This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
31 lines
1011 B
C++
31 lines
1011 B
C++
#include "stdafx.h"
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#include "BlazeModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "BlazeRenderer.h"
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ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
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BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
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{
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modelVersion = ((BlazeModel *) model)->modelVersion();
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}
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void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
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int modelVersion = ((BlazeModel *) model)->modelVersion();
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if (modelVersion != this->modelVersion)
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{
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this->modelVersion = modelVersion;
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model = new BlazeModel();
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}
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &BLAZE_LOCATION;
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} |