Files
MinecraftConsoles/Minecraft.World/HalfSlabTile.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

144 lines
3.2 KiB
C++

#include "stdafx.h"
#include "HalfSlabTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.stats.h"
#include "Facing.h"
/*package net.minecraft.world.level.tile;
import java.util.*;
import net.minecraft.Facing;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.*;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.AABB;*/
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
{
this->fullSize = fullSize;
if (fullSize)
{
solid[id] = true;
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
setLightBlock(255);
}
void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper)
{
setShape(0, 0.5f, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
}
void HalfSlabTile::updateDefaultShape()
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source)
{
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel)
{
return fullSize;
}
int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5))
{
return itemValue | TOP_SLOT_BIT;
}
return itemValue;
}
int HalfSlabTile::getResourceCount(Random *random)
{
if (fullSize)
{
return 2;
}
return 1;
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return data & TYPE_MASK;
}
bool HalfSlabTile::isCubeShaped()
{
return fullSize;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile::isHalfSlab(int tileId)
{
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}