Files
MinecraftConsoles/Minecraft.Client/SignRenderer.cpp

121 lines
3.2 KiB
C++

#include "stdafx.h"
#include "SignRenderer.h"
#include "SignModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\Level.h"
SignRenderer::SignRenderer()
{
signModel = new SignModel();
}
void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<SignTileEntity> sign = std::dynamic_pointer_cast<SignTileEntity>(_sign);
Tile *tile = sign->getTile();
glPushMatrix();
float size = 16 / 24.0f;
if (tile == Tile::sign)
{
glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
float rot = sign->getData() * 360 / 16.0f;
glRotatef(-rot, 0, 1, 0);
signModel->cube2->visible = true;
}
else
{
int face = sign->getData();
float rot = 0;
if (face == 2) rot = 180;
if (face == 4) rot = 90;
if (face == 5) rot = -90;
glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
glRotatef(-rot, 0, 1, 0);
glTranslatef(0, -5 / 16.0f, -7 / 16.0f);
signModel->cube2->visible = false;
}
bindTexture(TN_ITEM_SIGN); // 4J was L"/item/sign.png"
glPushMatrix();
glScalef(size, -size, -size);
signModel->render(true);
glPopMatrix();
Font *font = getFont();
float s = 1 / 60.0f * size;
glTranslatef(0, 0.5f * size, 0.07f * size);
glScalef(s, -s, s);
glNormal3f(0, 0, -1 * s);
glDepthMask(false);
int col = Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Sign_Text);
wstring msg;
// need to send the new data
// Get the current language setting from the console
DWORD dwLanguage = XGetLanguage( );
for (int i = 0; i < MAX_SIGN_LINES; i++) // 4J - was sign.messages.length
{
if(sign->IsVerified())
{
if(sign->IsCensored())
{
switch(dwLanguage)
{
case XC_LANGUAGE_KOREAN:
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_TCHINESE:
msg = L"Censored";// In-game font, so English only
break;
default:
msg = app.GetString(IDS_STRINGVERIFY_CENSORED);
break;
}
}
else
{
msg = sign->GetMessage(i);
}
}
else
{
switch(dwLanguage)
{
case XC_LANGUAGE_KOREAN:
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_TCHINESE:
msg = L"Awaiting Approval";// In-game font, so English only
break;
default:
msg = app.GetString(IDS_STRINGVERIFY_AWAITING_APPROVAL);
break;
}
}
if (i == sign->GetSelectedLine())
{
msg = L"> " + msg + L" <";
font->draw(msg, -font->width(msg) / 2, i * 10 - (MAX_SIGN_LINES) * 5, col); // 4J - (MAX_SIGN_LINES) was sign.messages.length
}
else
{
font->draw(msg, -font->width(msg) / 2, i * 10 - (MAX_SIGN_LINES) * 5, col); // 4J - (MAX_SIGN_LINES) was sign.messages.length
}
}
glDepthMask(true);
glColor4f(1, 1, 1, 1);
glPopMatrix();
}