Files
MinecraftConsoles/Minecraft.Client/Xbox/Audio/SoundEngine.cpp
2026-03-02 17:37:16 +07:00

1079 lines
29 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\..\..\Minecraft.World\Mth.h"
#include "..\..\..\Minecraft.World\Random.h"
#include "..\..\..\Minecraft.World\LevelData.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "SoundEngine.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\..\Common\DLC\DLCAudioFile.h"
#include "..\..\DLCTexturePack.h"
IXAudio2* g_pXAudio2 = NULL; // pointer to XAudio2 instance used by QNet and XACT
IXAudio2MasteringVoice* g_pXAudio2MasteringVoice = NULL; // pointer to XAudio2 mastering voice
IXACT3Engine *SoundEngine::m_pXACT3Engine = NULL;
IXACT3WaveBank *SoundEngine::m_pWaveBank = NULL;
IXACT3WaveBank *SoundEngine::m_pWaveBank2 = NULL;
IXACT3WaveBank *SoundEngine::m_pStreamedWaveBank = NULL;
IXACT3WaveBank *SoundEngine::m_pStreamedWaveBankAdditional = NULL;
IXACT3SoundBank *SoundEngine::m_pSoundBank = NULL;
IXACT3SoundBank *SoundEngine::m_pSoundBank2 = NULL;
CRITICAL_SECTION SoundEngine::m_CS;
X3DAUDIO_HANDLE SoundEngine::m_xact3dInstance;
vector<SoundEngine::soundInfo *> SoundEngine::currentSounds;
X3DAUDIO_DSP_SETTINGS SoundEngine::m_DSPSettings;
X3DAUDIO_EMITTER SoundEngine::m_emitter;
X3DAUDIO_LISTENER SoundEngine::m_listeners[4];
int SoundEngine::m_validListenerCount = 0;
X3DAUDIO_DISTANCE_CURVE_POINT SoundEngine::m_VolumeCurvePoints[2] = {
{0.0f, 1.0f},
{1.0f, 0.0f},
};
X3DAUDIO_DISTANCE_CURVE_POINT SoundEngine::m_DragonVolumeCurvePoints[2] = {
{0.0f, 1.0f},
{1.0f, 0.5f},
};
X3DAUDIO_DISTANCE_CURVE_POINT SoundEngine::m_VolumeCurvePointsNoDecay[2] = {
{0.0f, 1.0f},
{1.0f, 1.0f},
};
X3DAUDIO_DISTANCE_CURVE SoundEngine::m_VolumeCurve;
X3DAUDIO_DISTANCE_CURVE SoundEngine::m_DragonVolumeCurve;
X3DAUDIO_DISTANCE_CURVE SoundEngine::m_VolumeCurveNoDecay;
void SoundEngine::setXACTEngine( IXACT3Engine *pXACT3Engine)
{
m_pXACT3Engine = pXACT3Engine;
}
void SoundEngine::destroy()
{
}
SoundEngine::SoundEngine()
{
random = new Random();
noMusicDelay = random->nextInt(20 * 60 * 10);
ZeroMemory(&m_MusicInfo,sizeof(soundInfo));
//bIsPlayingStreamingCDMusic=false;
//m_bIsPlayingStreamingGameMusic=false;
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(false);
m_VolumeCurve.PointCount = 2;
m_VolumeCurve.pPoints = m_VolumeCurvePoints;
m_DragonVolumeCurve.PointCount = 2;
m_DragonVolumeCurve.pPoints = m_DragonVolumeCurvePoints;
m_VolumeCurveNoDecay.PointCount = 2;
m_VolumeCurveNoDecay.pPoints = m_VolumeCurvePointsNoDecay;
m_bStreamingMusicReady=false;
m_bStreamingWaveBank1Ready=false;
m_bStreamingWaveBank2Ready=false;
}
void SoundEngine::init(Options *pOptions)
{
InitializeCriticalSection(&m_CS);
// Iniatialise XACT itself
HRESULT hr;
if ( FAILED ( hr = XACT3CreateEngine( 0, &m_pXACT3Engine ) ) )
{
app.FatalLoadError();
assert( false );
return;
}
// Load global settings file
// 4J-PB - move this to the title update, since we've corrected it to allow sounds to be pitch varied when they weren't before
HANDLE file;
#ifdef _TU_BUILD
file = CreateFile("UPDATE:\\res\\audio\\Minecraft.xgs", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#else
file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\Minecraft.xgs", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
DWORD dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead = 0;
