This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
15 lines
460 B
C++
15 lines
460 B
C++
#pragma once
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#include "Tile.h"
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class TileEntity;
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class EntityTile : public Tile
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{
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protected:
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EntityTile(int id, Material *material, bool isSolidRender = true);
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public:
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual std::shared_ptr<TileEntity> newTileEntity(Level *level) = 0;
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virtual void triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
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}; |