Files
MinecraftConsoles/Minecraft.World/BegGoal.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

60 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "BegGoal.h"
BegGoal::BegGoal(Wolf *wolf, float lookDistance)
{
player = weak_ptr<Player>();
lookTime = 0;
this->wolf = wolf;
this->level = wolf->level;
this->lookDistance = lookDistance;
setRequiredControlFlags(Control::LookControlFlag);
}
bool BegGoal::canUse()
{
player = weak_ptr<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
if (player.lock() == NULL) return false;
wolf->setDespawnProtected();
return playerHoldingInteresting(player.lock());
}
bool BegGoal::canContinueToUse()
{
if (player.lock() == NULL || !player.lock()->isAlive()) return false;
if (wolf->distanceToSqr(player.lock()) > lookDistance * lookDistance) return false;
wolf->setDespawnProtected();
return lookTime > 0 && playerHoldingInteresting(player.lock());
}
void BegGoal::start()
{
wolf->setIsInterested(true);
lookTime = 40 + wolf->getRandom()->nextInt(40);
}
void BegGoal::stop()
{
wolf->setIsInterested(false);
player = weak_ptr<Player>();
}
void BegGoal::tick()
{
wolf->getLookControl()->setLookAt(player.lock()->x, player.lock()->y + player.lock()->getHeadHeight(), player.lock()->z, 10, wolf->getMaxHeadXRot());
--lookTime;
}
bool BegGoal::playerHoldingInteresting(std::shared_ptr<Player> player)
{
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item == NULL) return false;
if (!wolf->isTame() && item->id == Item::bone_Id) return true;
return wolf->isFood(item);
}