Files
MinecraftConsoles/Minecraft.World/compression.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

547 lines
14 KiB
C++

#include "stdafx.h"
#include "compression.h"
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64
#include "..\Minecraft.Client\Common\zlib\zlib.h"
#endif
#if defined __PSVITA__
#include "..\Minecraft.Client\PSVita\PSVitaExtras\zlib.h"
#elif defined __PS3__
#include "..\Minecraft.Client\PS3\PS3Extras\EdgeZLib.h"
#endif //__PS3__
DWORD Compression::tlsIdx = 0;
Compression::ThreadStorage *Compression::tlsDefault = NULL;
Compression::ThreadStorage::ThreadStorage()
{
compression = new Compression();
}
Compression::ThreadStorage::~ThreadStorage()
{
delete compression;
}
void Compression::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
if(tlsDefault == NULL )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
}
TlsSetValue(tlsIdx, tls);
}
void Compression::UseDefaultThreadStorage()
{
TlsSetValue(tlsIdx, tlsDefault);
}
void Compression::ReleaseThreadStorage()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if( tls == tlsDefault ) return;
delete tls;
}
Compression *Compression::getCompression()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
return tls->compression;
}
HRESULT Compression::CompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
EnterCriticalSection(&rleCompressLock);
//static unsigned char rleBuf[1024*100];
unsigned char *pucIn = (unsigned char *)pSource;
unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = (unsigned char *)rleCompressBuf;
// Compress with RLE first:
// 0 - 254 - encodes a single byte
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
PIXBeginNamedEvent(0,"RLE compression");
do
{
unsigned char thisOne = *pucIn++;
unsigned int count = 1;
while( ( pucIn != pucEnd ) && ( *pucIn == thisOne ) && ( count < 256 ) )
{
pucIn++;
count++;
}
if( count <= 3 )
{
if( thisOne == 255 )
{
*pucOut++ = 255;
*pucOut++ = count - 1;
}
else
{
for( unsigned int i = 0; i < count ; i++ )
{
*pucOut++ = thisOne;
}
}
}
else
{
*pucOut++ = 255;
*pucOut++ = count - 1;
*pucOut++ = thisOne;
}
} while (pucIn != pucEnd);
unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Secondary compression");
Compress(pDestination, pDestSize, rleCompressBuf, rleSize);
PIXEndNamedEvent();
LeaveCriticalSection(&rleCompressLock);
// printf("Compressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
return S_OK;
}
HRESULT Compression::CompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
EnterCriticalSection(&rleCompressLock);
//static unsigned char rleBuf[1024*100];
unsigned char *pucIn = (unsigned char *)pSource;
unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = (unsigned char *)rleCompressBuf;
// Compress with RLE first:
// 0 - 254 - encodes a single byte
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
PIXBeginNamedEvent(0,"RLE compression");
do
{
unsigned char thisOne = *pucIn++;
unsigned int count = 1;
while( ( pucIn != pucEnd ) && ( *pucIn == thisOne ) && ( count < 256 ) )
{
pucIn++;
count++;
}
if( count <= 3 )
{
if( thisOne == 255 )
{
*pucOut++ = 255;
*pucOut++ = count - 1;
}
else
{
for( unsigned int i = 0; i < count ; i++ )
{
*pucOut++ = thisOne;
}
}
}
else
{
*pucOut++ = 255;
*pucOut++ = count - 1;
*pucOut++ = thisOne;
}
} while (pucIn != pucEnd);
unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
PIXEndNamedEvent();
LeaveCriticalSection(&rleCompressLock);
// Return
if (rleSize <= *pDestSize)
{
*pDestSize = rleSize;
memcpy(pDestination, rleCompressBuf, *pDestSize);
}
else
{
#ifndef _CONTENT_PACKAGE
assert(false);
#endif
}
return S_OK;
}
HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
EnterCriticalSection(&rleDecompressLock);
// 4J Stu - Fix for #13676 - Crash: Crash while attempting to load a world after updating TU
// Some saves can have chunks that decompress into very large sizes, so I have doubled the size of this buffer
// Ideally we should be able to dynamically allocate the buffer if it's going to be too big, as most chunks