DWORD memFlags = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_PHYSICAL);
void *pvGlobalSettings = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvGlobalSettings,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
XACT_RUNTIME_PARAMETERS EngineParameters = {0};
EngineParameters.lookAheadTime = XACT_ENGINE_LOOKAHEAD_DEFAULT;
EngineParameters.fnNotificationCallback = &this->XACTNotificationCallback;
EngineParameters.pGlobalSettingsBuffer = pvGlobalSettings;
EngineParameters.globalSettingsBufferSize = dwFileSize;
EngineParameters.globalSettingsFlags = XACT_FLAG_GLOBAL_SETTINGS_MANAGEDATA;
EngineParameters.pXAudio2 = g_pXAudio2;
EngineParameters.pMasteringVoice = g_pXAudio2MasteringVoice;
if ( FAILED ( hr = m_pXACT3Engine->Initialize( &EngineParameters ) ) )
{
app.FatalLoadError();
assert( false );
return;
}
// printf("XACT initialisation complete\n");
// Initialise X3D
XACT3DInitialize(m_pXACT3Engine,m_xact3dInstance);
// Set up common structures that can be re-used between sounds & just have required bits updated
memset(&m_DSPSettings,0,sizeof(X3DAUDIO_DSP_SETTINGS));
WAVEFORMATEXTENSIBLE format;
m_pXACT3Engine->GetFinalMixFormat(&format);
m_DSPSettings.SrcChannelCount = 1;
m_DSPSettings.DstChannelCount = format.Format.nChannels;
// printf("%d channels\n", format.Format.nChannels);
m_DSPSettings.pMatrixCoefficients = new FLOAT32[m_DSPSettings.SrcChannelCount * m_DSPSettings.DstChannelCount];
for( int i = 0; i < 4; i++ )
{
memset(&m_listeners[i],0,sizeof(X3DAUDIO_LISTENER));
m_listeners[i].OrientFront.z = 1.0f;
m_listeners[i].OrientTop.y = 1.0f;
}
m_validListenerCount = 1;
memset(&m_emitter,0,sizeof(X3DAUDIO_EMITTER));
m_emitter.ChannelCount = 1;
m_emitter.pVolumeCurve = &m_VolumeCurve;
m_emitter.pLFECurve = &m_VolumeCurve;
m_emitter.CurveDistanceScaler = 16.0f;
m_emitter.OrientFront.z = 1.0f;
m_emitter.OrientTop.y = 1.0f;
// Create resident wave bank - leave memory for this managed by xact so it can free it
file = CreateFile("GAME:\\res\\audio\\resident.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
dwFileSize = GetFileSize(file,NULL);
void *pvWaveBank = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvWaveBank,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
if ( FAILED( hr = m_pXACT3Engine->CreateInMemoryWaveBank( pvWaveBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pWaveBank ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
// 4J-PB - add new sounds wavebank
#ifdef _TU_BUILD
file = CreateFile("UPDATE:\\res\\audio\\additional.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#else
file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
dwFileSize = GetFileSize(file,NULL);
void *pvWaveBank2 = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvWaveBank2,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
if ( FAILED( hr = m_pXACT3Engine->CreateInMemoryWaveBank( pvWaveBank2, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pWaveBank2 ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
// Create streamed sound bank
file = CreateFile("GAME:\\res\\audio\\streamed.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
XACT_WAVEBANK_STREAMING_PARAMETERS streamParams;
streamParams.file = file;
streamParams.offset = 0;
streamParams.flags = 0;
streamParams.packetSize = 16; // Not sure what to pick for this - suggests a "multiple of 16" for DVD playback
