* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
134 lines
3.3 KiB
C
134 lines
3.3 KiB
C
#pragma once
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#include "Tile.h"
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#include "AirTile.h"
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#include "AnvilTile.h"
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#include "BaseEntityTile.h"
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#include "BasePressurePlateTile.h"
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#include "BaseRailTile.h"
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#include "BeaconTile.h"
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#include "BedTile.h"
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#include "BookshelfTile.h"
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#include "BrewingStandTile.h"
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#include "Bush.h"
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#include "ButtonTile.h"
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#include "CactusTile.h"
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#include "CakeTile.h"
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#include "CarrotTile.h"
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#include "CauldronTile.h"
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#include "ChestTile.h"
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#include "ClayTile.h"
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#include "CocoaTile.h"
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#include "ColoredTile.h"
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#include "CommandBlock.h"
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#include "ComparatorTile.h"
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#include "CoralTile.h"
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#include "CropTile.h"
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#include "DaylightDetectorTile.h"
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#include "DeadBushTile.h"
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#include "DetectorRailTile.h"
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#include "DiodeTile.h"
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#include "DirectionalTile.h"
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#include "DirtTile.h"
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#include "DispenserTile.h"
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#include "DoorTile.h"
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#include "DropperTile.h"
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#include "EggTile.h"
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#include "EnchantmentTableTile.h"
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#include "EnderChestTile.h"
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#include "EntityTile.h"
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#include "FarmTile.h"
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#include "FenceGateTile.h"
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#include "FenceTile.h"
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#include "FireTile.h"
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#include "FlowerPotTile.h"
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#include "FurnaceTile.h"
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#include "GlassTile.h"
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#include "Glowstonetile.h"
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#include "GrassTile.h"
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#include "GravelTile.h"
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#include "HalfSlabTile.h"
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#include "HalfTransparentTile.h"
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#include "HayBlockTile.h"
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#include "HeavyTile.h"
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#include "HopperTile.h"
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#include "HugeMushroomTile.h"
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#include "IceTile.h"
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#include "JukeboxTile.h"
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#include "LadderTile.h"
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#include "LeafTile.h"
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#include "LevelEvent.h"
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#include "LeverTile.h"
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#include "LiquidTile.h"
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#include "LiquidTileDynamic.h"
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#include "LiquidTileStatic.h"
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#include "LockedChestTile.h"
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#include "MelonTile.h"
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#include "MetalTile.h"
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#include "MobSpawnerTile.h"
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#include "Mushroom.h"
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#include "NoteBlockTile.h"
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#include "MycelTile.h"
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#include "NetherrackTile.h"
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#include "NetherWartTile.h"
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#include "NotGateTile.h"
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#include "ObsidianTile.h"
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#include "OreTile.h"
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#include "PistonBaseTile.h"
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#include "PistonExtensionTile.h"
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#include "PortalTile.h"
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#include "PotatoTile.h"
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#include "PoweredMetalTile.h"
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#include "PoweredRailTile.h"
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#include "PressurePlateTile.h"
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#include "PumpkinTile.h"
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#include "QuartzBlockTile.h"
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#include "RailTile.h"
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#include "RedlightTile.h"
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#include "RedStoneDustTile.h"
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#include "RedStoneOreTile.h"
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#include "ReedTile.h"
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#include "RepeaterTile.h"
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#include "RotatedPillarTile.h"
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#include "SandStoneTile.h"
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#include "Sapling.h"
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#include "SignTile.h"
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#include "SkullTile.h"
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#include "SmoothStoneBrickTile.h"
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#include "SnowTile.h"
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#include "SoulSandTile.h"
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#include "Sponge.h"
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#include "StainedGlassBlock.h"
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#include "StainedGlassPaneBlock.h"
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#include "StairTile.h"
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#include "StemTile.h"
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#include "StoneButtonTile.h"
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#include "StoneMonsterTile.h"
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#include "StoneSlabTile.h"
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#include "StoneTile.h"
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#include "TallGrass.h"
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#include "TheEndPortal.h"
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#include "TheEndPortalFrameTile.h"
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#include "ThinFenceTile.h"
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#include "TntTile.h"
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#include "TopSnowTile.h"
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#include "TorchTile.h"
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#include "TransparentTile.h"
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#include "TrapDoorTile.h"
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#include "TreeTile.h"
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#include "TripWireSourceTile.h"
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#include "TripWireTile.h"
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#include "VineTile.h"
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#include "WallTile.h"
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#include "WaterLilyTile.h"
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#include "WebTile.h"
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#include "WeightedPressurePlateTile.h"
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#include "WoodButtonTile.h"
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#include "WorkbenchTile.h"
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#include "WoodTile.h"
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#include "HalfSlabTile.h"
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#include "WoodSlabTile.h"
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#include "WoolCarpetTile.h"
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