// we need a music id
|
|
// random delay of up to 3 minutes for music
|
|
m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
|
|
|
|
#ifdef _DEBUG
|
|
m_iMusicDelay=0;
|
|
#endif
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
bool playerInEnd=false;
|
|
bool playerInNether=false;
|
|
|
|
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
|
|
{
|
|
if(pMinecraft->localplayers[i]!=NULL)
|
|
{
|
|
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
|
|
{
|
|
playerInEnd=true;
|
|
}
|
|
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
|
|
{
|
|
playerInNether=true;
|
|
}
|
|
}
|
|
}
|
|
if(playerInEnd)
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_END);
|
|
}
|
|
else if(playerInNether)
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
|
|
}
|
|
else
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// jukebox
|
|
m_StreamingAudioInfo.bIs3D=true;
|
|
m_musicID=getMusicID(name);
|
|
m_iMusicDelay=0;
|
|
}
|
|
}
|
|
|
|
|
|
int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
|
|
{
|
|
// 4J-PB - make it more likely that we'll get a track we've not heard for a while, although repeating tracks sometimes is fine
|
|
|
|
// if all tracks have been heard, clear the flags
|
|
bool bAllTracksHeard=true;
|
|
int iVal=iStart;
|
|
for(size_t i=iStart;i<=iEnd;i++)
|
|
{
|
|
if(m_bHeardTrackA[i]==false)
|
|
{
|
|
bAllTracksHeard=false;
|
|
app.DebugPrintf("Not heard all tracks yet\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(bAllTracksHeard)
|
|
{
|
|
app.DebugPrintf("Heard all tracks - resetting the tracking array\n");
|
|
|
|
for(size_t i=iStart;i<=iEnd;i++)
|
|
{
|
|
m_bHeardTrackA[i]=false;
|
|
}
|
|
}
|
|
|
|
// trying to get a track we haven't heard, but not too hard
|
|
for(size_t i=0;i<=((iEnd-iStart)/2);i++)
|
|
{
|
|
// random->nextInt(1) will always return 0
|
|
iVal=random->nextInt((iEnd-iStart)+1)+iStart;
|
|
if(m_bHeardTrackA[iVal]==false)
|
|
{
|
|
// not heard this
|
|
app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",i,iVal);
|
|
m_bHeardTrackA[iVal]=true;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("(%d) Skipping track %d already heard it recently\n",i,iVal);
|
|
}
|
|
}
|
|
|
|
app.DebugPrintf("Select track %d\n",iVal);
|
|
return iVal;
|
|
}
|
|
/////////////////////////////////////////////
|
|
//
|
|
// getMusicID
|
|
//
|
|
/////////////////////////////////////////////
|
|
int SoundEngine::getMusicID(int iDomain)
|
|
{
|
|
int iRandomVal=0;
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
// Before the game has started?
