121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "SignRenderer.h"
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#include "SignModel.h"
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#include "ModelPart.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\Entity.h"
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#include "..\Minecraft.World\Level.h"
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SignRenderer::SignRenderer()
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{
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signModel = new SignModel();
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}
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void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<SignTileEntity> sign = std::dynamic_pointer_cast<SignTileEntity>(_sign);
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Tile *tile = sign->getTile();
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glPushMatrix();
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float size = 16 / 24.0f;
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if (tile == Tile::sign)
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{
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glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
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float rot = sign->getData() * 360 / 16.0f;
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glRotatef(-rot, 0, 1, 0);
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signModel->cube2->visible = true;
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}
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else
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{
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int face = sign->getData();
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float rot = 0;
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if (face == 2) rot = 180;
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if (face == 4) rot = 90;
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if (face == 5) rot = -90;
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glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
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glRotatef(-rot, 0, 1, 0);
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glTranslatef(0, -5 / 16.0f, -7 / 16.0f);
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signModel->cube2->visible = false;
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}
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bindTexture(TN_ITEM_SIGN); // 4J was L"/item/sign.png"
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glPushMatrix();
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glScalef(size, -size, -size);
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signModel->render(true);
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glPopMatrix();
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Font *font = getFont();
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float s = 1 / 60.0f * size;
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glTranslatef(0, 0.5f * size, 0.07f * size);
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glScalef(s, -s, s);
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glNormal3f(0, 0, -1 * s);
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glDepthMask(false);
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int col = Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Sign_Text);
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wstring msg;
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// need to send the new data
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// Get the current language setting from the console
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DWORD dwLanguage = XGetLanguage( );
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for (int i = 0; i < MAX_SIGN_LINES; i++) // 4J - was sign.messages.length
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{
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if(sign->IsVerified())
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{
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if(sign->IsCensored())
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{
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switch(dwLanguage)
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{
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case XC_LANGUAGE_KOREAN:
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case XC_LANGUAGE_JAPANESE:
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case XC_LANGUAGE_TCHINESE:
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msg = L"Censored";// In-game font, so English only
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break;
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default:
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msg = app.GetString(IDS_STRINGVERIFY_CENSORED);
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break;
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}
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}
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else
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{
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msg = sign->GetMessage(i);
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}
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}
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else
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{
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switch(dwLanguage)
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{
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case XC_LANGUAGE_KOREAN:
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case XC_LANGUAGE_JAPANESE:
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case XC_LANGUAGE_TCHINESE:
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msg = L"Awaiting Approval";// In-game font, so English only
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break;
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default:
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msg = app.GetString(IDS_STRINGVERIFY_AWAITING_APPROVAL);
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break;
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}
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}
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if (i == sign->GetSelectedLine())
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{
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msg = L"> " + msg + L" <";
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font->draw(msg, -font->width(msg) / 2, i * 10 - (MAX_SIGN_LINES) * 5, col); // 4J - (MAX_SIGN_LINES) was sign.messages.length
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}
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else
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{
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font->draw(msg, -font->width(msg) / 2, i * 10 - (MAX_SIGN_LINES) * 5, col); // 4J - (MAX_SIGN_LINES) was sign.messages.length
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}
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}
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glDepthMask(true);
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glColor4f(1, 1, 1, 1);
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glPopMatrix();
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}
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