if ( FAILED( hr = m_pXACT3Engine->CreateStreamingWaveBank( &streamParams, &m_pStreamedWaveBank ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
// Create streamed sound bank
//file = CreateFile("GAME:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
#ifdef _TU_BUILD
file = CreateFile("UPDATE:\\res\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#else
file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\AdditionalMusic.xwb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
streamParams.file = file;
streamParams.offset = 0;
streamParams.flags = 0;
streamParams.packetSize = 16; // Not sure what to pick for this - suggests a "multiple of 16" for DVD playback
if ( FAILED( hr = m_pXACT3Engine->CreateStreamingWaveBank( &streamParams, &m_pStreamedWaveBankAdditional ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
// Create sound bank - leave memory for this managed by xact so it can free it
// 4J-PB - updated for the TU
//file = CreateFile("GAME:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#ifdef _TU_BUILD
file = CreateFile("UPDATE:\\res\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#else
file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\minecraft.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
dwFileSize = GetFileSize(file,NULL);
void *pvSoundBank = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pSoundBank ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
// Create sound bank2 - leave memory for this managed by xact so it can free it
#ifdef _TU_BUILD
file = CreateFile("UPDATE:\\res\\audio\\additional.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#else
file = CreateFile("GAME:\\res\\TitleUpdate\\audio\\additional.xsb", GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
dwFileSize = GetFileSize(file,NULL);
void *pvSoundBank2 = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvSoundBank2,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank2, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, &m_pSoundBank2 ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
XACT_NOTIFICATION_DESCRIPTION desc = {0};
desc.flags = XACT_FLAG_NOTIFICATION_PERSIST;
desc.type = XACTNOTIFICATIONTYPE_WAVEBANKPREPARED;
desc.pvContext=this;
m_pXACT3Engine->RegisterNotification(&desc);
// get the category to manage the sfx (Default)
m_xactSFX = m_pXACT3Engine->GetCategory("Default");
m_xactMusic = m_pXACT3Engine->GetCategory("Music");
}
void SoundEngine::CreateStreamingWavebank(const char *pchName, IXACT3WaveBank **ppStreamedWaveBank)
{
// Create streamed sound bank
HRESULT hr;
HANDLE file = CreateFile(pchName, GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
XACT_WAVEBANK_STREAMING_PARAMETERS streamParams;
streamParams.file = file;
streamParams.offset = 0;
streamParams.flags = 0;
streamParams.packetSize = 16; // Not sure what to pick for this - suggests a "multiple of 16" for DVD playback
if ( FAILED( hr = m_pXACT3Engine->CreateStreamingWaveBank( &streamParams, ppStreamedWaveBank ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
}
void SoundEngine::CreateSoundbank(const char *pchName, IXACT3SoundBank **ppSoundBank)
{
HRESULT hr;
HANDLE file = CreateFile(pchName, GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if( file == INVALID_HANDLE_VALUE )
{
