Files
MinecraftConsoles/Minecraft.World/ZonedChunkStorage.h
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00

53 lines
1.2 KiB
C++

#pragma once
#include "File.h"
#include "ChunkStorage.h"
#include "LevelChunk.h"
// 4J Stu - There are changes to this class for 1.8.2, but since we never use it anyway lets not worry about it
using namespace std;
class ZoneFile;
class ZoneIo;
class ZonedChunkStorage : public ChunkStorage
{
public:
static const int BIT_TERRAIN_POPULATED;
static const int CHUNKS_PER_ZONE_BITS; // = 32
static const int CHUNKS_PER_ZONE; // ^2
static const int CHUNK_WIDTH;
static const int CHUNK_HEADER_SIZE;
static const int CHUNK_SIZE;
static const int CHUNK_LAYERS ;
static const int CHUNK_SIZE_BYTES;
static const ByteOrder BYTEORDER;
File dir;
private:
unordered_map<int64_t, ZoneFile *> zoneFiles;
int64_t tickCount;
public:
ZonedChunkStorage(File dir);
private:
int getSlot(int x, int z);
ZoneFile *getZoneFile(int x, int z, bool create);
ZoneIo *getBuffer(int x, int z, bool create);
public:
LevelChunk *load(Level *level, int x, int z);
void save(Level *level, LevelChunk *lc);
void tick();
void flush();
void loadEntities(Level *level, LevelChunk *lc);
void saveEntities(Level *level, LevelChunk *lc);
};