Files
MinecraftConsoles/Minecraft.Client/BreakingItemParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

64 lines
2.5 KiB
C++

#include "stdafx.h"
#include "BreakingItemParticle.h"
#include "Tesselator.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.h"
void BreakingItemParticle::_init(Item *item, Textures *textures, int data)
{
this->setTex(textures, item->getIcon(data));
rCol = gCol = bCol = 1.0f;
gravity = Tile::snow->gravity;
size /= 2;
}
BreakingItemParticle::BreakingItemParticle(Level *level, double x, double y, double z, Item *item, Textures *textures, int data) : Particle(level, x, y, z, 0, 0, 0)
{
_init(item, textures, data);
}
BreakingItemParticle::BreakingItemParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Item *item, Textures *textures, int data) : Particle(level, x, y, z, 0, 0, 0)
{
_init(item, textures, data);
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
}
int BreakingItemParticle::getParticleTexture()
{
return ParticleEngine::ITEM_TEXTURE;
}
void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float u0 = (texX + uo / 4.0f) / 16.0f;
float u1 = u0 + 0.999f / 16.0f / 4;
float v0 = (texY + vo / 4.0f) / 16.0f;
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
if (tex != NULL)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
v0 = tex->getV((vo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float br = SharedConstants::TEXTURE_LIGHTING ? 1 : getBrightness(a); // 4J - change brought forward from 1.8.2
t->color(br * rCol, br * gCol, br * bCol);
t->vertexUV((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u0), (float)( v1));
t->vertexUV((float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u0), (float)( v0));
t->vertexUV((float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u1), (float)( v0));
t->vertexUV((float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u1), (float)( v1));
}