Files
MinecraftConsoles/Minecraft.World/PistonMovingPiece.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

37 lines
1.8 KiB
C++

#include "EntityTile.h"
class PistonPieceEntity;
class PistonMovingPiece : public EntityTile
{
public:
PistonMovingPiece(int id);
protected:
virtual std::shared_ptr<TileEntity> newTileEntity(Level *level);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param;
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static std::shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing);
private:
std::shared_ptr<PistonPieceEntity> getEntity(LevelSource *level, int x, int y, int z);
public:
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};