This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#pragma once
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#include "Item.h"
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class EnchantmentInstance;
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class EnchantedBookItem : public Item
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{
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public:
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static const wstring TAG_STORED_ENCHANTMENTS;
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EnchantedBookItem(int id);
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bool isFoil(std::shared_ptr<ItemInstance> itemInstance);
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bool isEnchantable(std::shared_ptr<ItemInstance> itemInstance);
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const Rarity *getRarity(std::shared_ptr<ItemInstance> itemInstance);
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ListTag<CompoundTag> *getEnchantments(std::shared_ptr<ItemInstance> item);
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void appendHoverText(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings);
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void addEnchantment(std::shared_ptr<ItemInstance> item, EnchantmentInstance *enchantment);
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std::shared_ptr<ItemInstance> createForEnchantment(EnchantmentInstance *enchant);
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void createForEnchantment(Enchantment *enchant, vector<std::shared_ptr<ItemInstance> > *items);
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std::shared_ptr<ItemInstance> createForRandomLoot(Random *random);
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WeighedTreasure *createForRandomTreasure(Random *random);
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WeighedTreasure *createForRandomTreasure(Random *random, int minCount, int maxCount, int weight);
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}; |