app.FatalLoadError();
assert(false);
return;
}
DWORD dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead = 0;
DWORD memFlags = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_PHYSICAL);
void *pvSoundBank = XMemAlloc(dwFileSize, memFlags);
ReadFile(file,pvSoundBank,dwFileSize,&bytesRead,NULL);
CloseHandle(file);
if ( FAILED( hr = m_pXACT3Engine->CreateSoundBank( pvSoundBank, dwFileSize, XACT_FLAG_ENGINE_CREATE_MANAGEDATA, memFlags, ppSoundBank ) ) )
{
app.FatalLoadError();
assert(false);
return;
}
}
bool SoundEngine::isStreamingWavebankReady()
{
if(m_bStreamingMusicReady==false)
{
DWORD dwState;
m_pSoundBank->GetState(&dwState);
if(dwState&XACT_WAVEBANKSTATE_PREPARED)
{
m_bStreamingWaveBank1Ready=true;
}
m_pSoundBank2->GetState(&dwState);
if(dwState&XACT_WAVEBANKSTATE_PREPARED)
{
m_bStreamingWaveBank2Ready=true;
}
if(m_bStreamingWaveBank1Ready && m_bStreamingWaveBank2Ready)
{
m_bStreamingMusicReady=true;
}
}
return m_bStreamingMusicReady;
}
#ifdef _XBOX
bool SoundEngine::isStreamingWavebankReady(IXACT3WaveBank *pWaveBank)
{
DWORD dwState;
pWaveBank->GetState(&dwState);
if(dwState&XACT_WAVEBANKSTATE_PREPARED)
{
return true;
}
else
{
return false;
}
}
#endif
void SoundEngine::XACTNotificationCallback( const XACT_NOTIFICATION* pNotification )
{
if(pNotification->pvContext!= NULL)
{
if(pNotification->type==XACTNOTIFICATIONTYPE_WAVEBANKPREPARED)
{
SoundEngine *pSoundEngine=(SoundEngine *)pNotification->pvContext;
if(pNotification->waveBank.pWaveBank==pSoundEngine->m_pStreamedWaveBank)
{
pSoundEngine->m_bStreamingWaveBank1Ready=true;
}
if(pNotification->waveBank.pWaveBank==pSoundEngine->m_pStreamedWaveBankAdditional)
{
pSoundEngine->m_bStreamingWaveBank2Ready=true;
}
if(pSoundEngine->m_bStreamingWaveBank1Ready && pSoundEngine->m_bStreamingWaveBank2Ready)
{
pSoundEngine->m_bStreamingMusicReady=true;
}
}
}
}
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces)
{
static char buf[256];
assert(name.length()<256);
for(unsigned int i = 0; i < name.length(); i++ )
{
wchar_t c = name[i];
if(c=='.') c='_';
buf[i] = (char)c;
}
buf[name.length()] = 0;
return buf;
}
void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
{
if(iSound==-1)
{
app.DebugPrintf(6,"PlaySound with sound of -1 !!!!!!!!!!!!!!!\n");
return;
}
bool bSoundbank1=(iSound<=eSoundType_STEP_SAND);
if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL))return;
if( currentSounds.size() > MAX_POLYPHONY )
{
return;
}
wstring name = wchSoundNames[iSound];
//const unsigned char *name=ucSoundNames[iSound];
char *xboxName = ConvertSoundPathToName(name);
XACTINDEX idx;
if(bSoundbank1)
{
idx = m_pSoundBank->GetCueIndex(xboxName);
}
else
{
idx = m_pSoundBank2->GetCueIndex(xboxName);
}
if( idx == XACTINDEX_INVALID )
{
#ifndef _CONTENT_PACKAGE
#ifdef _DEBUG
__debugbreak();
#endif
//wprintf(L"WARNING: Sound cue not found - %ls\n", name.c_str() );
app.DebugPrintf("Not found: %s\n",xboxName);
#endif
return;
}
// 4J-PB - check how many of this cue are already playing and ignore if there are loads
int iSameSoundC=0;
for( unsigned int i = 0; i < currentSounds.size(); i++ )
{
SoundEngine::soundInfo *info = currentSounds[i];
if((info->idx==idx) && (info->iSoundBank==(bSoundbank1?0:1)))
{
iSameSoundC++;
}
}
if(iSameSoundC>MAX_SAME_SOUNDS_PLAYING)
{
return;
}
IXACT3Cue *cueInstance;
HRESULT hr;
MemSect(31);
if(bSoundbank1)
