24 lines
761 B
C++
24 lines
761 B
C++
#include "stdafx.h"
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#include "PigRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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PigRenderer::PigRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model,shadow)
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{
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setArmor(armor);
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}
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int PigRenderer::prepareArmor(std::shared_ptr<Mob> _pig, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<Pig> pig = std::dynamic_pointer_cast<Pig>(_pig);
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MemSect(31);
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bindTexture(TN_MOB_SADDLE); // 4J was L"/mob/saddle.png"
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MemSect(0);
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return (layer == 0 && pig->hasSaddle()) ? 1 : -1;
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}
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void PigRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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} |