* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
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#include "Packet.h"
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class Abilities;
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class PlayerAbilitiesPacket : public Packet, public enable_shared_from_this<PlayerAbilitiesPacket>
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{
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private:
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static const int FLAG_INVULNERABLE = 1 << 0;
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static const int FLAG_FLYING = 1 << 1;
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static const int FLAG_CAN_FLY = 1 << 2;
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static const int FLAG_INSTABUILD = 1 << 3;
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bool invulnerable;
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bool _isFlying;
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bool _canFly;
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bool instabuild;
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float flyingSpeed;
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float walkingSpeed;
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public:
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PlayerAbilitiesPacket();
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PlayerAbilitiesPacket(Abilities *abilities);
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void read(DataInputStream *dis);
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void write(DataOutputStream *dos);
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void handle(PacketListener *listener);
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int getEstimatedSize();
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//wstring getDebugInfo();
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bool isInvulnerable();
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void setInvulnerable(bool invulnerable);
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bool isFlying();
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void setFlying(bool flying);
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bool canFly();
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void setCanFly(bool canFly);
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bool canInstabuild();
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void setInstabuild(bool instabuild);
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float getFlyingSpeed();
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void setFlyingSpeed(float flySpeed);
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float getWalkingSpeed();
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void setWalkingSpeed(float walkingSpeed);
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bool canBeInvalidated();
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bool isInvalidatedBy(shared_ptr<Packet> packet);
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerAbilitiesPacket()); }
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virtual int getId() { return 202; }
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}; |