{
if( FAILED( hr = m_pSoundBank->Prepare(idx, 0, 0, &cueInstance ) ) )
{
MemSect(0);
// printf("Sound prep failed\n");
return;
}
}
else
{
if( FAILED( hr = m_pSoundBank2->Prepare(idx, 0, 0, &cueInstance ) ) )
{
MemSect(0);
// printf("Sound prep failed\n");
return;
}
}
MemSect(0);
// Register to receive callbacks for cues stopping so we can keep a track of active sounds
soundInfo *info = new soundInfo();
info->idx = idx;
info->eSoundID = (eSOUND_TYPE)iSound;
info->iSoundBank = bSoundbank1?0:1;
info->x = x;
info->y = y;
info->z = z;
info->volume = volume;//*m_fSoundEffectsVolume;
info->pitch = pitch;
info->pCue = cueInstance;
info->updatePos = true;
EnterCriticalSection(&m_CS);
currentSounds.push_back(info);
LeaveCriticalSection(&m_CS);
XACTVARIABLEINDEX vidx = cueInstance->GetVariableIndex("Pitch");
if( vidx != XACTVARIABLEINDEX_INVALID )
{
// Convert pitch multiplier to semitones
float semiTones = (log(pitch)/log(2.0f)) * 12.0f;
cueInstance->SetVariable( vidx, semiTones );
}
update3DPosition(info);
cueInstance->Play();
}
void SoundEngine::playUI(int iSound, float, float)
{
bool bSoundBank1=(iSound<=eSoundType_STEP_SAND);
if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL)) return;
if( currentSounds.size() > MAX_POLYPHONY )
{
return;
}
wstring name = wchSoundNames[iSound];
char *xboxName = (char *)ConvertSoundPathToName(name);
XACTINDEX idx = m_pSoundBank->GetCueIndex(xboxName);
if( idx == XACTINDEX_INVALID )
{
// check soundbank 2
idx = m_pSoundBank2->GetCueIndex(xboxName);
if( idx == XACTINDEX_INVALID )
{
#ifndef _CONTENT_PACKAGE
printf("Not found UI: %s\n",xboxName);
#endif
return;
}
bSoundBank1=false;
}
IXACT3Cue *cueInstance;
HRESULT hr;
if(bSoundBank1)
{
if( FAILED( hr = m_pSoundBank->Prepare(idx, 0, 0, &cueInstance ) ) )
{
// printf("Sound prep failed\n");
return;
}
}
else
{
if( FAILED( hr = m_pSoundBank2->Prepare(idx, 0, 0, &cueInstance ) ) )
{
// printf("Sound prep failed\n");
return;
}
}
// Add sound info just so we can detect end of this sound
soundInfo *info = new soundInfo();
info->eSoundID = (eSOUND_TYPE)0;
info->iSoundBank = bSoundBank1?0:1;
info->idx =idx;
info->x = 0.0f;
info->y = 0.0f;
info->z = 0.0f;
info->volume = 0.0f;
info->pitch = 0.0f;
info->pCue = cueInstance;
info->updatePos = false;
EnterCriticalSection(&m_CS);
currentSounds.push_back(info);
LeaveCriticalSection(&m_CS);
cueInstance->Play();
}
void SoundEngine::playStreaming(const wstring& name, float x, float y, float z, float vol, float pitch, bool bMusicDelay)
{
IXACT3SoundBank *pSoundBank=NULL;
bool bSoundBank2=false;
MemSect(34);
if(m_MusicInfo.pCue!=NULL)
{
m_MusicInfo.pCue->Stop(0);
m_MusicInfo.pCue->Destroy();
m_MusicInfo.pCue = NULL;
}
m_MusicInfo.volume = 1.0f;//m_fMusicVolume;
m_MusicInfo.pitch = 1.0f;
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(false);
if(name.empty())
{
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);// will be set to true when the sound is started in the tick
if(bMusicDelay)
{
noMusicDelay = random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
}
else
{
noMusicDelay=0;
}
// Check if we have a local player in The Nether or in The End, and play that music if they are
Minecraft *pMinecraft=Minecraft::GetInstance();
bool playerInEnd=false;
bool playerInNether=false;
for(unsigned int i=0;i<XUSER_MAX_COUNT;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
