Files
MinecraftConsoles/Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp
2026-03-07 02:52:52 +07:00

519 lines
14 KiB
C++

#include "stdafx.h"
#include "SonyRemoteStorage_PS3.h"
#include <stdio.h>
#include <string>
#include <stdlib.h>
// #include <cell/sysmodule.h>
// #include <cell/http.h>
// #include <cell/ssl.h>
// #include <netex/net.h>
// #include <netex/libnetctl.h>
// #include <np.h>
// #include <sysutil/sysutil_common.h>
// #include <sys/timer.h>
// #include <sys/paths.h>
// #include <sysutil\sysutil_savedata.h>
// 4J-PB - ticketing changed to our SCEE product id
#define TICKETING_SERVICE_ID "EP4433-NPEB01899_00" //"EP9009-NPWA00114_00"
#define CLIENT_ID "969e9d21-527c-4c22-b539-f8e479f690bc"
void SonyRemoteStorage_PS3::npauthhandler(int event, int result, void *arg)
{
#ifdef __PS3__
if (event != SCE_NP_MANAGER_EVENT_GOT_TICKET || result <= 0)
{
app.DebugPrintf("Could not retrieve ticket: 0x%x\n", result);
}
else
{
psnTicketSize = result;
psnTicket = malloc(psnTicketSize);
if (psnTicket == NULL)
{
app.DebugPrintf("Failed to allocate for ticket\n");
}
int ret = sceNpManagerGetTicket(psnTicket, &psnTicketSize);
if (ret < 0)
{
app.DebugPrintf("Could not retrieve ticket: 0x%x\n", ret);
free(psnTicket);
psnTicket = 0;
return;
}
}
m_waitingForTicket = false;
#endif
}
int SonyRemoteStorage_PS3::initPreconditions()
{
int ret = 0;
SceNpId npId;
ret = sceNpManagerGetNpId(&npId);
if(ret < 0)
{
return ret;
}
SceNpTicketVersion ticketVersion;
ticketVersion.major = 3;
ticketVersion.minor = 0;
ret = sceNpManagerRequestTicket2(&npId, &ticketVersion, TICKETING_SERVICE_ID, NULL, 0, NULL, 0);
if(ret < 0)
{
return ret;
}
m_waitingForTicket = true;
while(m_waitingForTicket)
{
cellSysutilCheckCallback();
sys_timer_usleep(50000); //50 milliseconds.
}
if(psnTicket == NULL)
return -1;
return 0;
}
void SonyRemoteStorage_PS3::staticInternalCallback(const SceRemoteStorageEvent event, int32_t retCode, void * userData)
{
((SonyRemoteStorage_PS3*)userData)->internalCallback(event, retCode);
}
void SonyRemoteStorage_PS3::internalCallback(const SceRemoteStorageEvent event, int32_t retCode)
{
m_lastErrorCode = retCode;
switch(event)
{
case ERROR_OCCURRED:
app.DebugPrintf("An error occurred with retCode: 0x%x \n", retCode);
// shutdown(); // removed, as the remote storage lib now tries to reconnect if an error has occurred
m_status = e_error;
runCallback();
m_bTransferStarted = false;
break;
case GET_DATA_RESULT:
if(retCode >= 0)
{
app.DebugPrintf("Get Data success \n");
m_status = e_getDataSucceeded;
}
else
{
app.DebugPrintf("An error occurred while Get Data was being processed. retCode: 0x%x \n", retCode);
m_status = e_error;
}
runCallback();
m_bTransferStarted = false;
break;
case GET_DATA_PROGRESS:
app.DebugPrintf("Get data progress: %i%%\n", retCode);
m_status = e_getDataInProgress;
m_dataProgress = retCode;
m_startTime = System::currentTimeMillis();
break;
case GET_STATUS_RESULT:
if(retCode >= 0)
{
app.DebugPrintf("Get Status success \n");
app.DebugPrintf("Remaining Syncs for this user: %llu\n", outputGetStatus->remainingSyncs);
app.DebugPrintf("Number of files on the cloud: %d\n", outputGetStatus->numFiles);
for(int i = 0; i < outputGetStatus->numFiles; i++)
{
app.DebugPrintf("\n*** File %d information: ***\n", (i + 1));
app.DebugPrintf("File name: %s \n", outputGetStatus->data[i].fileName);
