67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include "StructurePiece.h"
|
|
|
|
class ScatteredFeaturePieces
|
|
{
|
|
private:
|
|
class ScatteredFeaturePiece : public StructurePiece
|
|
{
|
|
protected:
|
|
int width;
|
|
int height;
|
|
int depth;
|
|
|
|
int heightPosition;
|
|
|
|
ScatteredFeaturePiece(Random *random, int west, int floor, int north, int width, int height, int depth);
|
|
|
|
bool updateAverageGroundHeight(Level *level, BoundingBox *chunkBB, int offset);
|
|
};
|
|
|
|
public:
|
|
class DesertPyramidPiece : public ScatteredFeaturePiece
|
|
{
|
|
public:
|
|
static const int TREASURE_ITEMS_COUNT = 6;
|
|
private:
|
|
bool hasPlacedChest[4];
|
|
static WeighedTreasure *treasureItems[TREASURE_ITEMS_COUNT];
|
|
|
|
public:
|
|
DesertPyramidPiece(Random *random, int west, int north);
|
|
|
|
bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
|
|
|
};
|
|
|
|
class JunglePyramidPiece : public ScatteredFeaturePiece
|
|
{
|
|
public:
|
|
static const int TREASURE_ITEMS_COUNT = 6;
|
|
static const int DISPENSER_ITEMS_COUNT = 1;
|
|
private:
|
|
bool placedMainChest;
|
|
bool placedHiddenChest;
|
|
bool placedTrap1;
|
|
bool placedTrap2;
|
|
|
|
static WeighedTreasure *treasureItems[TREASURE_ITEMS_COUNT];
|
|
static WeighedTreasure *dispenserItems[DISPENSER_ITEMS_COUNT];
|
|
|
|
public:
|
|
JunglePyramidPiece(Random *random, int west, int north);
|
|
|
|
bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
|
|
|
private:
|
|
class MossStoneSelector : public BlockSelector
|
|
{
|
|
public:
|
|
void next(Random *random, int worldX, int worldY, int worldZ, bool isEdge);
|
|
};
|
|
|
|
static MossStoneSelector stoneSelector;
|
|
|
|
};
|
|
}; |