playerInEnd=true;
}
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
{
playerInNether=true;
}
}
}
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
if(Minecraft::GetInstance()->skins->isUsingDefaultSkin() || pTexPack->hasAudio()==false)
{
if(playerInEnd || playerInNether)
{
pSoundBank=m_pSoundBank2;
}
else
{
pSoundBank=m_pSoundBank;
}
}
else
{
// get the dlc texture pack
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
pSoundBank=pDLCTexPack->m_pSoundBank;
// check we can play the sound
if(isStreamingWavebankReady(pDLCTexPack->m_pStreamedWaveBank)==false)
{
return;
}
}
if(playerInEnd)
{
m_musicIDX = pSoundBank->GetCueIndex("the_end_dragon");
SetIsPlayingEndMusic(true);
bSoundBank2=true;
}
else if(playerInNether)
{
m_musicIDX = pSoundBank->GetCueIndex("nether");
SetIsPlayingNetherMusic(true);
bSoundBank2=true;
}
else
{
m_musicIDX = pSoundBank->GetCueIndex("music");
}
}
else
{
pSoundBank=m_pSoundBank;
SetIsPlayingStreamingCDMusic(true);
SetIsPlayingStreamingGameMusic(false);
m_musicIDX = pSoundBank->GetCueIndex(ConvertSoundPathToName(name));
}
HRESULT hr;
if( FAILED( hr = pSoundBank->Prepare(m_musicIDX, 0, 0, &m_MusicInfo.pCue ) ) )
{
// printf("Sound prep failed\n");
m_musicIDX = XACTINDEX_INVALID; // don't do anything in the tick
m_MusicInfo.pCue=NULL;
MemSect(0);
return;
}
if(GetIsPlayingStreamingCDMusic())
{
m_MusicInfo.x = x;
m_MusicInfo.y = y;
m_MusicInfo.z = z;
m_MusicInfo.updatePos = true;
update3DPosition(&m_MusicInfo, false);
m_MusicInfo.pCue->Play();
}
else
{
// don't play the game music - it will start playing in the tick when noMusicDelay is 0
m_MusicInfo.x = 0.0f; // will be overridden by the bPlaceEmitterAtListener
m_MusicInfo.y = 0.0f; // will be overridden by the bPlaceEmitterAtListener
m_MusicInfo.z = 0.0f; // will be overridden by the bPlaceEmitterAtListener
m_MusicInfo.updatePos = false;
update3DPosition(&m_MusicInfo, true);
}
MemSect(0);
}
void SoundEngine::playMusicTick()
{
if( (m_pSoundBank == NULL ) || (m_pSoundBank2 == NULL)) return;
if( m_musicIDX == XACTINDEX_INVALID )
{
// printf("Not found music\n");
return;
}
// check to see if the sound has stopped playing
DWORD state;
HRESULT hr;
if(m_MusicInfo.pCue!=NULL)
{
if( FAILED( hr = m_MusicInfo.pCue->GetState(&state) ) )
{
assert(false);
}
else
{
if( state == XACT_CUESTATE_STOPPED )
{
// remove the sound and reset the music
playStreaming(L"", 0, 0, 0, 0, 0);
return;
}
}
}
if(GetIsPlayingStreamingGameMusic())
{
if(m_MusicInfo.pCue!=NULL)
{
bool playerInEnd = false;
bool playerInNether=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(pMinecraft->localplayers[i]!=NULL)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
playerInEnd=true;
}
else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER)
{
playerInNether=true;
}
}
}
if((playerInEnd && !GetIsPlayingEndMusic()) ||(!playerInEnd && GetIsPlayingEndMusic()))
{
// remove the sound and reset the music
playStreaming(L"", 0, 0, 0, 0, 0);
}
else if ((playerInNether && !GetIsPlayingNetherMusic()) ||(!playerInNether && GetIsPlayingNetherMusic()))
{
// remove the sound and reset the music
playStreaming(L"", 0, 0, 0, 0, 0);
}
}
// not positional so doesn't need ticked
return;
}
// is this cd music? If so, we need to tick it
if(GetIsPlayingStreamingCDMusic())
{
update3DPosition(&m_MusicInfo, false, true);
