391 lines
14 KiB
C++
391 lines
14 KiB
C++
#include "stdafx.h"
|
|
#include "..\..\Minecraft.h"
|
|
#include "..\..\MultiplayerLocalPlayer.h"
|
|
#include "..\..\MultiplayerLevel.h"
|
|
#include "..\..\GameMode.h"
|
|
#include "..\..\SurvivalMode.h"
|
|
#include "..\..\CreativeMode.h"
|
|
#include "ClientConnection.h"
|
|
#include "MultiPlayerLocalPlayer.h"
|
|
#include "..\..\..\Minecraft.World\ArrayWithLength.h"
|
|
#include "..\..\..\Minecraft.World\com.mojang.nbt.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
|
|
#include "..\..\..\Minecraft.World\InputOutputStream.h"
|
|
#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
|
|
#include "XUI_DebugOverlay.h"
|
|
#include "..\..\..\Minecraft.Client\GameRenderer.h"
|
|
#include "..\..\MinecraftServer.h"
|
|
#include "..\..\Common\Tutorial\Tutorial.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
|
|
#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
|
|
{
|
|
MapChildControls();
|
|
|
|
m_items.InsertItems( 0, 512 );
|
|
|
|
for(unsigned int i = 0; i < Item::items.length; ++i)
|
|
{
|
|
if(Item::items[i] != NULL)
|
|
{
|
|
//m_items.InsertItems(m_items.GetItemCount(),1);
|
|
m_itemIds.push_back(i);
|
|
m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) );
|
|
}
|
|
}
|
|
|
|
m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() );
|
|
for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i )
|
|
{
|
|
Enchantment *ench = Enchantment::validEnchantments.at(i);
|
|
|
|
m_enchantmentIds.push_back(ench->id);
|
|
m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
|
|
}
|
|
|
|
m_mobs.InsertItems( 0, 21 );
|
|
|
|
m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
|
|
m_mobFactories.push_back(eTYPE_CHICKEN);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Cow" );
|
|
m_mobFactories.push_back(eTYPE_COW);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Pig" );
|
|
m_mobFactories.push_back(eTYPE_PIG);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Sheep" );
|
|
m_mobFactories.push_back(eTYPE_SHEEP);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Squid" );
|
|
m_mobFactories.push_back(eTYPE_SQUID);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Wolf" );
|
|
m_mobFactories.push_back(eTYPE_WOLF);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Creeper" );
|
|
m_mobFactories.push_back(eTYPE_CREEPER);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Ghast" );
|
|
m_mobFactories.push_back(eTYPE_GHAST);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" );
|
|
m_mobFactories.push_back(eTYPE_PIGZOMBIE);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Skeleton" );
|
|
m_mobFactories.push_back(eTYPE_SKELETON);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Slime" );
|
|
m_mobFactories.push_back(eTYPE_SLIME);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Spider" );
|
|
m_mobFactories.push_back(eTYPE_SPIDER);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Zombie" );
|
|
m_mobFactories.push_back(eTYPE_ZOMBIE);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Enderman" );
|
|
m_mobFactories.push_back(eTYPE_ENDERMAN);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Silverfish" );
|
|
m_mobFactories.push_back(eTYPE_SILVERFISH);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" );
|
|
m_mobFactories.push_back(eTYPE_CAVESPIDER);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" );
|
|
m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" );
|
|
m_mobFactories.push_back(eTYPE_SNOWMAN);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" );
|
|
m_mobFactories.push_back(eTYPE_ENDERDRAGON);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Blaze" );
|
|
m_mobFactories.push_back(eTYPE_BLAZE);
|
|
m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
|
|
m_mobFactories.push_back(eTYPE_LAVASLIME);
|
|
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
|
|
m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
|
|
|
|
XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
|
|
|
|
bHandled = TRUE;
|
|
return S_OK;
|
|
}
|
|
|
|
// Handler for the XM_NOTIFY message
|
|
HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
|
{
|
|
// This assumes all buttons can only be pressed with the A button
|
|
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
|
|
|
unsigned int nIndex;
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
|
|
if ( hObjPressed == m_items )
|
|
{
|
|
nIndex = m_items.GetCurSel();
|
|
if(nIndex<m_itemIds.size())
|
|
{
|
|
int id = m_itemIds[nIndex];
|
|
//app.SetXuiServerAction(pNotifyPressData->UserIndex, eXuiServerAction_DropItem, (void *)id);
|
|
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
|
conn->send( GiveItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) );
|
|
}
|
|
}
|
|
else if ( hObjPressed == m_mobs )
|
|
{
|
|
nIndex = m_mobs.GetCurSel();
|
|
if(nIndex<m_mobFactories.size())
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
|
|
}
|
|
}
|
|
else if ( hObjPressed == m_enchantments )
|
|
{
|
|
nIndex = m_enchantments.GetCurSel();
|
|
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
|
conn->send( EnchantItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) );
|
|
}
|
|
/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore.
