Files
MinecraftConsoles/Minecraft.World/Pig.cpp

193 lines
4.8 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.global.h"
#include "Pig.h"
#include "..\Minecraft.Client\Textures.h"
#include "MobCategory.h"
Pig::Pig(Level *level) : Animal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_PIG; // 4J - was L"/mob/pig.png";
this->setSize(0.9f, 0.9f);
getNavigation()->setAvoidWater(true);
float walkSpeed = 0.25f;
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 0.38f));
goalSelector.addGoal(2, controlGoal = new ControlledByPlayerGoal(this, 0.34f, walkSpeed));
goalSelector.addGoal(3, new BreedGoal(this, walkSpeed));
goalSelector.addGoal(4, new TemptGoal(this, 0.3f, Item::carrotOnAStick_Id, false));
goalSelector.addGoal(4, new TemptGoal(this, 0.25f, Item::carrots_Id, false));
goalSelector.addGoal(5, new FollowParentGoal(this, 0.28f));
goalSelector.addGoal(6, new RandomStrollGoal(this, walkSpeed));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(8, new RandomLookAroundGoal(this));
}
bool Pig::useNewAi()
{
return true;
}
int Pig::getMaxHealth()
{
return 10;
}
bool Pig::canBeControlledByRider()
{
std::shared_ptr<ItemInstance> item = std::dynamic_pointer_cast<Player>(rider.lock())->getCarriedItem();
return item != NULL && item->id == Item::carrotOnAStick_Id;
}
void Pig::defineSynchedData()
{
Animal::defineSynchedData();
entityData->define(DATA_SADDLE_ID, (byte) 0);
}
void Pig::addAdditonalSaveData(CompoundTag *tag)
{
Animal::addAdditonalSaveData(tag);
tag->putBoolean(L"Saddle", hasSaddle());
}
void Pig::readAdditionalSaveData(CompoundTag *tag)
{
Animal::readAdditionalSaveData(tag);
setSaddle(tag->getBoolean(L"Saddle"));
}
int Pig::getAmbientSound()
{
return eSoundType_MOB_PIG_AMBIENT;
}
int Pig::getHurtSound()
{
return eSoundType_MOB_PIG_AMBIENT;
}
int Pig::getDeathSound()
{
return eSoundType_MOB_PIG_DEATH;
}
bool Pig::interact(std::shared_ptr<Player> player)
{
if(!Animal::interact(player))
{
if (hasSaddle() && !level->isClientSide && (rider.lock() == NULL || rider.lock() == player))
{
// 4J HEG - Fixed issue with player not being able to dismount pig (issue #4479)
player->ride( rider.lock() == player ? nullptr : shared_from_this() );
return true;
}
return false;
}
return true;
}
int Pig::getDeathLoot()
{
if (this->isOnFire() ) return Item::porkChop_cooked->id;
return Item::porkChop_raw_Id;
}
void Pig::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
if (isOnFire())
{
spawnAtLocation(Item::porkChop_cooked_Id, 1);
}
else
{
spawnAtLocation(Item::porkChop_raw_Id, 1);
}
}
if (hasSaddle()) spawnAtLocation(Item::saddle_Id, 1);
}
bool Pig::hasSaddle()
{
return (entityData->getByte(DATA_SADDLE_ID) & 1) != 0;
}
void Pig::setSaddle(bool value)
{
if (value)
{
entityData->set(DATA_SADDLE_ID, (byte) 1);
}
else
{
entityData->set(DATA_SADDLE_ID, (byte) 0);
}
}
void Pig::thunderHit(const LightningBolt *lightningBolt)
{
if (level->isClientSide) return;
std::shared_ptr<PigZombie> pz = std::shared_ptr<PigZombie>( new PigZombie(level) );
pz->moveTo(x, y, z, yRot, xRot);
level->addEntity(pz);
remove();
}
void Pig::causeFallDamage(float distance)
{
Animal::causeFallDamage(distance);
if (distance > 5 && std::dynamic_pointer_cast<Player>( rider.lock() ) != NULL)
{
(std::dynamic_pointer_cast<Player>(rider.lock()))->awardStat(GenericStats::flyPig(),GenericStats::param_flyPig());
}
}
std::shared_ptr<AgableMob> Pig::getBreedOffspring(std::shared_ptr<AgableMob> target)
{
// 4J - added limit to number of animals that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
return std::shared_ptr<Pig>( new Pig(level) );
}
else
{
return nullptr;
}
}
bool Pig::isFood(std::shared_ptr<ItemInstance> itemInstance)
{
return itemInstance != NULL && itemInstance->id == Item::carrots_Id;
}
ControlledByPlayerGoal *Pig::getControlGoal()
{
return controlGoal;
}