}
else
{
if (noMusicDelay > 0)
{
noMusicDelay--;
return;
}
if(m_MusicInfo.pCue!=NULL)
{
update3DPosition(&m_MusicInfo, true);
SetIsPlayingStreamingGameMusic(true);
// and play the game music here
m_MusicInfo.pCue->Play();
}
}
}
void SoundEngine::updateMusicVolume(float fVal)
{
XACTVOLUME xactVol=fVal;
HRESULT hr=m_pXACT3Engine->SetVolume(m_xactMusic,fVal);
}
void SoundEngine::updateSystemMusicPlaying(bool isPlaying)
{
}
void SoundEngine::updateSoundEffectVolume(float fVal)
{
XACTVOLUME xactVol=fVal;
HRESULT hr=m_pXACT3Engine->SetVolume(m_xactSFX,fVal);
}
void SoundEngine::update3DPosition(SoundEngine::soundInfo *pInfo, bool bPlaceEmitterAtListener,bool bIsCDMusic)
{
X3DAUDIO_LISTENER *listener = &m_listeners[0]; // Default case for single listener
if( ( m_validListenerCount > 1 ) && !bPlaceEmitterAtListener )
{
// More than one listener. Find out which one is closest
float nearDistSq = ( listener->Position.x - pInfo->x ) * ( listener->Position.x - pInfo->x ) +
( listener->Position.y - pInfo->y ) * ( listener->Position.y - pInfo->y ) +
( listener->Position.z + pInfo->z ) * ( listener->Position.z + pInfo->z );
for( int i = 1; i < m_validListenerCount; i++ )
{
float distSq = ( m_listeners[i].Position.x - pInfo->x ) * ( m_listeners[i].Position.x - pInfo->x ) +
( m_listeners[i].Position.y - pInfo->y ) * ( m_listeners[i].Position.y - pInfo->y ) +
( m_listeners[i].Position.z + pInfo->z ) * ( m_listeners[i].Position.z + pInfo->z );
if( distSq < nearDistSq )
{
listener = &m_listeners[i];
nearDistSq = distSq;
}
}
// More than one listener, don't do directional sounds - point our listener towards the sound
float xzDist = sqrtf( ( listener->Position.x - pInfo->x ) * ( listener->Position.x - pInfo->x ) +
( listener->Position.z + pInfo->z ) * ( listener->Position.z + pInfo->z ) );
// Don't orientate if its too near to work out a distance
if( xzDist > 0.001f)
{
listener->OrientFront.x = ( pInfo->x - listener->Position.x ) / xzDist;
listener->OrientFront.y = 0.0f;
listener->OrientFront.z = ( - pInfo->z - listener->Position.z ) / xzDist;
}
}
if(bPlaceEmitterAtListener)
{
m_emitter.Position.x = listener->Position.x;
m_emitter.Position.y = listener->Position.y;
m_emitter.Position.z = listener->Position.z;
}
else
{
// Update the position of the emitter - we aren't dynamically changing anything else
m_emitter.Position.x = pInfo->x;
m_emitter.Position.y = pInfo->y;
m_emitter.Position.z = -pInfo->z; // Flipped sign of z as x3daudio is expecting left handed coord system
}
// If this is the CD music, then make the distance scaler 4 x normal
if(bIsCDMusic)
{
m_emitter.CurveDistanceScaler=64.0f;
}
else
{
switch(pInfo->eSoundID)
{
// Is this the Dragon?
case eSoundType_MOB_ENDERDRAGON_GROWL:
case eSoundType_MOB_ENDERDRAGON_MOVE:
case eSoundType_MOB_ENDERDRAGON_END:
case eSoundType_MOB_ENDERDRAGON_HIT:
m_emitter.CurveDistanceScaler=100.0f;
break;
case eSoundType_MOB_GHAST_MOAN:
case eSoundType_MOB_GHAST_SCREAM:
case eSoundType_MOB_GHAST_DEATH:
case eSoundType_MOB_GHAST_CHARGE:
case eSoundType_MOB_GHAST_FIREBALL:
m_emitter.CurveDistanceScaler=30.0f;
break;
}
}
// 10000.0f is passed as the volume for thunder... treat this as a special case, and use a volume curve that doesn't decay with distance
// rather than just trying to guess at making something really really loud...
