401 lines
10 KiB
C++
401 lines
10 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "..\..\Minecraft.h"
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#include "UIScene_AnvilMenu.h"
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UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_showingCross = false;
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m_textInputAnvil.init(m_itemName,eControl_TextInput);
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m_labelAnvil.init( app.GetString(IDS_REPAIR_AND_NAME) );
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AnvilScreenInput *initData = (AnvilScreenInput *)_initData;
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m_inventory = initData->inventory;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
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}
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m_repairMenu = new RepairMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[iPad] );
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m_repairMenu->addSlotListener(this);
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Initialize( iPad, m_repairMenu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
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m_slotListItem1.addSlots(RepairMenu::INPUT_SLOT, 1);
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m_slotListItem2.addSlots(RepairMenu::ADDITIONAL_SLOT, 1);
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m_slotListResult.addSlots(RepairMenu::RESULT_SLOT, 1);
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bool expensive = false;
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wstring m_costString = L"";
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if(m_repairMenu->cost > 0)
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{
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if(m_repairMenu->cost >= 40 && !pMinecraft->localplayers[iPad]->abilities.instabuild)
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{
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m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
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expensive = true;
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}
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else if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->hasItem())
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{
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// Do nothing
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}
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else
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{
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LPCWSTR costString = app.GetString(IDS_REPAIR_COST);
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wchar_t temp[256];
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swprintf(temp, 256, costString, m_repairMenu->cost);
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m_costString = temp;
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if(!m_repairMenu->getSlot(RepairMenu::RESULT_SLOT)->mayPickup(std::dynamic_pointer_cast<Player>(m_inventory->player->shared_from_this())))
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{
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expensive = true;
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}
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}
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}
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setCostLabel(m_costString, expensive);
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if(initData) delete initData;
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setIgnoreInput(false);
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app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL);
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}
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wstring UIScene_AnvilMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"AnvilMenuSplit";
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}
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else
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{
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return L"AnvilMenu";
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}
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}
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void UIScene_AnvilMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax );
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m_slotListItem1.addSlots(RepairMenu::INPUT_SLOT, 1);
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m_slotListItem2.addSlots(RepairMenu::ADDITIONAL_SLOT, 1);
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m_slotListResult.addSlots(RepairMenu::RESULT_SLOT, 1);
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}
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void UIScene_AnvilMenu::tick()
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{
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UIScene_AbstractContainerMenu::tick();
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handleTick();
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}
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int UIScene_AnvilMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionAnvilItem1:
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cols = 1;
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break;
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case eSectionAnvilItem2:
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cols = 1;
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break;
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case eSectionAnvilResult:
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cols = 1;
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break;
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case eSectionAnvilInventory:
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cols = 9;
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break;
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case eSectionAnvilUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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}
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return cols;
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}
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int UIScene_AnvilMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionAnvilItem1:
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rows = 1;
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break;
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case eSectionAnvilItem2:
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rows = 1;
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break;
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case eSectionAnvilResult:
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rows = 1;
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break;
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case eSectionAnvilInventory:
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rows = 3;
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break;
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case eSectionAnvilUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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}
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return rows;
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}
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void UIScene_AnvilMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionAnvilItem1:
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pPosition->x = m_slotListItem1.getXPos();
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pPosition->y = m_slotListItem1.getYPos();
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break;
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case eSectionAnvilItem2:
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pPosition->x = m_slotListItem2.getXPos();
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pPosition->y = m_slotListItem2.getYPos();
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break;
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case eSectionAnvilResult:
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pPosition->x = m_slotListResult.getXPos();
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pPosition->y = m_slotListResult.getYPos();
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break;
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case eSectionAnvilName:
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pPosition->x = m_textInputAnvil.getXPos();
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pPosition->y = m_textInputAnvil.getYPos();
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break;
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case eSectionAnvilInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionAnvilUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert( false );
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break;
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}
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}
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void UIScene_AnvilMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionAnvilItem1:
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sectionSize.x = m_slotListItem1.getWidth();
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sectionSize.y = m_slotListItem1.getHeight();
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break;
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case eSectionAnvilItem2:
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sectionSize.x = m_slotListItem2.getWidth();
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sectionSize.y = m_slotListItem2.getHeight();
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break;
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case eSectionAnvilResult:
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sectionSize.x = m_slotListResult.getWidth();
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sectionSize.y = m_slotListResult.getHeight();
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break;
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case eSectionAnvilName:
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sectionSize.x = m_textInputAnvil.getWidth();
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sectionSize.y = m_textInputAnvil.getHeight();
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break;
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case eSectionAnvilInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionAnvilUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert( false );
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break;
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}
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if(IsSectionSlotList(eSection))
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{
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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else
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{
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GetPositionOfSection(eSection, pPosition);
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pSize->x = sectionSize.x;
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pSize->y = sectionSize.y;
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}
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}
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void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = NULL;
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switch( eSection )
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{
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case eSectionAnvilItem1:
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slotList = &m_slotListItem1;
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break;
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case eSectionAnvilItem2:
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slotList = &m_slotListItem2;
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break;
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case eSectionAnvilResult:
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slotList = &m_slotListResult;
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break;
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case eSectionAnvilInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionAnvilUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_AnvilMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = NULL;
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switch( eSection )
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{
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case eSectionAnvilItem1:
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control = &m_slotListItem1;
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break;
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case eSectionAnvilItem2:
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control = &m_slotListItem2;
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break;
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case eSectionAnvilResult:
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control = &m_slotListResult;
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break;
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case eSectionAnvilName:
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control = &m_textInputAnvil;
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break;
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case eSectionAnvilInventory:
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control = &m_slotListInventory;
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break;
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case eSectionAnvilUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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return control;
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}
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int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
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{
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// 4J HEG - No reason to set value if keyboard was cancelled
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UIScene_AnvilMenu *pClass=(UIScene_AnvilMenu *)lpParam;
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pClass->setIgnoreInput(false);
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if (bRes)
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{
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uint16_t pchText[128];
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ZeroMemory(pchText, 128 * sizeof(uint16_t) );
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InputManager.GetText(pchText);
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pClass->setEditNameValue((wchar_t *)pchText);
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pClass->m_itemName = (wchar_t *)pchText;
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pClass->updateItemName();
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}
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return 0;
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}
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void UIScene_AnvilMenu::handleEditNamePressed()
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{
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setIgnoreInput(true);
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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int language = XGetLanguage();
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switch(language)
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{
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case XC_LANGUAGE_JAPANESE:
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case XC_LANGUAGE_KOREAN:
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case XC_LANGUAGE_TCHINESE:
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InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
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break;
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default:
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// 4J Stu - Use a different keyboard for non-asian languages so we don't have prediction on
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InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended);
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break;
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}
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#else
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InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
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#endif
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}
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void UIScene_AnvilMenu::setEditNameValue(const wstring &name)
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{
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m_textInputAnvil.setLabel(name);
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}
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void UIScene_AnvilMenu::setEditNameEditable(bool enabled)
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{
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}
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void UIScene_AnvilMenu::setCostLabel(const wstring &label, bool canAfford)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = canAfford;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetCostLabel , 2 , value );
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}
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void UIScene_AnvilMenu::showCross(bool show)
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{
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if(m_showingCross != show)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowRedCross , 1 , value );
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m_showingCross = show;
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}
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}
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void UIScene_AnvilMenu::handleDestroy()
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{
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#ifdef __PSVITA__
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app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
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#endif
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// another player destroyed the anvil, so shut down the keyboard if it is displayed
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#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
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InputManager.DestroyKeyboard();
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#endif
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UIScene_AbstractContainerMenu::handleDestroy();
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}
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