This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
#pragma once
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#include "DirectionalTile.h"
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class Player;
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class Random;
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class Level;
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class DiodeTile : public DirectionalTile
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{
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friend class Tile;
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public:
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static const int DELAY_MASK = DIRECTION_INV_MASK;
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static const int DELAY_SHIFT = 2;
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static const double DELAY_RENDER_OFFSETS[4];
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static const int DELAYS[4];
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private:
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bool on;
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protected:
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DiodeTile(int id, bool on);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
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public:
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool isSignalSource();
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virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void destroy(Level *level, int x, int y, int z, int data);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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};
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