Files
MinecraftConsoles/Minecraft.Client/ParticleEngine.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

44 lines
1.2 KiB
C++

#pragma once
using namespace std;
class Particle;
class Level;
class Textures;
class Entity;
class Random;
using namespace std;
class ParticleEngine
{
private:
static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
public:
static const int MISC_TEXTURE = 0;
static const int TERRAIN_TEXTURE = 1;
static const int ITEM_TEXTURE = 2;
static const int ENTITY_PARTICLE_TEXTURE = 3;
static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
static const int TEXTURE_COUNT = 5;
protected:
Level *level;
private:
deque<std::shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
Textures *textures;
Random *random;
public:
ParticleEngine(Level *level, Textures *textures);
~ParticleEngine();
void add(std::shared_ptr<Particle> p);
void tick();
void render(std::shared_ptr<Entity> player, float a);
void renderLit(std::shared_ptr<Entity> player, float a);
void setLevel(Level *level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);
wstring countParticles();
};