This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class Player;
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class TreeTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const int DARK_TRUNK = 1;
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static const int BIRCH_TRUNK = 2;
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static const int JUNGLE_TRUNK = 3;
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static const int MASK_TYPE = 0x3;
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static const int MASK_FACING = 0xC;
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static const int FACING_Y = 0 << 2;
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static const int FACING_X = 1 << 2;
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static const int FACING_Z = 2 << 2;
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static const int TREE_NAMES_LENGTH = 4;
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static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_TEXTURES[];
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private:
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Icon **icons;
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Icon *iconTop;
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protected:
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TreeTile(int id);
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public:
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virtual int getRenderShape();
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virtual int getResourceCount(Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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virtual Icon *getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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protected:
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int getSpawnResourcesAuxValue(int data);
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public:
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static int getWoodType(int data);
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void registerIcons(IconRegister *iconRegister);
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protected:
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virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |