This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
53 lines
837 B
C++
53 lines
837 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.item.h"
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#include "WebTile.h"
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WebTile::WebTile(int id) : Tile(id, Material::web)
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{
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}
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void WebTile::entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity)
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{
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entity->makeStuckInWeb();
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}
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bool WebTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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AABB *WebTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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int WebTile::getRenderShape()
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{
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return Tile::SHAPE_CROSS_TEXTURE;
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}
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bool WebTile::blocksLight()
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{
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return false;
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}
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bool WebTile::isCubeShaped()
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{
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return false;
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}
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int WebTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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// @TODO: Explosives currently also give string back. Fix?
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return Item::string->id;
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}
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bool WebTile::isSilkTouchable()
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{
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return true;
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} |