42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.npc.h"
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#include "VillagerModel.h"
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#include "VillagerRenderer.h"
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VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f)
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{
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villagerModel = (VillagerModel *) model;
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}
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int VillagerRenderer::prepareArmor(std::shared_ptr<Mob> villager, int layer, float a)
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{
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return -1;
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}
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void VillagerRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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void VillagerRenderer::renderName(std::shared_ptr<Mob> mob, double x, double y, double z)
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{
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}
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void VillagerRenderer::additionalRendering(std::shared_ptr<Mob> mob, float a)
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{
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MobRenderer::additionalRendering(mob, a);
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}
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void VillagerRenderer::scale(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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std::shared_ptr<Villager> mob = std::dynamic_pointer_cast<Villager>(_mob);
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float s = 15 / 16.0f;
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if (mob->getAge() < 0)
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{
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s *= 0.5;
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shadowRadius = 0.25f;
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} else shadowRadius = 0.5f;
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glScalef(s, s, s);
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} |