// only use 5% of this buffer
// 4J Stu - Changed this again to dynamically allocate a buffer if it's going to be too big
unsigned char *pucIn = NULL;
//const unsigned int staticRleSize = 1024*200;
//static unsigned char rleBuf[staticRleSize];
unsigned int rleSize = staticRleSize;
unsigned char *dynamicRleBuf = NULL;
if(*pDestSize > rleSize)
{
rleSize = *pDestSize;
dynamicRleBuf = new unsigned char[rleSize];
Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char *)dynamicRleBuf;
}
else
{
Decompress(rleDecompressBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char *)rleDecompressBuf;
}
//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char *pucEnd = pucIn + rleSize;
unsigned char *pucOut = (unsigned char *)pDestination;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
}
}
else
{
count++;
unsigned char data = *pucIn++;
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
}
}
}
else
{
*pucOut++ = thisOne;
}
}
*pDestSize = (unsigned int)(pucOut - (unsigned char *)pDestination);
// printf("Decompressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
if(dynamicRleBuf != NULL) delete [] dynamicRleBuf;
LeaveCriticalSection(&rleDecompressLock);
return S_OK;
}
HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
EnterCriticalSection(&rleDecompressLock);
//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char *pucIn = (unsigned char *)pSource;
unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = (unsigned char *)pDestination;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
}
}
else
{
count++;
unsigned char data = *pucIn++;
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
}
}
}
else
{
*pucOut++ = thisOne;
}
}
*pDestSize = (unsigned int)(pucOut - (unsigned char *)pDestination);
LeaveCriticalSection(&rleDecompressLock);
return S_OK;
}
HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::compress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ( ( res == Z_OK ) ? S_OK : -1 );
#elif defined __PS3__
uint32_t destSize = (uint32_t)(*pDestSize);
bool res = EdgeZLib::Compress(pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ( ( res ) ? S_OK : -1 );
#else
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemCompress(compressionContext, pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#endif
}
HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
if(m_decompressType != m_localDecompressType) // check if we're decompressing data from a different platform
{
// only used for loading a save from a different platform (Sony cloud storage cross play)
return DecompressWithType(pDestination, pDestSize, pSource, SrcSize);
}
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::uncompress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ( ( res == Z_OK ) ? S_OK : -1 );
#elif defined __PS3__
uint32_t destSize = (uint32_t)(*pDestSize);
bool res = EdgeZLib::Decompress(pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ( ( res ) ? S_OK : -1 );
#else
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemDecompress(decompressionContext, pDestination, (SIZE_T *)&destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#endif
}
// MGH - same as VirtualDecompress in PSVitaStubs, but for use on other platforms (so no virtual mem stuff)
#ifndef _XBOX
VOID Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
{
uint8_t *pSrc = (uint8_t *)pSource;
int Offset = 0;
int Page = 0;
int Index = 0;
uint8_t* Data = (uint8_t*)pDestination;
while( Index != SrcSize )
{
// is this a normal value
if( pSrc[Index] )
{
// just copy it across
Data[Offset] = pSrc[Index];
Offset += 1;
}
else
{
// how many zeros do we have
Index += 1;
int Count = pSrc[Index];
// to do : this should really be a sequence of memsets
for( int i = 0;i < Count;i += 1 )
{
Data[Offset] = 0;
Offset += 1;
}
}
Index += 1;
}
*pDestSize = Offset;
}
#endif
HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
switch(m_decompressType)
{
case eCompressionType_RLE: // 4J-JEV, RLE is just that; don't want to break here though.