app.DebugPrintf("File description: %s \n", outputGetStatus->data[i].fileDescription);
app.DebugPrintf("MD5 Checksum: %s \n", outputGetStatus->data[i].md5Checksum);
app.DebugPrintf("Size of the file: %u bytes \n", outputGetStatus->data[i].fileSize);
app.DebugPrintf("Timestamp: %s \n", outputGetStatus->data[i].timeStamp);
app.DebugPrintf("Visibility: \"%s\" \n", (outputGetStatus->data[i].visibility == 0)?"Private":((outputGetStatus->data[i].visibility == 1)?"Public read only":"Public read and write"));
}
m_status = e_getStatusSucceeded;
}
else
{
app.DebugPrintf("An error occurred while Get Status was being processed. retCode: 0x%x \n", retCode);
m_status = e_error;
}
runCallback();
break;
case PSN_SIGN_IN_REQUIRED:
app.DebugPrintf("User's PSN sign-in through web browser is required \n");
m_status = e_signInRequired;
runCallback();
break;
case SET_DATA_RESULT:
if(retCode >= 0)
{
app.DebugPrintf("Set Data success \n");
m_status = e_setDataSucceeded;
}
else
{
app.DebugPrintf("An error occurred while Set Data was being processed. retCode: 0x%x \n", retCode);
m_status = e_error;
}
runCallback();
m_bTransferStarted = false;
break;
case SET_DATA_PROGRESS:
app.DebugPrintf("Set data progress: %i%%\n", retCode);
m_status = e_setDataInProgress;
m_dataProgress = retCode;
break;
case USER_ACCOUNT_LINKED:
app.DebugPrintf("User's account has been linked with PSN \n");
m_bInitialised = true;
m_status = e_accountLinked;
runCallback();
break;
case WEB_BROWSER_RESULT:
app.DebugPrintf("This function is not used on PS Vita, as the account will be linked, it is not needed to open a browser to link it \n");
assert(0);
break;
default:
app.DebugPrintf("This should never happen \n");
assert(0);
break;
}
}
bool SonyRemoteStorage_PS3::init(CallbackFunc cb, LPVOID lpParam)
{
m_callbackFunc = cb;
m_callbackParam = lpParam;
m_bTransferStarted = false;
m_bAborting = false;
if(m_bInitialised)
{
runCallback();
return true;
}
if(m_bInitialised)
{
internalCallback(USER_ACCOUNT_LINKED, 0);
return true;
}
int ret = initPreconditions();
if(ret < 0)
{
return false;
}
SceRemoteStorageInitParams params;
params.callback = staticInternalCallback;
params.userData = this;
params.thread.threadAffinity = 0; //Not used in PS3
params.thread.threadPriority = 1000; //Must be between [0-3071], being 0 the highest.
params.psnTicket = psnTicket;
params.psnTicketSize = psnTicketSize;
strcpy(params.clientId, CLIENT_ID);
params.timeout.connectMs = 30 * 1000; //30 seconds is the default
params.timeout.resolveMs = 30 * 1000; //30 seconds is the default
params.timeout.receiveMs = 120 * 1000; //120 seconds is the default
params.timeout.sendMs = 120 * 1000; //120 seconds is the default
params.pool.memPoolSize = 7 * 1024 * 1024;
if(m_memPoolBuffer == NULL)
m_memPoolBuffer = malloc(params.pool.memPoolSize);
params.pool.memPoolBuffer = m_memPoolBuffer;
// SceRemoteStorageAbortReqParams abortParams;
ret = sceRemoteStorageInit(params);
if(ret >= 0 || ret == SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED)
{
// abortParams.requestId = ret;
//ret = sceRemoteStorageAbort(abortParams);
app.DebugPrintf("Session will be created \n");
//if(ret >= 0)
//{
// printf("Session aborted \n");
//} else
//{
// printf("Error aborting session: 0x%x \n", ret);
//}
}
else
{
app.DebugPrintf("Error creating session: 0x%x \n", ret);
return false;
}