|
|
if(pMinecraft==NULL)
|
|
{
|
|
// any track from the overworld
|
|
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
|
|
}
|
|
|
|
if(pMinecraft->skins->isUsingDefaultSkin())
|
|
{
|
|
switch(iDomain)
|
|
{
|
|
case LevelData::DIMENSION_END:
|
|
// the end isn't random - it has different music depending on whether the dragon is alive or not, but we've not added the dead dragon music yet
|
|
return m_iStream_End_Min;
|
|
case LevelData::DIMENSION_NETHER:
|
|
return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max);
|
|
//return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
|
|
default: //overworld
|
|
//return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
|
|
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// using a texture pack - may have multiple End music tracks
|
|
switch(iDomain)
|
|
{
|
|
case LevelData::DIMENSION_END:
|
|
return GetRandomishTrack(m_iStream_End_Min,m_iStream_End_Max);
|
|
case LevelData::DIMENSION_NETHER:
|
|
//return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
|
|
return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max);
|
|
default: //overworld
|
|
//return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
|
|
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// getMusicID
|
|
//
|
|
/////////////////////////////////////////////
|
|
// check what the CD is
|
|
int SoundEngine::getMusicID(const wstring& name)
|
|
{
|
|
int iCD=0;
|
|
char *SoundName = (char *)ConvertSoundPathToName(name,true);
|
|
|
|
// 4J-PB - these will always be the game cds, so use the m_szStreamFileA for this
|
|
for(size_t i=0;i<12;i++)
|
|
{
|
|
if(strcmp(SoundName,m_szStreamFileA[i+eStream_CD_1])==0)
|
|
{
|
|
iCD=i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// adjust for cd start position on normal or mash-up pack
|
|
return iCD+m_iStream_CD_1;
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// getMasterMusicVolume
|
|
//
|
|
/////////////////////////////////////////////
|
|
float SoundEngine::getMasterMusicVolume()
|
|
{
|
|
if( m_bSystemMusicPlaying )
|
|
{
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
return m_MasterMusicVolume;
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// updateMusicVolume
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::updateMusicVolume(float fVal)
|
|
{
|
|
m_MasterMusicVolume=fVal;
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// updateSystemMusicPlaying
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::updateSystemMusicPlaying(bool isPlaying)
|
|
{
|
|
m_bSystemMusicPlaying = isPlaying;
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// updateSoundEffectVolume
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::updateSoundEffectVolume(float fVal)
|
|
{
|
|
m_MasterEffectsVolume=fVal;
|
|
//AIL_set_variable_float(0,"UserEffectVol",fVal);
|
|
}
|
|
|
|
void SoundEngine::add(const wstring& name, File *file) {}
|
|
void SoundEngine::addMusic(const wstring& name, File *file) {}
|
|
void SoundEngine::addStreaming(const wstring& name, File *file) {}
|
|
bool SoundEngine::isStreamingWavebankReady() { return true; }
|
|
|
|
int SoundEngine::OpenStreamThreadProc(void* lpParameter)
|
|
{
|
|
SoundEngine* soundEngine = (SoundEngine*)lpParameter;
|
|
|
|
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
|
|
|
|
if (soundEngine->m_musicStreamActive)
|
|
{
|
|
ma_sound_stop(&soundEngine->m_musicStream);
|
|
ma_sound_uninit(&soundEngine->m_musicStream);
|
|
soundEngine->m_musicStreamActive = false;
|
|
}
|
|
|
|
ma_result result = ma_sound_init_from_file(
|
|
&soundEngine->m_engine,
|
|
soundEngine->m_szStreamName,
|
|
MA_SOUND_FLAG_STREAM,
|
|
NULL,
|
|
NULL,
|
|
&soundEngine->m_musicStream);
|
|
|
|
if (result != MA_SUCCESS)
|
|
{
|
|
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n", soundEngine->m_szStreamName);
|
|
return 0;
|
|
}
|
|
|
|
ma_sound_set_spatialization_enabled(&soundEngine->m_musicStream, MA_FALSE);
|
|
ma_sound_set_looping(&soundEngine->m_musicStream, MA_FALSE);
|
|
|
|
soundEngine->m_musicStreamActive = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// playMusicTick
|
|
//
|
|
/////////////////////////////////////////////
|
|
void SoundEngine::playMusicTick()
|
|
{
|
|
// AP - vita will update the music during the mixer callback
|
|
#ifndef __PSVITA__
|
|
playMusicUpdate();
|
|
#endif
|
|
}
|
|
|
|
// AP - moved to a separate function so it can be called from the mixer callback on Vita
|
|
void SoundEngine::playMusicUpdate()
|
|
{
|
|
static float fMusicVol = 0.0f;
|
|
fMusicVol = getMasterMusicVolume();
|
|
|
|
switch(m_StreamState)
|
|
{
|
|
case eMusicStreamState_Idle:
|
|
|
|
// start a stream playing
|
|
if (m_iMusicDelay > 0)
|
|
{
|
|
m_iMusicDelay--;
|
|
return;
|
|
}
|
|
|
|
if (m_musicStreamActive)
|
|
{
|
|
app.DebugPrintf("WARNING: m_musicStreamActive already true in Idle state, resetting to Playing\n");
|
|
m_StreamState = eMusicStreamState_Playing;
|
|
return;
|
|
}
|
|
|
|
if(m_musicID!=-1)
|
|
{
|
|
// start playing it
|
|
|
|
|
|
#if ( defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ )
|
|
|
|
#ifdef __PS3__
|
|
// 4J-PB - Need to check if we are a patched BD build
|
|
if(app.GetBootedFromDiscPatch())
|
|
{
|
|
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szMusicPath), m_szMusicPath );
|
|
app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) music path - %s",m_szStreamName);
|
|
}
|
|
else
|
|
{
|
|
sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath );
|
|
}
|
|
#else
|
|
sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath );
|
|
#endif
|
|
|
|
#else
|
|
strcpy((char *)m_szStreamName,m_szMusicPath);
|
|
#endif
|
|
// are we using a mash-up pack?
