This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#pragma once
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#include "Golem.h"
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class Village;
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class Level;
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class VillagerGolem : public Golem
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_VILLAGERGOLEM; }
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static Entity *create(Level *level) { return new VillagerGolem(level); }
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protected:
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static const int DATA_FLAGS_ID = 16;
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private:
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int villageUpdateInterval;
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weak_ptr<Village> village;
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int attackAnimationTick;
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int offerFlowerTick;
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public:
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VillagerGolem(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool useNewAi();
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protected:
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virtual void serverAiMobStep();
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public:
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virtual int getMaxHealth();
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protected:
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virtual int decreaseAirSupply(int currentSupply);
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public:
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virtual void aiStep();
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virtual bool canAttackType(eINSTANCEOF targetType);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual bool doHurtTarget(std::shared_ptr<Entity> target);
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virtual void handleEntityEvent(byte id);
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virtual std::shared_ptr<Village> getVillage();
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virtual int getAttackAnimationTick();
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virtual void offerFlower(bool offer);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual int getOfferFlowerTick();
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virtual bool isPlayerCreated();
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virtual void setPlayerCreated(bool value);
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virtual void die(DamageSource *source);
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}; |