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MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp

266 lines
8.9 KiB
C++

#include "stdafx.h"
#ifdef _DEBUG_MENUS_ENABLED
#include "UI.h"
#include "UIScene_DebugOverlay.h"
#include "..\..\Minecraft.h"
#include "..\..\MinecraftServer.h"
#include "..\..\GameRenderer.h"
#include "..\..\MultiPlayerLevel.h"
#include "ClientConnection.h"
#include "MultiPlayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft *pMinecraft = Minecraft::GetInstance();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
float currentTime = pMinecraft->level->getLevelData()->getTime() % 24000;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.init(TempString,eControl_Time,0,240,currentTime/100);
m_buttonRain.init(L"Toggle Rain",eControl_Rain);
m_buttonThunder.init(L"Toggle Thunder",eControl_Thunder);
m_buttonSchematic.init(L"Create Schematic",eControl_Schematic);
m_buttonResetTutorial.init(L"Reset profile tutorial progress",eControl_ResetTutorial);
m_buttonSetCamera.init(L"Set camera",eControl_SetCamera);
m_buttonSetDay.init(L"Set Day", eControl_SetDay);
m_buttonSetNight.init(L"Set Night", eControl_SetNight);
m_buttonListItems.init(eControl_Items);
int listId = 0;
for(unsigned int i = 0; i < Item::items.length; ++i)
{
if(Item::items[i] != NULL)
{
m_itemIds.push_back(i);
m_buttonListItems.addItem(app.GetString(Item::items[i]->getDescriptionId()), listId);
++listId;
}
}
m_buttonListEnchantments.init(eControl_Enchantments);
for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i )
{
Enchantment *ench = Enchantment::validEnchantments.at(i);
for(unsigned int level = ench->getMinLevel(); level <= ench->getMaxLevel(); ++level)
{
m_enchantmentIdAndLevels.push_back(pair<int,int>(ench->id,level));
m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + _toString<int>(level) );
}
}
m_buttonListMobs.init(eControl_Mobs);
m_buttonListMobs.addItem( L"Chicken" );
m_mobFactories.push_back(eTYPE_CHICKEN);
m_buttonListMobs.addItem( L"Cow" );
m_mobFactories.push_back(eTYPE_COW);
m_buttonListMobs.addItem( L"Pig" );
m_mobFactories.push_back(eTYPE_PIG);
m_buttonListMobs.addItem( L"Sheep" );
m_mobFactories.push_back(eTYPE_SHEEP);
m_buttonListMobs.addItem( L"Squid" );
m_mobFactories.push_back(eTYPE_SQUID);
m_buttonListMobs.addItem( L"Wolf" );
m_mobFactories.push_back(eTYPE_WOLF);
m_buttonListMobs.addItem( L"Creeper" );
m_mobFactories.push_back(eTYPE_CREEPER);
m_buttonListMobs.addItem( L"Ghast" );
m_mobFactories.push_back(eTYPE_GHAST);
m_buttonListMobs.addItem( L"Pig Zombie" );
m_mobFactories.push_back(eTYPE_PIGZOMBIE);
m_buttonListMobs.addItem( L"Skeleton" );
m_mobFactories.push_back(eTYPE_SKELETON);
m_buttonListMobs.addItem( L"Slime" );
m_mobFactories.push_back(eTYPE_SLIME);
m_buttonListMobs.addItem( L"Spider" );
m_mobFactories.push_back(eTYPE_SPIDER);
m_buttonListMobs.addItem( L"Zombie" );
m_mobFactories.push_back(eTYPE_ZOMBIE);
m_buttonListMobs.addItem( L"Enderman" );
m_mobFactories.push_back(eTYPE_ENDERMAN);
m_buttonListMobs.addItem( L"Silverfish" );
m_mobFactories.push_back(eTYPE_SILVERFISH);
m_buttonListMobs.addItem( L"Cave Spider" );
m_mobFactories.push_back(eTYPE_CAVESPIDER);
m_buttonListMobs.addItem( L"Mooshroom" );
m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
m_buttonListMobs.addItem( L"Snow Golem" );
m_mobFactories.push_back(eTYPE_SNOWMAN);
m_buttonListMobs.addItem( L"Ender Dragon" );
m_mobFactories.push_back(eTYPE_ENDERDRAGON);
m_buttonListMobs.addItem( L"Blaze" );
m_mobFactories.push_back(eTYPE_BLAZE);
m_buttonListMobs.addItem( L"Magma Cube" );
m_mobFactories.push_back(eTYPE_LAVASLIME);
}
wstring UIScene_DebugOverlay::getMoviePath()
{
return L"DebugMenu";
}
void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
int itemId = -1;
swscanf((wchar_t*)region->name,L"item_%d",&itemId);
if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT || Item::items[itemId] == NULL)
{
app.DebugPrintf("This is not the control we are looking for\n");
}
else
{
std::shared_ptr<ItemInstance> item = std::shared_ptr<ItemInstance>( new ItemInstance(itemId,1,0) );
if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,false,false);
}
}
void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
if(pressed)
{
sendInputToMovie(key, repeat, pressed, released);
}
break;
}
}
void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case eControl_Items:
{
app.DebugPrintf("UIScene_DebugOverlay::handlePress for itemsList: %f\n", childId);
int id = childId;
//app.SetXuiServerAction(m_iPad, eXuiServerAction_DropItem, (void *)m_itemIds[id]);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( GiveItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_itemIds[id]) );
}
break;
case eControl_Mobs:
{
int id = childId;
if(id<m_mobFactories.size())
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[id]);
}
}
break;
case eControl_Enchantments:
{
int id = childId;
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( EnchantItemCommand::preparePacket(std::dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIdAndLevels[id].first, m_enchantmentIdAndLevels[id].second) );
}
break;
case eControl_Schematic:
{
#ifndef _CONTENT_PACKAGE
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic,NULL,eUILayer_Debug);
#endif
}
break;
case eControl_SetCamera:
{
#ifndef _CONTENT_PACKAGE
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugSetCamera,NULL,eUILayer_Debug);
#endif
}
break;
case eControl_Rain:
{
//app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( ToggleDownfallCommand::preparePacket() );
}
break;
case eControl_Thunder:
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
break;
case eControl_ResetTutorial:
Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
break;
case eControl_SetDay:
{
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( TimeCommand::preparePacket(false) );
}
break;
case eControl_SetNight:
{
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( TimeCommand::preparePacket(true) );
}
break;
};
}
void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
{
switch((int)sliderId)
{
case eControl_Time:
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the local level
// tries to predict the time
// Only works if we are on the host machine, but shouldn't break if not
MinecraftServer::SetTime(currentValue * 100);
pMinecraft->level->getLevelData()->setTime(currentValue * 100);
WCHAR TempString[256];
float currentTime = currentValue * 100;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.setLabel(TempString);
}
break;
case eControl_FOV:
{
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)currentValue);
m_sliderFov.setLabel(TempString);
}
break;
};
}
#endif