|
|
//if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio())
|
|
if(Minecraft::GetInstance()->skins->getSelected()->hasAudio())
|
|
{
|
|
// It's a mash-up - need to use the DLC path for the music
|
|
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
|
|
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
|
|
DLCPack *pack = pDLCTexPack->getDLCInfoParentPack();
|
|
DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
|
|
|
|
app.DebugPrintf("Mashup pack \n");
|
|
|
|
// build the name
|
|
|
|
// if the music ID is beyond the end of the texture pack music files, then it's a CD
|
|
if(m_musicID<m_iStream_CD_1)
|
|
{
|
|
SetIsPlayingStreamingGameMusic(true);
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
m_MusicType=eMusicType_Game;
|
|
m_StreamingAudioInfo.bIs3D=false;
|
|
|
|
#ifdef _XBOX_ONE
|
|
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
|
|
wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".wav";
|
|
std::wstring mountedPath = StorageManager.GetMountedPath(wstrFile);
|
|
wcstombs(m_szStreamName,mountedPath.c_str(),255);
|
|
#else
|
|
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
|
|
char szName[255];
|
|
wcstombs(szName,wstrSoundName.c_str(),255);
|
|
|
|
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
|
string strFile="TPACK:/Data/" + string(szName) + ".wav";
|
|
#else
|
|
string strFile="TPACK:\\Data\\" + string(szName) + ".wav";
|
|
#endif
|
|
std::string mountedPath = StorageManager.GetMountedPath(strFile);
|
|
strcpy(m_szStreamName,mountedPath.c_str());
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
SetIsPlayingStreamingGameMusic(false);
|
|
SetIsPlayingStreamingCDMusic(true);
|
|
m_MusicType=eMusicType_CD;
|
|
m_StreamingAudioInfo.bIs3D=true;
|
|
|
|
// Need to adjust to index into the cds in the game's m_szStreamFileA
|
|
strcat((char *)m_szStreamName,"cds/");
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J-PB - if this is a PS3 disc patch, we have to check if the music file is in the patch data
|
|
#ifdef __PS3__
|
|
if(app.GetBootedFromDiscPatch() && (m_musicID<m_iStream_CD_1))
|
|
{
|
|
// rebuild the path for the music
|
|
strcpy((char *)m_szStreamName,m_szMusicPath);
|
|
strcat((char *)m_szStreamName,"music/");
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
|
|
// check if this is in the patch data
|
|
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szStreamName), m_szMusicPath );
|
|
strcat((char *)m_szStreamName,"music/");
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
|
|
SetIsPlayingStreamingGameMusic(true);
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
m_MusicType=eMusicType_Game;
|
|
m_StreamingAudioInfo.bIs3D=false;
|
|
}
|
|
else if(m_musicID<m_iStream_CD_1)
|
|
{
|
|
SetIsPlayingStreamingGameMusic(true);
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
m_MusicType=eMusicType_Game;
|
|
m_StreamingAudioInfo.bIs3D=false;
|
|
// build the name
|
|
strcat((char *)m_szStreamName,"music/");
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
}
|
|
|
|
else
|
|
{
|
|
SetIsPlayingStreamingGameMusic(false);
|
|
SetIsPlayingStreamingCDMusic(true);
|
|
m_MusicType=eMusicType_CD;
|
|
m_StreamingAudioInfo.bIs3D=true;
|
|
// build the name
|
|
strcat((char *)m_szStreamName,"cds/");
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