if( pInfo->volume == 10000.0f )
{
m_emitter.pVolumeCurve = &m_VolumeCurveNoDecay;
}
else
{
m_emitter.pVolumeCurve = &m_VolumeCurve;
}
// Calculate all the 3D things
XACT3DCalculate( m_xact3dInstance, listener, &m_emitter, &m_DSPSettings );
// Put volume curve back to default in case something else is depending on this
m_emitter.pVolumeCurve = &m_VolumeCurve;
//m_emitter.pLFECurve = &m_VolumeCurve;
m_emitter.CurveDistanceScaler=16.0f;
// Apply our general volume too by scaling the calculated coefficients - so long as this isn't our special case of 10000.0f (see comment above)
if( pInfo->volume != 10000.0f )
{
for(unsigned int i = 0; i < m_DSPSettings.DstChannelCount; i++ )
{
m_DSPSettings.pMatrixCoefficients[i] *= pInfo->volume;
}
}
// Finally apply to the cue
XACT3DApply( &m_DSPSettings, pInfo->pCue);
}
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
{
if( m_pXACT3Engine == NULL ) return;
// Creater listener array from the local players
int listenerCount = 0;
bool doPosUpdate = true;
if( players )
{
for( int i = 0; i < 4; i++ )
{
if( players[i] != NULL )
{
float yRot = players[i]->yRotO + (players[i]->yRot - players[i]->yRotO) * a;
m_listeners[listenerCount].Position.x = (float) (players[i]->xo + (players[i]->x - players[i]->xo) * a);
m_listeners[listenerCount].Position.y = (float) (players[i]->yo + (players[i]->y - players[i]->yo) * a);
m_listeners[listenerCount].Position.z = -(float) (players[i]->zo + (players[i]->z - players[i]->zo) * a); // Flipped sign of z as x3daudio is expecting left handed coord system
float yCos = (float)cos(-yRot * Mth::RAD_TO_GRAD - PI);
float ySin = (float)sin(-yRot * Mth::RAD_TO_GRAD - PI);
m_listeners[listenerCount].OrientFront.x = -ySin;
m_listeners[listenerCount].OrientFront.y = 0;
m_listeners[listenerCount].OrientFront.z = yCos; // Flipped sign of z as x3daudio is expecting left handed coord system
listenerCount++;
}
}
}
// If there were no valid players set, make up a default listener
if( listenerCount == 0 )
{
doPosUpdate = false; // Don't bother updating positions of sounds already placed
m_listeners[listenerCount].Position.x = 0;
m_listeners[listenerCount].Position.y = 0;
m_listeners[listenerCount].Position.z = 0;
m_listeners[listenerCount].OrientFront.x = 0;
m_listeners[listenerCount].OrientFront.y = 0;
m_listeners[listenerCount].OrientFront.z = 1.0f;
listenerCount++;
}
m_validListenerCount = listenerCount;
EnterCriticalSection(&m_CS);
for( unsigned int i = 0; i < currentSounds.size(); i++ )
{
SoundEngine::soundInfo *info = currentSounds[i];
DWORD state;
HRESULT hr;
if( FAILED( hr = info->pCue->GetState(&state) ) )
{
assert(false);
}
else
{
if( state == XACT_CUESTATE_STOPPED )
{
info->pCue->Destroy();
delete currentSounds[i];
currentSounds[i] = currentSounds.back();
currentSounds.pop_back();
}
else
{
if( info->updatePos )
{
if( doPosUpdate )
{
update3DPosition(info);
}
}
}
}
}
LeaveCriticalSection(&m_CS);
m_pXACT3Engine->DoWork();
}
void SoundEngine::add(const wstring& name, File *file)
{
}
void SoundEngine::addMusic(const wstring& name, File *file)
{
}
void SoundEngine::addStreaming(const wstring& name, File *file)
{
}