Files
MinecraftConsoles/Minecraft.World/LavaSlime.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

144 lines
2.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.item.h"
#include "..\Minecraft.Client\Textures.h"
#include "LavaSlime.h"
#include "SoundTypes.h"
LavaSlime::LavaSlime(Level *level) : Slime(level)
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
// 4J Stu - The Slime ctor has already called this, and as we don't override it here don't need to call it
//this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_LAVA; // 4J was "/mob/lava.png";
fireImmune = true;
walkingSpeed = .2f;
}
bool LavaSlime::canSpawn()
{
return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
}
int LavaSlime::getArmorValue()
{
return getSize() * 3;
}
int LavaSlime::getLightColor(float a)
{
return 15 << 20 | 15 << 4;
}
float LavaSlime::getBrightness(float a)
{
return 1.0f;
}
ePARTICLE_TYPE LavaSlime::getParticleName()
{
return eParticleType_flame;
}
std::shared_ptr<Slime> LavaSlime::createChild()
{
return std::shared_ptr<LavaSlime>( new LavaSlime(level) );
}
int LavaSlime::getDeathLoot()
{
// 4J-PB - brought forward the magma cream drops
return Item::magmaCream_Id;
}
void LavaSlime::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int loot = getDeathLoot();
if (loot > 0 && getSize() > 1)
{
int count = random->nextInt(4) - 2;
if (playerBonusLevel > 0)
{
count += random->nextInt(playerBonusLevel + 1);
}
for (int i = 0; i < count; i++)
{
spawnAtLocation(loot, 1);
}
}
}
bool LavaSlime::isOnFire()
{
return false;
}
int LavaSlime::getJumpDelay()
{
return Slime::getJumpDelay() * 4;
}
void LavaSlime::decreaseSquish()
{
targetSquish = targetSquish * 0.90f;
}
void LavaSlime::jumpFromGround()
{
yd = 0.42f + getSize() * .1f;
this->hasImpulse = true;
}
void LavaSlime::causeFallDamage(float distance)
{
}
bool LavaSlime::isDealsDamage()
{
return true;
}
int LavaSlime::getAttackDamage()
{
return Slime::getAttackDamage() + 2;
}
int LavaSlime::getHurtSound()
{
return eSoundType_MOB_SLIME;
}
int LavaSlime::getDeathSound()
{
return eSoundType_MOB_SLIME;
}
int LavaSlime::getSquishSound()
{
if (getSize() > 1)
{
return eSoundType_MOB_MAGMACUBE_BIG;
}
return eSoundType_MOB_MAGMACUBE_SMALL;
}
bool LavaSlime::isInLava()
{
// hack that makes the lava slimes move freely on the bottom of the lava
// oceans
return false;
}
bool LavaSlime::doPlayLandSound()
{
return true;
}