Files
MinecraftConsoles/Minecraft.World/Creeper.cpp

170 lines
4.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
#include "GeneralStat.h"
#include "Skeleton.h"
#include "Creeper.h"
#include "Arrow.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
void Creeper::_init()
{
swell = 0;
oldSwell = 0;
}
Creeper::Creeper(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
_init();
this->textureIdx = TN_MOB_CREEPER; // 4J was L"/mob/creeper.png";
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, new SwellGoal(this));
goalSelector.addGoal(3, new AvoidPlayerGoal(this, typeid(Ozelot), 6, 0.25f, 0.30f));
goalSelector.addGoal(4, new MeleeAttackGoal(this, 0.25f, false));
goalSelector.addGoal(5, new RandomStrollGoal(this, 0.20f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(6, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Player), 16, 0, true));
targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
}
bool Creeper::useNewAi()
{
return true;
}
int Creeper::getMaxHealth()
{
return 20;
}
void Creeper::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_SWELL_DIR, (byte) -1);
entityData->define(DATA_IS_POWERED, (byte) 0);
}
void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
{
Monster::addAdditonalSaveData(entityTag);
if (entityData->getByte(DATA_IS_POWERED) == 1) entityTag->putBoolean(L"powered", true);
}
void Creeper::readAdditionalSaveData(CompoundTag *tag)
{
Monster::readAdditionalSaveData(tag);
entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0));
}
void Creeper::tick()
{
oldSwell = swell;
if (isAlive())
{
int swellDir = getSwellDir();
if (swellDir > 0 && swell == 0)
{
level->playSound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 0.5f);
}
swell += swellDir;
if (swell < 0) swell = 0;
if (swell >= MAX_SWELL)
{
swell = MAX_SWELL;
if (!level->isClientSide)
{
bool destroyBlocks = true; //level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING);
if (isPowered()) level->explode(shared_from_this(), x, y, z, 6, destroyBlocks);
else level->explode(shared_from_this(), x, y, z, 3,destroyBlocks);
remove();
}
}
}
Monster::tick();
}
int Creeper::getHurtSound()
{
return eSoundType_MOB_CREEPER_HURT;
}
int Creeper::getDeathSound()
{
return eSoundType_MOB_CREEPER_DEATH;
}
void Creeper::die(DamageSource *source)
{
Monster::die(source);
if ( std::dynamic_pointer_cast<Skeleton>(source->getEntity()) != NULL )
{
spawnAtLocation(Item::record_01_Id + random->nextInt(12), 1);
}
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(source->getEntity());
if ( (std::dynamic_pointer_cast<Arrow>(source->getDirectEntity()) != NULL) && (player != NULL) )
{
player->awardStat(GenericStats::archer(), GenericStats::param_archer());
}
}
bool Creeper::doHurtTarget(std::shared_ptr<Entity> target)
{
return true;
}
bool Creeper::isPowered()
{
return entityData->getByte(DATA_IS_POWERED) == 1;
}
float Creeper::getSwelling(float a)
{
return (oldSwell + (swell - oldSwell) * a) / (MAX_SWELL - 2);
}
int Creeper::getDeathLoot()
{
return Item::sulphur->id;
}
int Creeper::getSwellDir()
{
return (int) (char) entityData->getByte(DATA_SWELL_DIR);
}
void Creeper::setSwellDir(int dir)
{
entityData->set(DATA_SWELL_DIR, (byte) dir);
}
void Creeper::thunderHit(const LightningBolt *lightningBolt)
{
Monster::thunderHit(lightningBolt);
entityData->set(DATA_IS_POWERED, (byte) 1);
}