* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_InGameInfoMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_GameOptions,
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eControl_GamePlayers,
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};
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typedef struct _PlayerInfo
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{
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byte m_smallId;
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char m_voiceStatus;
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short m_colorState;
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wstring m_name;
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} PlayerInfo;
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bool m_isHostPlayer;
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//int m_playersCount;
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vector<PlayerInfo *> m_players; // A vector of player info structs
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//char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
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//short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
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//wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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UIControl_Button m_buttonGameOptions;
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UIControl_PlayerList m_playerList;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonGameOptions, "GameOptions")
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UI_MAP_ELEMENT( m_playerList, "GamePlayers")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_InGameInfoMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_InGameInfoMenu();
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virtual EUIScene getSceneType() { return eUIScene_InGameInfoMenu;}
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virtual void updateTooltips();
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virtual void handleReload();
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virtual void tick();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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virtual void handleGainFocus(bool navBack);
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void handlePress(F64 controlId, F64 childId);
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virtual void handleDestroy();
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virtual void handleFocusChange(F64 controlId, F64 childId);
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public:
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static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
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private:
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PlayerInfo *BuildPlayerInfo(INetworkPlayer *player);
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#if defined(__PS3__) || defined (__PSVITA__) || defined(__ORBIS__)
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static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad);
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#endif
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};
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