case eCompressionType_None:
memcpy(pDestination,pSource,SrcSize);
*pDestSize = SrcSize;
return S_OK;
case eCompressionType_LZXRLE:
{
#if (defined _XBOX || defined _DURANGO || defined _WIN64)
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemDecompress(decompressionContext, pDestination, (SIZE_T *)&destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#else
assert(0);
#endif
}
break;
case eCompressionType_ZLIBRLE:
#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64)
if (pDestination != NULL)
return ::uncompress((PBYTE)pDestination, (unsigned long *) pDestSize, (PBYTE) pSource, SrcSize); // Decompress
else break; // Cannot decompress when destination is NULL
#else
assert(0);
break;
#endif
case eCompressionType_PS3ZLIB:
#if (defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WIN64)
// Note that we're missing the normal zlib header and footer so we'll use inflate to
// decompress the payload and skip all the CRC checking, etc
if (pDestination != NULL)
{
// Read big-endian srcize from array
PBYTE pbDestSize = (PBYTE) pDestSize;
PBYTE pbSource = (PBYTE) pSource;
for (int i = 3; i >= 0; i--) {
pbDestSize[3-i] = pbSource[i];
}
byteArray uncompr = byteArray(*pDestSize);
// Build decompression stream
z_stream strm;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.next_out = uncompr.data;
strm.avail_out = uncompr.length;
// Skip those first 4 bytes
strm.next_in = (PBYTE) pSource + 4;
strm.avail_in = SrcSize - 4;
int hr = inflateInit2(&strm, -15);
// Run inflate() on input until end of stream
do {
hr = inflate(&strm, Z_NO_FLUSH);
// Check
switch (hr) {
case Z_NEED_DICT:
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
(void)inflateEnd(&strm);
assert(false);
}
} while (hr != Z_STREAM_END);
inflateEnd(&strm); // MGH - added, to clean up zlib, was causing a leak on Vita when dowloading a PS3 save
// Copy the uncompressed data to the destination
memcpy(pDestination, uncompr.data, uncompr.length);
*pDestSize = uncompr.length;
// Delete uncompressed data
delete uncompr.data;
return S_OK;
}
else break; // Cannot decompress when destination is NULL
#else
assert(0);
#endif
}
assert(false);
return -1;
}
Compression::Compression()
{
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
#if !(defined __ORBIS__ || defined __PS3__)
// The default parameters for compression context allocated about 6.5MB, reducing the partition size here from the default 512KB to 128KB
// brings this down to about 3MB
XMEMCODEC_PARAMETERS_LZX params;
params.Flags = 0;
params.WindowSize = 128 * 1024;
params.CompressionPartitionSize = 128 * 1024;
XMemCreateCompressionContext(XMEMCODEC_LZX,&params,0,&compressionContext);
XMemCreateDecompressionContext(XMEMCODEC_LZX,&params,0,&decompressionContext);
#endif
#if defined _XBOX
m_localDecompressType = eCompressionType_LZXRLE;
#elif defined __PS3__
m_localDecompressType = eCompressionType_PS3ZLIB;
#else
m_localDecompressType = eCompressionType_ZLIBRLE;
#endif
m_decompressType = m_localDecompressType;
InitializeCriticalSection(&rleCompressLock);
InitializeCriticalSection(&rleDecompressLock);
}
Compression::~Compression()
{
#if !(defined __ORBIS__ || defined __PS3__ || defined __PSVITA__)
XMemDestroyCompressionContext(compressionContext);
XMemDestroyDecompressionContext(decompressionContext);
#endif
DeleteCriticalSection(&rleCompressLock);
DeleteCriticalSection(&rleDecompressLock);
}
void Compression::SetDecompressionType(ESavePlatform platform)
{
switch(platform)
{
case SAVE_FILE_PLATFORM_X360:
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_LZXRLE);
break;
case SAVE_FILE_PLATFORM_PS3:
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_PS3ZLIB);
break;
case SAVE_FILE_PLATFORM_XBONE:
case SAVE_FILE_PLATFORM_PS4:
case SAVE_FILE_PLATFORM_PSVITA:
case SAVE_FILE_PLATFORM_WIN64:
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_ZLIBRLE);
break;
default:
assert(0);
break;
}
}
/*Compression gCompression;*/