Files
MinecraftConsoles/Minecraft.World/VillagerGolem.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

64 lines
1.5 KiB
C++

#pragma once
#include "Golem.h"
class Village;
class Level;
class VillagerGolem : public Golem
{
public:
eINSTANCEOF GetType() { return eTYPE_VILLAGERGOLEM; }
static Entity *create(Level *level) { return new VillagerGolem(level); }
protected:
static const int DATA_FLAGS_ID = 16;
private:
int villageUpdateInterval;
weak_ptr<Village> village;
int attackAnimationTick;
int offerFlowerTick;
public:
VillagerGolem(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual bool useNewAi();
protected:
virtual void serverAiMobStep();
public:
virtual int getMaxHealth();
protected:
virtual int decreaseAirSupply(int currentSupply);
public:
virtual void aiStep();
virtual bool canAttackType(eINSTANCEOF targetType);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual bool doHurtTarget(std::shared_ptr<Entity> target);
virtual void handleEntityEvent(byte id);
virtual std::shared_ptr<Village> getVillage();
virtual int getAttackAnimationTick();
virtual void offerFlower(bool offer);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void playStepSound(int xt, int yt, int zt, int t);
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual int getOfferFlowerTick();
virtual bool isPlayerCreated();
virtual void setPlayerCreated(bool value);
virtual void die(DamageSource *source);
};