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
pMinecraft->level->save(true, NULL);
|
|
|
|
int radius;
|
|
m_chunkRadius.GetValue(&radius);
|
|
if( radius > 0 )
|
|
{
|
|
SaveLimitedFile(radius);
|
|
}
|
|
else
|
|
{
|
|
pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
|
|
}
|
|
#endif
|
|
}*/
|
|
else if( hObjPressed == m_createSchematic )
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
// load from the .xzp file
|
|
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
|
|
|
HXUIOBJ hScene;
|
|
HRESULT hr;
|
|
//const WCHAR XZP_SEPARATOR = L'#';
|
|
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
|
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
|
|
|
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
|
hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene);
|
|
this->NavigateForward(hScene);
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
|
|
#endif
|
|
}
|
|
else if ( hObjPressed == m_setCamera )
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
// load from the .xzp file
|
|
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
|
|
|
|
HXUIOBJ hScene;
|
|
HRESULT hr;
|
|
//const WCHAR XZP_SEPARATOR = L'#';
|
|
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
|
|
WCHAR szResourceLocator[ LOCATOR_SIZE ];
|
|
|
|
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
|
|
hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene);
|
|
this->NavigateForward(hScene);
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
|
|
#endif
|
|
}
|
|
else if( hObjPressed == m_toggleRain )
|
|
{
|
|
//app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
|
|
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
|
conn->send( ToggleDownfallCommand::preparePacket() );
|
|
}
|
|
else if( hObjPressed == m_toggleThunder )
|
|
{
|
|
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
|
|
}
|
|
else if( hObjPressed == m_resetTutorial )
|
|
{
|
|
Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
|
|
}
|
|
else if( hObjPressed == m_setDay )
|
|
{
|
|
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
|
conn->send( TimeCommand::preparePacket(false) );
|
|
}
|
|
else if( hObjPressed == m_setNight )
|
|
{
|
|
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
|
|
conn->send( TimeCommand::preparePacket(true) );
|
|
}
|
|
|
|
rfHandled = TRUE;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
|
{
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
|
|
switch(pInputData->dwKeyCode)
|
|
{
|
|
|
|
case VK_PAD_B:
|
|
case VK_PAD_START:
|
|
case VK_PAD_BACK:
|
|
|
|
// kill the crafting xui
|
|
app.EnableDebugOverlay(false,pInputData->UserIndex);
|
|
|
|
rfHandled = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
|
|
{
|
|
if( hObjSource == m_setTime )
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
|
|
// Need to set the time on both levels to stop the flickering as the local level
|
|
// tries to predict the time
|
|
// Only works if we are on the host machine, but shouldn't break if not
|
|
MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
|
|
pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue);
|
|
}
|
|
if( hObjSource == m_setFov )
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
if(pMinecraft->level != NULL)
|
|
{
|
|
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
|
|
m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_DebugOverlay::SetSpawnToPlayerPos()
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
|
|
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
|
|
pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
|
|
pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
|
|
}
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
|
|
{
|
|
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> newFileCache;
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
|
|
ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile();
|
|
|
|
// With a size of 0 but a value in the data pointer we should create a new save
|
|
ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true );
|
|
|
|
// TODO Make this only happen for the new save
|
|
//SetSpawnToPlayerPos();
|
|
FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) );
|
|
byteArray levelData( origFileEntry->getFileSize() );
|
|
DWORD bytesRead;
|
|
currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN);
|
|
currentSave->readFile(
|
|
origFileEntry,
|
|
levelData.data, // data buffer
|
|
origFileEntry->getFileSize(), // number of bytes to read
|
|
&bytesRead // number of bytes read
|
|
);
|
|
|
|
FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) );
|
|
DWORD bytesWritten;
|
|
newSave.writeFile( newFileEntry,
|
|
levelData.data, // data buffer
|
|
origFileEntry->getFileSize(), // number of bytes to write
|
|
&bytesWritten // number of bytes written
|
|
);
|
|
|
|
int playerChunkX = pMinecraft->player->xChunk;
|
|
int playerChunkZ = pMinecraft->player->zChunk;
|
|
|
|
for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos)
|
|
{
|
|
for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos)
|
|
{
|
|
CompoundTag *chunkData=NULL;
|
|
|
|
DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos);
|
|
if (is != NULL)
|
|
{
|
|
chunkData = NbtIo::read((DataInput *)is);
|
|
is->deleteChildStream();
|
|
delete is;
|
|
}
|
|
app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
|
|
DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos);
|
|
if(os != NULL)
|
|
{
|
|
NbtIo::write(chunkData, os);
|
|
os->close();
|
|
|
|
// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream )
|
|
// We should clean these up when we are done
|
|
os->deleteChildStream();
|
|
delete os;
|
|
}
|
|
if(chunkData != NULL)
|
|
{
|
|
delete chunkData;
|
|
}
|
|
}
|
|
}
|
|
|
|
newSave.DebugFlushToFile();
|
|
}
|
|
#endif
|
|
|
|
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
|
|
{
|
|
File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
|
|
|
|
RegionFile *ref = NULL;
|
|
AUTO_VAR(it, newFileCache.find(file));
|
|
if( it != newFileCache.end() )
|
|
ref = it->second;
|
|
|
|
// 4J Jev, put back in.
|
|
if (ref != NULL)
|
|
{
|
|
return ref;
|
|
}
|
|
|
|
RegionFile *reg = new RegionFile(saveFile, &file);
|
|
newFileCache[file] = reg; // 4J - this was originally a softReferenc
|
|
return reg;
|
|
}
|
|
|
|
DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
|
|
{
|
|
RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
|
|
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
|
|
}
|
|
#endif |