}
|
|
#else
|
|
if(m_musicID<m_iStream_CD_1)
|
|
{
|
|
SetIsPlayingStreamingGameMusic(true);
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
m_MusicType=eMusicType_Game;
|
|
m_StreamingAudioInfo.bIs3D=false;
|
|
// build the name
|
|
strcat((char *)m_szStreamName,"music/");
|
|
}
|
|
else
|
|
{
|
|
SetIsPlayingStreamingGameMusic(false);
|
|
SetIsPlayingStreamingCDMusic(true);
|
|
m_MusicType=eMusicType_CD;
|
|
m_StreamingAudioInfo.bIs3D=true;
|
|
// build the name
|
|
strcat((char *)m_szStreamName,"cds/");
|
|
}
|
|
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
|
strcat((char *)m_szStreamName,".wav");
|
|
|
|
#endif
|
|
}
|
|
|
|
// wstring name = m_szStreamFileA[m_musicID];
|
|
// char *SoundName = (char *)ConvertSoundPathToName(name);
|
|
// strcat((char *)szStreamName,SoundName);
|
|
|
|
FILE* pFile = nullptr;
|
|
|
|
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
|
{
|
|
fclose(pFile);
|
|
}
|
|
else
|
|
{
|
|
const char* extensions[] = { ".ogg", ".mp3", ".wav" };
|
|
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
|
|
bool found = false;
|
|
|
|
char* dotPos = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
|
|
if (dotPos != nullptr && (dotPos - reinterpret_cast<char*>(m_szStreamName)) < 250)
|
|
{
|
|
for (size_t i = 0; i < extCount; i++)
|
|
{
|
|
strcpy_s(dotPos, 5, extensions[i]);
|
|
|
|
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
|
{
|
|
fclose(pFile);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
if (dotPos != nullptr)
|
|
{
|
|
strcpy_s(dotPos, 5, ".wav");
|
|
}
|
|
app.DebugPrintf("WARNING: No audio file found for music ID %d (tried .ogg, .mp3, .wav)\n", m_musicID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
|
|
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
|
|
m_openStreamThread->Run();
|
|
m_StreamState = eMusicStreamState_Opening;
|
|
}
|
|
break;
|
|
|
|
case eMusicStreamState_Opening:
|
|
if( !m_openStreamThread->isRunning() )
|
|
{
|
|
delete m_openStreamThread;
|
|
m_openStreamThread = NULL;
|
|
|
|
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
|
|
|
|
if (!m_musicStreamActive)
|
|
{
|
|
const char* currentExt = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
|
|
if (currentExt && _stricmp(currentExt, ".wav") == 0)
|
|
{
|
|
const bool isCD = (m_musicID >= m_iStream_CD_1);
|
|
const char* folder = isCD ? "cds/" : "music/";
|
|
|
|
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s.wav", m_szMusicPath, folder, m_szStreamFileA[m_musicID]);
|
|
|
|
if (n > 0)
|
|
{
|
|
FILE* pFile = nullptr;
|
|
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
|
{
|
|
fclose(pFile);
|
|
|
|
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
|
|
m_openStreamThread->Run();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_StreamState = eMusicStreamState_Idle;
|
|
break;
|
|
}
|
|
|
|
if (m_StreamingAudioInfo.bIs3D)
|
|
{
|
|
ma_sound_set_spatialization_enabled(&m_musicStream, MA_TRUE);
|
|
ma_sound_set_position(&m_musicStream, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
|
|
}
|
|
else
|
|
{
|
|
ma_sound_set_spatialization_enabled(&m_musicStream, MA_FALSE);
|
|
}
|
|
|
|
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
|
|
|
|
float finalVolume = m_StreamingAudioInfo.volume * getMasterMusicVolume();
