This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.h"
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#include "PacketListener.h"
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#include "EntityActionAtPositionPacket.h"
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const int EntityActionAtPositionPacket::START_SLEEP = 0;
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EntityActionAtPositionPacket::EntityActionAtPositionPacket()
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{
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id = -1;
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x = 0;
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y = 0;
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z = 0;
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action = 0;
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}
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EntityActionAtPositionPacket::EntityActionAtPositionPacket(std::shared_ptr<Entity> e, int action, int x, int y, int z)
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{
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this->action = action;
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this->x = x;
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this->y = y;
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this->z = z;
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this->id = e->entityId;
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}
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void EntityActionAtPositionPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readInt();
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action = dis->readByte();
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x = dis->readInt();
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y = dis->readByte();
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z = dis->readInt();
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}
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void EntityActionAtPositionPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(id);
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dos->writeByte(action);
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dos->writeInt(x);
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dos->writeByte(y);
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dos->writeInt(z);
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}
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void EntityActionAtPositionPacket::handle(PacketListener *listener)
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{
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listener->handleEntityActionAtPosition(shared_from_this());
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}
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int EntityActionAtPositionPacket::getEstimatedSize()
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{
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return 14;
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}
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