Files
MinecraftConsoles/Minecraft.Client/BufferedImage.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

401 lines
8.1 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Textures.h"
#include "..\Minecraft.World\ArrayWithLength.h"
#include "BufferedImage.h"
#ifdef _XBOX
typedef struct
{
unsigned int filesz;
unsigned short creator1;
unsigned short creator2;
unsigned int bmp_offset;
unsigned int header_sz;
unsigned int width;
unsigned int height;
unsigned short nplanes;
unsigned short bitspp;
unsigned int compress_type;
unsigned int bmp_bytesz;
int hres;
int vres;
unsigned int ncolors;
unsigned int nimpcolors;
} BITMAPINFOHEADER;
#endif
BufferedImage::BufferedImage(int width,int height,int type)
{
data[0] = new int[width*height];
for( int i = 1 ; i < 10; i++ )
{
data[i] = NULL;
}
this->width = width;
this->height = height;
}
void BufferedImage::ByteFlip4(unsigned int &data)
{
data = ( data >> 24 ) |
( ( data >> 8 ) & 0x0000ff00 ) |
( ( data << 8 ) & 0x00ff0000 ) |
( data << 24 );
}
// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
{
HRESULT hr;
wstring wDrive;
wstring filePath;
filePath = File;
wDrive = drive;
if(wDrive.empty())
{
#ifdef _XBOX
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
#ifdef _TU_BUILD
wDrive=L"UPDATE:\\";
#else
wDrive=L"GAME:\\res\\TitleUpdate\\";
#endif
}
else
{
wDrive=L"GAME:\\";
}
#else
#ifdef __PS3__
char *pchUsrDir;
if(app.GetBootedFromDiscPatch())
{
const char *pchTextureName=wstringtofilename(File);
pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
}
else
{
pchUsrDir=getUsrDirPath();
}
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"/Common/";
}
#elif __PSVITA__
/*char *pchUsrDir=getUsrDirPath();
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"/Common/";
}*/
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive= L"Common/";
}
#else
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive= L"Common/";
}
#endif
#endif
}
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
}
for( int l = 0; l < 10; l++ )
{
wstring name;
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
name = wDrive + L"res" + filePath.substr(0,filePath.length());
}
else
{
name = wDrive + L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
}
const char *pchTextureName=wstringtofilename(name);
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n",pchTextureName);
#endif
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
app.FatalLoadError();
}
return;
}
if( l == 0 )
{
width=ImageInfo.Width;
height=ImageInfo.Height;
}
}
}
BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenameHasExtension /*= false*/ )
{
HRESULT hr;
wstring filePath = File;
BYTE *pbData = NULL;
DWORD dwBytes = 0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
}
for( int l = 0; l < 10; l++ )
{
wstring name;
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
name = L"res" + filePath.substr(0,filePath.length());
}
else
{
name = L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
}
if(!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name))
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
app.FatalLoadError();
}
return;
}
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
app.FatalLoadError();
}
return;
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
app.FatalLoadError();
}
return;
}
if( l == 0 )
{
width=ImageInfo.Width;
height=ImageInfo.Height;
}
}
}
BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
{
int iCurrentByte=0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
if(hr==ERROR_SUCCESS)
{
width=ImageInfo.Width;
height=ImageInfo.Height;
}
else
{
app.FatalLoadError();
}
}
BufferedImage::~BufferedImage()
{
for(int i = 0; i < 10; i++ )
{
delete[] data[i];
}
}
int BufferedImage::getWidth()
{
return width;
}
int BufferedImage::getHeight()
{
return height;
}
void BufferedImage::getRGB(int startX, int startY, int w, int h, intArray out,int offset,int scansize, int level)
{
int ww = width >> level;
for( int y = 0; y < h; y++ )
{
for( int x = 0; x < w; x++ )
{
out[ y * scansize + offset + x] = data[level][ startX + x + ww * ( startY + y ) ];
}
}
}
int *BufferedImage::getData()
{
return data[0];
}
int *BufferedImage::getData(int level)
{
return data[level];
}
Graphics *BufferedImage::getGraphics()
{
return NULL;
}
//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
//Specified by:
//getTransparency in interface Transparency
//Returns:
//the transparency of this BufferedImage.
int BufferedImage::getTransparency()
{
// TODO - 4J Implement?
return 0;
}
//Returns a subimage defined by a specified rectangular region. The returned BufferedImage shares the same data array as the original image.
//Parameters:
//x, y - the coordinates of the upper-left corner of the specified rectangular region
//w - the width of the specified rectangular region
//h - the height of the specified rectangular region
//Returns:
//a BufferedImage that is the subimage of this BufferedImage.
BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
{
// TODO - 4J Implement
BufferedImage *img = new BufferedImage(w,h,0);
intArray arrayWrapper(img->data[0], w*h);
this->getRGB(x, y, w, h, arrayWrapper,0,w);
int level = 1;
while(getData(level) != NULL)
{
int ww = w >> level;
int hh = h >> level;
int xx = x >> level;
int yy = y >> level;
img->data[level] = new int[ww*hh];
intArray arrayWrapper(img->data[level], ww*hh);
this->getRGB(xx, yy, ww, hh, arrayWrapper,0,ww,level);
++level;
}
return img;
}
void BufferedImage::preMultiplyAlpha()
{
int *curData = data[0];
int cur = 0;
int alpha = 0;
int r = 0;
int g = 0;
int b = 0;
int total = width * height;
for(unsigned int i = 0; i < total; ++i)
{
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha/255;
g = ((cur >> 8) & 0xff) * (float)alpha/255;
b = (cur & 0xff) * (float)alpha/255;
curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
}
}