This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
213 lines
4.4 KiB
C++
213 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\compression.h"
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#include "ArchiveFile.h"
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void ArchiveFile::_readHeader(DataInputStream *dis)
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{
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int numberOfFiles = dis->readInt();
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for (int i = 0; i < numberOfFiles; i++)
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{
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MetaData *meta = new MetaData();
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meta->filename = dis->readUTF();
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meta->ptr = dis->readInt();
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meta->filesize = dis->readInt();
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// Filenames preceeded by an asterisk have been compressed.
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if (meta->filename[0] == '*')
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{
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meta->filename = meta->filename.substr(1);
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meta->isCompressed = true;
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}
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else meta->isCompressed = false;
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m_index.insert( pair<wstring,PMetaData>(meta->filename,meta) );
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}
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}
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ArchiveFile::ArchiveFile(File file)
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{
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m_cachedData = NULL;
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m_sourcefile = file;
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app.DebugPrintf("Loading archive file...\n");
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#ifndef _CONTENT_PACKAGE
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char buf[256];
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wcstombs(buf, file.getPath().c_str(), 256);
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app.DebugPrintf("archive file - %s\n",buf);
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#endif
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if(!file.exists())
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{
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app.DebugPrintf("Failed to load archive file!\n");//,file.getPath());
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app.FatalLoadError();
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}
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FileInputStream fis(file);
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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byteArray readArray(file.length());
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fis.read(readArray,0,file.length());
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ByteArrayInputStream bais(readArray);
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DataInputStream dis(&bais);
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m_cachedData = readArray.data;
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#else
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DataInputStream dis(&fis);
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#endif
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_readHeader(&dis);
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dis.close();
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fis.close();
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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bais.reset();
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#endif
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app.DebugPrintf("Finished loading archive file\n");
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}
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ArchiveFile::~ArchiveFile()
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{
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delete m_cachedData;
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}
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vector<wstring> *ArchiveFile::getFileList()
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{
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vector<wstring> *out = new vector<wstring>();
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for ( const auto& it : m_index )
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out->push_back( it.first );
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return out;
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}
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bool ArchiveFile::hasFile(const wstring &filename)
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{
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return m_index.find(filename) != m_index.end();
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}
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int ArchiveFile::getFileSize(const wstring &filename)
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{
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return hasFile(filename) ? m_index.at(filename)->filesize : -1;
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}
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byteArray ArchiveFile::getFile(const wstring &filename)
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{
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byteArray out;
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auto it = m_index.find(filename);
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if(it == m_index.end())
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{
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app.DebugPrintf("Couldn't find file in archive\n");
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app.DebugPrintf("Failed to find file '%ls' in archive\n", filename.c_str());
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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app.FatalLoadError();
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}
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else
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{
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PMetaData data = it->second;
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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out = byteArray(data->filesize );
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memcpy( out.data, m_cachedData + data->ptr, data->filesize );
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#else
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#ifdef _UNICODE
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HANDLE hfile = CreateFile( m_sourcefile.getPath().c_str(),
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GENERIC_READ,
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0,
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NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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NULL
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);
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#else
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app.DebugPrintf("Createfile archive\n");
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HANDLE hfile = CreateFile( wstringtofilename(m_sourcefile.getPath()),
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GENERIC_READ,
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0,
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NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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NULL
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);
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#endif
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if (hfile != INVALID_HANDLE_VALUE)
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{
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app.DebugPrintf("hfile ok\n");
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DWORD ok = SetFilePointer( hfile,
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data->ptr,
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NULL,
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FILE_BEGIN
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);
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if (ok != INVALID_SET_FILE_POINTER)
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{
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PBYTE pbData = new BYTE[ data->filesize ];
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DWORD bytesRead = -1;
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BOOL bSuccess = ReadFile( hfile,
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(LPVOID) pbData,
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data->filesize,
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&bytesRead,
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NULL
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);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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}
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assert(bytesRead == data->filesize);
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out = byteArray(pbData, data->filesize);
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}
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else
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{
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app.FatalLoadError();
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}
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CloseHandle(hfile);
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}
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else
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{
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app.DebugPrintf("bad hfile\n");
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app.FatalLoadError();
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}
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#endif
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// Compressed filenames are preceeded with an asterisk.
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if ( data->isCompressed && out.data != NULL )
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{
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/* 4J-JEV:
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* If a compressed file is accessed before compression object is
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* initialized it will crash here (Compression::getCompression).
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*/
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///4 279 553 556
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ByteArrayInputStream bais(out);
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DataInputStream dis(&bais);
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unsigned int decompressedSize = dis.readInt();
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dis.close();
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PBYTE uncompressedBuffer = new BYTE[decompressedSize];
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Compression::getCompression()->Decompress(uncompressedBuffer, &decompressedSize, out.data+4, out.length-4);
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delete [] out.data;
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out.data = uncompressedBuffer;
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out.length = decompressedSize;
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}
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assert(out.data != NULL); // THERE IS NO FILE WITH THIS NAME!
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}
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return out;
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}
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