This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "BubbleParticle.h"
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.World\Mth.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.material.h"
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BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
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{
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rCol = 1.0f;
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gCol = 1.0f;
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bCol = 1.0f;
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setMiscTex(32);
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this->setSize(0.02f, 0.02f);
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size = size*(random->nextFloat()*0.6f+0.2f);
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xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
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yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
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zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
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lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
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}
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void BubbleParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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yd += 0.002;
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move(xd, yd, zd);
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xd *= 0.85f;
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yd *= 0.85f;
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zd *= 0.85f;
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if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
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if (lifetime-- <= 0) remove();
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} |