return true;
}
bool SonyRemoteStorage_PS3::getRemoteFileInfo(SceRemoteStorageStatus* pInfo, CallbackFunc cb, LPVOID lpParam)
{
m_callbackFunc = cb;
m_callbackParam = lpParam;
outputGetStatus = pInfo;
SceRemoteStorageStatusReqParams params;
reqId = sceRemoteStorageGetStatus(params, outputGetStatus);
m_status = e_getStatusInProgress;
if(reqId >= 0)
{
app.DebugPrintf("Get Status request sent \n");
return true;
}
else
{
app.DebugPrintf("Error sending Get Status request: 0x%x \n", reqId);
return false;
}
}
void SonyRemoteStorage_PS3::abort()
{
m_bAborting = true;
app.DebugPrintf("Aborting...\n");
if(m_bTransferStarted)
{
app.DebugPrintf("transfer has started so we'll call sceRemoteStorageAbort...\n");
SceRemoteStorageAbortReqParams params;
params.requestId = reqId;
int ret = sceRemoteStorageAbort(params);
if(ret >= 0)
{
app.DebugPrintf("Abort request done \n");
}
else
{
app.DebugPrintf("Error in Abort request: 0x%x \n", ret);
}
}
}
bool SonyRemoteStorage_PS3::setDataInternal()
{
CompressSaveData(); // check if we need to re-save the file compressed first
strcpy(m_saveFilename, m_setDataSaveInfo->UTF8SaveFilename);
strcpy(m_saveFileDesc, m_setDataSaveInfo->UTF8SaveTitle);
SceRemoteStorageSetDataReqParams params;
params.visibility = PUBLIC_READ_WRITE;
strcpy(params.pathLocation, m_saveFilename);
sprintf(params.fileName, getRemoteSaveFilename());
DescriptionData descData;
ZeroMemory(&descData, sizeof(DescriptionData));
descData.m_platform[0] = SAVE_FILE_PLATFORM_LOCAL & 0xff;
descData.m_platform[1] = (SAVE_FILE_PLATFORM_LOCAL >> 8) & 0xff;
descData.m_platform[2] = (SAVE_FILE_PLATFORM_LOCAL >> 16) & 0xff;
descData.m_platform[3] = (SAVE_FILE_PLATFORM_LOCAL >> 24)& 0xff;
if(m_thumbnailData)
{
unsigned int uiHostOptions;
bool bHostOptionsRead;
DWORD uiTexturePack;
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
int64_t iSeed = strtoll(seed,NULL,10);
char seedHex[17];
sprintf(seedHex,"%016llx",iSeed);
memcpy(descData.m_seed,seedHex,16); // Don't copy null
// Save the host options that this world was last played with
char hostOptions[9];
sprintf(hostOptions,"%08x",uiHostOptions);
memcpy(descData.m_hostOptions,hostOptions,8); // Don't copy null
// Save the texture pack id
char texturePack[9];
sprintf(texturePack,"%08x",uiTexturePack);
memcpy(descData.m_texturePack,texturePack,8); // Don't copy null
}
memcpy(descData.m_saveNameUTF8, m_saveFileDesc, strlen(m_saveFileDesc)+1); // plus null
memcpy(params.fileDescription, &descData, sizeof(descData));
strcpy(params.ps3DataFilename, "GAMEDATA");
params.ps3FileType = CELL_SAVEDATA_FILETYPE_NORMALFILE;
memcpy(params.secureFileId, m_secureFileId, CELL_SAVEDATA_SECUREFILEID_SIZE);
if(m_bAborting)
{
runCallback();
return false;
}
reqId = sceRemoteStorageSetData(params);
app.DebugPrintf("\n*******************************\n");
if(reqId >= 0)
{
app.DebugPrintf("Set Data request sent \n");
m_bTransferStarted = true;
m_status = e_setDataInProgress;
return true;
}
else
{
app.DebugPrintf("Error sending Set Data request: 0x%x \n", reqId);
return false;
}
}
bool SonyRemoteStorage_PS3::getData( const char* remotePath, const char* localPath, CallbackFunc cb, LPVOID lpParam )
{
m_callbackFunc = cb;
m_callbackParam = lpParam;
SceRemoteStorageGetDataReqParams params;
strcpy(params.pathLocation, localPath);//"ABCD12345-RS-DATA");
