Files
MinecraftConsoles/Minecraft.World/DiodeTile.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

51 lines
2.0 KiB
C++

#pragma once
#include "DirectionalTile.h"
class Player;
class Random;
class Level;
class DiodeTile : public DirectionalTile
{
friend class Tile;
public:
static const int DELAY_MASK = DIRECTION_INV_MASK;
static const int DELAY_SHIFT = 2;
static const double DELAY_RENDER_OFFSETS[4];
static const int DELAYS[4];
private:
bool on;
protected:
DiodeTile(int id, bool on);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
public:
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual bool isSignalSource();
virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
};