Files
MinecraftConsoles/Minecraft.World/MineShaftPieces.h
2026-03-01 12:16:08 +08:00

96 lines
2.7 KiB
C++

#pragma once
#include "StructurePiece.h"
class MineShaftPieces
{
private:
static const int DEFAULT_SHAFT_WIDTH = 3;
static const int DEFAULT_SHAFT_HEIGHT = 3;
static const int DEFAULT_SHAFT_LENGTH = 5;
static const int MAX_DEPTH = 8; // 1.2.3 change
static StructurePiece *createRandomShaftPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
static StructurePiece *generateAndAddPiece(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
/**
*
*
*/
public:
class MineShaftRoom : public StructurePiece
{
private:
list<BoundingBox *> childEntranceBoxes;
public:
MineShaftRoom(int genDepth, Random *random, int west, int north);
~MineShaftRoom();
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class MineShaftCorridor : public StructurePiece
{
private:
bool hasRails; // was final
bool spiderCorridor; // was final
bool hasPlacedSpider;
int numSections;
public:
MineShaftCorridor(int genDepth, Random *random, BoundingBox *corridorBox, int direction);
static BoundingBox *findCorridorSize(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class MineShaftCrossing : public StructurePiece
{
private:
const int direction;
const bool isTwoFloored;
public:
MineShaftCrossing(int genDepth, Random *random, BoundingBox *crossingBox, int direction);
static BoundingBox *findCrossing(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class MineShaftStairs : public StructurePiece
{
public:
MineShaftStairs(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static BoundingBox *findStairs(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/* @formatter:off */
private:
static WeighedTreasureArray smallTreasureItems;
/* @formatter:on */
public:
static void staticCtor();
};