This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
30 lines
950 B
C++
30 lines
950 B
C++
#pragma once
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#include "EntityTile.h"
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#include "ChestTile.h"
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class EnderChestTile : public EntityTile
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{
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public:
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static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
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EnderChestTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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int getResource(int data, Random *random, int playerBonusLevel);
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int getResourceCount(Random *random);
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protected:
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bool isSilkTouchable();
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public:
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void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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std::shared_ptr<TileEntity> newTileEntity(Level *level);
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual void registerIcons(IconRegister *iconRegister);
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};
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