Files
MinecraftConsoles/Minecraft.World/RailTile.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

85 lines
2.6 KiB
C++

#pragma once
#include "Tile.h"
#include "TilePos.h"
#include "Definitions.h"
class Random;
class HitResult;
class ChunkRebuildData;
using namespace std;
class RailTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DIR_FLAT_Z = 0;
static const int DIR_FLAT_X = 1;
// the data bit is used by boosters and detectors, so they can't turn
static const int RAIL_DATA_BIT = 8;
static const int RAIL_DIRECTION_MASK = 7;
private:
Icon *iconTurn;
bool usesDataBit;
class Rail
{
friend class RailTile;
private:
Level *level;
int x, y, z;
bool usesDataBit;
vector<TilePos *> connections;
bool m_bValidRail; // 4J added
public:
Rail(Level *level, int x, int y, int z);
~Rail();
private:
void updateConnections(int direction);
void removeSoftConnections();
bool hasRail(int x, int y, int z);
Rail *getRail(TilePos *p);
bool connectsTo(Rail *rail);
bool hasConnection(int x, int y, int z);
int countPotentialConnections();
bool canConnectTo(Rail *rail);
private:
void connectTo(Rail *rail);
bool hasNeighborRail(int x, int y, int z);
public:
void place(bool hasSignal, bool first);
};
public:
static bool isRail(Level *level, int x, int y, int z);
static bool isRail(int id);
protected:
RailTile(int id, bool usesDataBit);
public:
using Tile::getResourceCount;
bool isUsesDataBit();
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon *getTexture(int face, int data);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random random);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
void updateDir(Level *level, int x, int y, int z, bool first);
bool findGoldenRailSignal(Level *level, int x, int y, int z, int data, bool forward, int searchDepth);
bool isGoldenRailWithPower(Level *level, int x, int y, int z, bool forward, int searchDepth, int dir);
public:
virtual int getPistonPushReaction();
void registerIcons(IconRegister *iconRegister);
};