This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "stdafx.h"
|
|
#include "BoatRenderer.h"
|
|
#include "BoatModel.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
|
|
#include "..\Minecraft.World\Mth.h"
|
|
|
|
ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
|
|
|
|
BoatRenderer::BoatRenderer() : EntityRenderer()
|
|
{
|
|
this->shadowRadius = 0.5f;
|
|
model = new BoatModel();
|
|
}
|
|
|
|
void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a)
|
|
{
|
|
// 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here -
|
|
// do some casting around instead
|
|
shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(_boat);
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef((float) x, (float) y, (float) z);
|
|
|
|
glRotatef(180-rot, 0, 1, 0);
|
|
float hurt = boat->getHurtTime() - a;
|
|
float dmg = boat->getDamage() - a;
|
|
if (dmg<0) dmg = 0;
|
|
if (hurt>0)
|
|
{
|
|
glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
|
|
}
|
|
|
|
float ss = 12/16.0f;
|
|
glScalef(ss, ss, ss);
|
|
glScalef(1/ss, 1/ss, 1/ss);
|
|
|
|
bindTexture(boat);
|
|
glScalef(-1, -1, 1);
|
|
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
|
|
glPopMatrix();
|
|
}
|
|
|
|
ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
|
{
|
|
return &BOAT_LOCATION;
|
|
} |