strcpy(params.fileName, remotePath);//"/test/small.txt");
strcpy(params.ps3DataFilename, "GAMEDATA");
params.ps3FileType = CELL_SAVEDATA_FILETYPE_NORMALFILE;
memcpy(params.secureFileId, m_secureFileId, CELL_SAVEDATA_SECUREFILEID_SIZE);
reqId = sceRemoteStorageGetData(params, &outputGetData);
app.DebugPrintf("\n*******************************\n");
if(reqId >= 0)
{
app.DebugPrintf("Get Data request sent \n");
m_bTransferStarted = true;
m_status = e_getDataInProgress;
} else
{
app.DebugPrintf("Error sending Get Data request: 0x%x \n", reqId);
}
}
void SonyRemoteStorage_PS3::runCallback()
{
assert(m_callbackFunc);
if(m_callbackFunc)
{
m_callbackFunc(m_callbackParam, m_status, m_lastErrorCode);
}
m_lastErrorCode = ERROR_SUCCESS;
}
int SonyRemoteStorage_PS3::SaveCompressCallback(LPVOID lpParam,bool bRes)
{
SonyRemoteStorage_PS3* pRS = (SonyRemoteStorage_PS3*)lpParam;
pRS->m_compressedSaveState = e_state_Idle;
return 0;
}
int SonyRemoteStorage_PS3::LoadCompressCallback(void *pParam,bool bIsCorrupt, bool bIsOwner)
{
SonyRemoteStorage_PS3* pRS = (SonyRemoteStorage_PS3*)pParam;
int origFilesize = StorageManager.GetSaveSize();
void* pOrigSaveData = malloc(origFilesize);
unsigned int retFilesize;
StorageManager.GetSaveData( pOrigSaveData, &retFilesize );
// check if this save file is already compressed
if(*((int*)pOrigSaveData) != 0)
{
app.DebugPrintf("compressing save data\n");
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
unsigned int compLength = origFilesize+8;
byte *compData = (byte *)malloc( compLength );
Compression::UseDefaultThreadStorage();
Compression::getCompression()->Compress(compData+8,&compLength,pOrigSaveData,origFilesize);
ZeroMemory(compData,8);
int saveVer = 0;
memcpy( compData, &saveVer, sizeof(int) );
memcpy( compData+4, &origFilesize, sizeof(int) );
StorageManager.FreeSaveData();
StorageManager.SetSaveData(compData,compLength+8);
pRS->m_compressedSaveState = e_state_CompressedSave;
}
else
{
// already compressed, do nothing
pRS->m_compressedSaveState = e_state_Idle;
}
return 0;
}
void SonyRemoteStorage_PS3::CompressSaveData()
{
app.DebugPrintf("CompressSaveData\n");
m_compressedSaveState = e_state_LoadingSave;
app.DebugPrintf("Loading save\n");
waitForStorageManagerIdle();
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(m_setDataSaveInfo, &LoadCompressCallback, this);
if(eLoadStatus != C4JStorage::ESaveGame_Load)
{
app.DebugPrintf("Failed to load savegame for compression!!!!!!\n");
m_compressedSaveState = e_state_Idle;
return;
}
while(m_compressedSaveState == e_state_LoadingSave)
{
Sleep(10);
}
if(m_compressedSaveState == e_state_CompressedSave)
{
waitForStorageManagerIdle();
app.DebugPrintf("Saving compressed save\n");
waitForStorageManagerIdle();
StorageManager.SetDefaultSaveImage(); // we can't get the save image back to overwrite, so set it to the default
C4JStorage::ESaveGameState storageState = StorageManager.SaveSaveData( &SaveCompressCallback, this, true ); // only save the data file, so we don't overwrite the icon
if(storageState == C4JStorage::ESaveGame_Save)
{
m_compressedSaveState = e_state_SavingSave;
while(m_compressedSaveState == e_state_SavingSave)
{
Sleep(10);
}
}
else
{
app.DebugPrintf("StorageManager.SaveSaveData failed, save is left uncompressed\n");
}
}
waitForStorageManagerIdle();
app.DebugPrintf("done\n");
assert(m_compressedSaveState == e_state_Idle);
}