* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_InGamePlayerOptionsMenu : public UIScene
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{
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private:
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enum EControls
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{
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// Checkboxes
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eControl_BuildAndMine,
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eControl_UseDoorsAndSwitches,
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eControl_UseContainers,
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eControl_AttackPlayers,
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eControl_AttackAnimals,
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eControl_Op,
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eControl_CheatTeleport,
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eControl_HostFly,
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eControl_HostHunger,
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eControl_HostInvisible,
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eControl_CHECKBOXES_COUNT,
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// Others
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eControl_Kick = eControl_CHECKBOXES_COUNT,
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};
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bool m_bShouldNavBack;
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bool m_editingSelf;
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BYTE m_networkSmallId;
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unsigned int m_playerPrivileges;
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UIControl_Label m_labelGamertag;
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UIControl_CheckBox m_checkboxes[eControl_CHECKBOXES_COUNT];
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UIControl_Button m_buttonKick;
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IggyName m_funcSetPlayerIcon;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxes[eControl_BuildAndMine], "CheckboxBuildAndMine")
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UI_MAP_ELEMENT( m_checkboxes[eControl_UseDoorsAndSwitches], "CheckboxUseDoorsAndSwitches")
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UI_MAP_ELEMENT( m_checkboxes[eControl_UseContainers], "CheckboxUseContainers")
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UI_MAP_ELEMENT( m_checkboxes[eControl_AttackPlayers], "CheckboxAttackPlayers")
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UI_MAP_ELEMENT( m_checkboxes[eControl_AttackAnimals], "CheckboxAttackAnimals")
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UI_MAP_ELEMENT( m_checkboxes[eControl_Op], "CheckboxOp")
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UI_MAP_ELEMENT( m_checkboxes[eControl_CheatTeleport], "CheckboxTeleport")
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UI_MAP_ELEMENT( m_checkboxes[eControl_HostFly], "CheckboxHostFly")
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UI_MAP_ELEMENT( m_checkboxes[eControl_HostHunger], "CheckboxHostHunger")
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UI_MAP_ELEMENT( m_checkboxes[eControl_HostInvisible], "CheckboxHostInvisible")
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UI_MAP_ELEMENT( m_buttonKick, "ButtonKick")
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UI_MAP_ELEMENT( m_labelGamertag, "Gamertag")
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UI_MAP_NAME( m_funcSetPlayerIcon, L"SetPlayerIcon" );
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bModeratorState;
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public:
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UIScene_InGamePlayerOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_InGamePlayerOptionsMenu;}
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virtual void updateTooltips();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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virtual void handleCheckboxToggled(F64 controlId, bool selected);
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virtual void handleTimerComplete(int id);
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public:
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virtual void tick();
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleDestroy();
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virtual void handlePress(F64 controlId, F64 childId);
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static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
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private:
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/** 4J-JEV:
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For enabling/disabling 'Can Fly', 'Can Teleport', 'Can Disable Hunger' etc
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used after changing the moderator checkbox.
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*/
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void resetCheatCheckboxes();
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}; |