Files
MinecraftConsoles/Minecraft.Client/BlazeRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

31 lines
1011 B
C++

#include "stdafx.h"
#include "BlazeModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h"
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = ((BlazeModel *) model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;
model = new BlazeModel();
}
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BLAZE_LOCATION;
}