|
|
|
|
ma_sound_set_volume(&m_musicStream, finalVolume);
|
|
ma_result startResult = ma_sound_start(&m_musicStream);
|
|
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
|
|
|
|
m_StreamState=eMusicStreamState_Playing;
|
|
}
|
|
break;
|
|
case eMusicStreamState_OpeningCancel:
|
|
if( !m_openStreamThread->isRunning() )
|
|
{
|
|
delete m_openStreamThread;
|
|
m_openStreamThread = NULL;
|
|
m_StreamState = eMusicStreamState_Stop;
|
|
}
|
|
break;
|
|
case eMusicStreamState_Stop:
|
|
if (m_musicStreamActive)
|
|
{
|
|
ma_sound_stop(&m_musicStream);
|
|
ma_sound_uninit(&m_musicStream);
|
|
m_musicStreamActive = false;
|
|
}
|
|
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
SetIsPlayingStreamingGameMusic(false);
|
|
|
|
m_StreamState = eMusicStreamState_Idle;
|
|
break;
|
|
case eMusicStreamState_Stopping:
|
|
break;
|
|
case eMusicStreamState_Play:
|
|
break;
|
|
case eMusicStreamState_Playing:
|
|
{
|
|
static int frameCount = 0;
|
|
if (frameCount++ % 60 == 0)
|
|
{
|
|
if (m_musicStreamActive)
|
|
{
|
|
bool isPlaying = ma_sound_is_playing(&m_musicStream);
|
|
float vol = ma_sound_get_volume(&m_musicStream);
|
|
bool isAtEnd = ma_sound_at_end(&m_musicStream);
|
|
}
|
|
}
|
|
}
|
|
if(GetIsPlayingStreamingGameMusic())
|
|
{
|
|
//if(m_MusicInfo.pCue!=NULL)
|
|
{
|
|
bool playerInEnd = false;
|
|
bool playerInNether=false;
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i)
|
|
{
|
|
if(pMinecraft->localplayers[i]!=NULL)
|
|
{
|
|
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
|
|
{
|
|
playerInEnd=true;
|
|
}
|
|
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
|
|
{
|
|
playerInNether=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(playerInEnd && !GetIsPlayingEndMusic())
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
|
|
// Set the end track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_END);
|
|
SetIsPlayingEndMusic(true);
|
|
SetIsPlayingNetherMusic(false);
|
|
}
|
|
else if(!playerInEnd && GetIsPlayingEndMusic())
|
|
{
|
|
if(playerInNether)
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
|
|
// Set the end track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
|
|
SetIsPlayingEndMusic(false);
|
|
SetIsPlayingNetherMusic(true);
|
|
}
|
|
else
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
|
|
// Set the end track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
|
|
SetIsPlayingEndMusic(false);
|
|
SetIsPlayingNetherMusic(false);
|
|
}
|
|
}
|
|
else if (playerInNether && !GetIsPlayingNetherMusic())
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
// set the Nether track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
|
|
SetIsPlayingNetherMusic(true);
|
|
SetIsPlayingEndMusic(false);
|
|
}
|
|
else if(!playerInNether && GetIsPlayingNetherMusic())
|
|
{
|
|
if(playerInEnd)
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
// set the Nether track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_END);
|
|
SetIsPlayingNetherMusic(false);
|
|
SetIsPlayingEndMusic(true);
|
|
}
|
|
else
|
|
{
|
|
m_StreamState=eMusicStreamState_Stop;
|
|
// set the Nether track
|
|
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
|
|
SetIsPlayingNetherMusic(false);
|
|
SetIsPlayingEndMusic(false);
|
|
}
|
|
}
|
|
|
|
// volume change required?
|
|
if (m_musicStreamActive)
|
|
{
|
|
float finalVolume = m_StreamingAudioInfo.volume * fMusicVol;
|
|
|
|
ma_sound_set_volume(&m_musicStream, finalVolume);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't
|
|
// required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position
|
|
// for the sound down the z axis
|
|
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1)
|
|
{
|
|
int iClosestListener = 0;
|
|
float fClosestDist = 1e6f;
|
|
|
|
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
|
|
{
|
|
if (m_ListenerA[i].bValid)
|
|
{
|
|
float dx = m_StreamingAudioInfo.x - m_ListenerA[i].vPosition.x;
|
|
float dy = m_StreamingAudioInfo.y - m_ListenerA[i].vPosition.y;
|
|
float dz = m_StreamingAudioInfo.z - m_ListenerA[i].vPosition.z;
|
|
float dist = sqrtf(dx*dx + dy*dy + dz*dz);
|
|
|
|
if (dist < fClosestDist)
|
|
{
|
|
fClosestDist = dist;
|
|
iClosestListener = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
float relX = m_StreamingAudioInfo.x - m_ListenerA[iClosestListener].vPosition.x;
|
|
float relY = m_StreamingAudioInfo.y - m_ListenerA[iClosestListener].vPosition.y;
|
|
float relZ = m_StreamingAudioInfo.z - m_ListenerA[iClosestListener].vPosition.z;
|
|
|
|
if (m_musicStreamActive)
|
|
{
|
|
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case eMusicStreamState_Completed:
|
|
{
|
|
// random delay of up to 3 minutes for music
|
|
m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
|
|
// Check if we have a local player in The Nether or in The End, and play that music if they are
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
bool playerInEnd=false;
|
|
bool playerInNether=false;
|
|
|
|
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
|
|
{
|
|
if(pMinecraft->localplayers[i]!=NULL)
|
|
{
|
|
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
|
|
{
|
|
playerInEnd=true;
|
|
}
|
|
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
|
|
{
|
|
playerInNether=true;
|
|
}
|
|
}
|
|
}
|
|
if(playerInEnd)
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_END);
|
|
SetIsPlayingEndMusic(true);
|
|
SetIsPlayingNetherMusic(false);
|
|
}
|
|
else if(playerInNether)
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
|
|
SetIsPlayingNetherMusic(true);
|
|
SetIsPlayingEndMusic(false);
|
|
}
|
|
else
|
|
{
|
|
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
|
|
SetIsPlayingNetherMusic(false);
|
|
SetIsPlayingEndMusic(false);
|
|
}
|
|
|
|
m_StreamState=eMusicStreamState_Idle;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// check the status of the stream - this is for when a track completes rather than is stopped by the user action
|
|
|
|
if (m_musicStreamActive)
|
|
{
|
|
if (!ma_sound_is_playing(&m_musicStream) && ma_sound_at_end(&m_musicStream))
|
|
{
|
|
ma_sound_uninit(&m_musicStream);
|
|
m_musicStreamActive = false;
|
|
|
|
SetIsPlayingStreamingCDMusic(false);
|
|
SetIsPlayingStreamingGameMusic(false);
|
|
|
|
m_StreamState = eMusicStreamState_Completed;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////
|
|
//
|
|
// ConvertSoundPathToName
|
|
//
|
|
/////////////////////////////////////////////
|
|
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces)
|
|
{
|
|
static char buf[256];
|
|
assert(name.length()<256);
|
|
for(unsigned int i = 0; i < name.length(); i++ )
|
|
{
|
|
wchar_t c = name[i];
|
|
if(c=='.') c='/';
|
|
if(bConvertSpaces)
|
|
{
|
|
if(c==' ') c='_';
|
|
}
|
|
buf[i] = (char)c;
|
|
}
|
|
buf[name.length()] = 0;
|
|
return buf;
|
|
}
|
|
|
|
#endif |