This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
547 lines
14 KiB
C++
547 lines
14 KiB
C++
#include "stdafx.h"
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#include "compression.h"
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#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64
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#include "..\Minecraft.Client\Common\zlib\zlib.h"
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#endif
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#if defined __PSVITA__
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\zlib.h"
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#elif defined __PS3__
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#include "..\Minecraft.Client\PS3\PS3Extras\EdgeZLib.h"
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#endif //__PS3__
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DWORD Compression::tlsIdx = 0;
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Compression::ThreadStorage *Compression::tlsDefault = NULL;
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Compression::ThreadStorage::ThreadStorage()
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{
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compression = new Compression();
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}
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Compression::ThreadStorage::~ThreadStorage()
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{
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delete compression;
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}
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void Compression::CreateNewThreadStorage()
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{
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ThreadStorage *tls = new ThreadStorage();
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if(tlsDefault == NULL )
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{
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tlsIdx = TlsAlloc();
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tlsDefault = tls;
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}
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TlsSetValue(tlsIdx, tls);
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}
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void Compression::UseDefaultThreadStorage()
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{
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TlsSetValue(tlsIdx, tlsDefault);
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}
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void Compression::ReleaseThreadStorage()
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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if( tls == tlsDefault ) return;
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delete tls;
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}
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Compression *Compression::getCompression()
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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return tls->compression;
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}
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HRESULT Compression::CompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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EnterCriticalSection(&rleCompressLock);
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//static unsigned char rleBuf[1024*100];
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unsigned char *pucIn = (unsigned char *)pSource;
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unsigned char *pucEnd = pucIn + SrcSize;
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unsigned char *pucOut = (unsigned char *)rleCompressBuf;
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// Compress with RLE first:
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// 0 - 254 - encodes a single byte
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// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
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// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
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PIXBeginNamedEvent(0,"RLE compression");
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do
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{
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unsigned char thisOne = *pucIn++;
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unsigned int count = 1;
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while( ( pucIn != pucEnd ) && ( *pucIn == thisOne ) && ( count < 256 ) )
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{
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pucIn++;
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count++;
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}
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if( count <= 3 )
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{
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if( thisOne == 255 )
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{
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*pucOut++ = 255;
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*pucOut++ = count - 1;
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}
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else
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{
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for( unsigned int i = 0; i < count ; i++ )
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{
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*pucOut++ = thisOne;
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}
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}
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}
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else
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{
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*pucOut++ = 255;
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*pucOut++ = count - 1;
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*pucOut++ = thisOne;
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}
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} while (pucIn != pucEnd);
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unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Secondary compression");
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Compress(pDestination, pDestSize, rleCompressBuf, rleSize);
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PIXEndNamedEvent();
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LeaveCriticalSection(&rleCompressLock);
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// printf("Compressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
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return S_OK;
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}
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HRESULT Compression::CompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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EnterCriticalSection(&rleCompressLock);
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//static unsigned char rleBuf[1024*100];
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unsigned char *pucIn = (unsigned char *)pSource;
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unsigned char *pucEnd = pucIn + SrcSize;
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unsigned char *pucOut = (unsigned char *)rleCompressBuf;
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// Compress with RLE first:
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// 0 - 254 - encodes a single byte
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// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
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// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
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PIXBeginNamedEvent(0,"RLE compression");
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do
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{
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unsigned char thisOne = *pucIn++;
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unsigned int count = 1;
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while( ( pucIn != pucEnd ) && ( *pucIn == thisOne ) && ( count < 256 ) )
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{
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pucIn++;
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count++;
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}
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if( count <= 3 )
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{
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if( thisOne == 255 )
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{
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*pucOut++ = 255;
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*pucOut++ = count - 1;
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}
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else
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{
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for( unsigned int i = 0; i < count ; i++ )
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{
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*pucOut++ = thisOne;
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}
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}
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}
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else
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{
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*pucOut++ = 255;
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*pucOut++ = count - 1;
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*pucOut++ = thisOne;
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}
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} while (pucIn != pucEnd);
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unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
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PIXEndNamedEvent();
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LeaveCriticalSection(&rleCompressLock);
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// Return
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if (rleSize <= *pDestSize)
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{
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*pDestSize = rleSize;
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memcpy(pDestination, rleCompressBuf, *pDestSize);
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}
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else
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{
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#ifndef _CONTENT_PACKAGE
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assert(false);
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#endif
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}
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return S_OK;
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}
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HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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EnterCriticalSection(&rleDecompressLock);
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// 4J Stu - Fix for #13676 - Crash: Crash while attempting to load a world after updating TU
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// Some saves can have chunks that decompress into very large sizes, so I have doubled the size of this buffer
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// Ideally we should be able to dynamically allocate the buffer if it's going to be too big, as most chunks
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// only use 5% of this buffer
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// 4J Stu - Changed this again to dynamically allocate a buffer if it's going to be too big
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unsigned char *pucIn = NULL;
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//const unsigned int staticRleSize = 1024*200;
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//static unsigned char rleBuf[staticRleSize];
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unsigned int rleSize = staticRleSize;
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unsigned char *dynamicRleBuf = NULL;
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if(*pDestSize > rleSize)
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{
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rleSize = *pDestSize;
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dynamicRleBuf = new unsigned char[rleSize];
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Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
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pucIn = (unsigned char *)dynamicRleBuf;
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}
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else
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{
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Decompress(rleDecompressBuf, &rleSize, pSource, SrcSize);
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pucIn = (unsigned char *)rleDecompressBuf;
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}
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//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
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unsigned char *pucEnd = pucIn + rleSize;
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unsigned char *pucOut = (unsigned char *)pDestination;
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while( pucIn != pucEnd )
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{
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unsigned char thisOne = *pucIn++;
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if( thisOne == 255 )
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{
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unsigned int count = *pucIn++;
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if( count < 3 )
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{
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count++;
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for( unsigned int i = 0; i < count; i++ )
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{
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*pucOut++ = 255;
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}
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}
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else
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{
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count++;
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unsigned char data = *pucIn++;
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for( unsigned int i = 0; i < count; i++ )
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{
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*pucOut++ = data;
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}
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}
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}
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else
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{
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*pucOut++ = thisOne;
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}
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}
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*pDestSize = (unsigned int)(pucOut - (unsigned char *)pDestination);
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// printf("Decompressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
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if(dynamicRleBuf != NULL) delete [] dynamicRleBuf;
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LeaveCriticalSection(&rleDecompressLock);
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return S_OK;
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}
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HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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EnterCriticalSection(&rleDecompressLock);
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//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
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unsigned char *pucIn = (unsigned char *)pSource;
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unsigned char *pucEnd = pucIn + SrcSize;
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unsigned char *pucOut = (unsigned char *)pDestination;
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while( pucIn != pucEnd )
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{
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unsigned char thisOne = *pucIn++;
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if( thisOne == 255 )
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{
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unsigned int count = *pucIn++;
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if( count < 3 )
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{
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count++;
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for( unsigned int i = 0; i < count; i++ )
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{
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*pucOut++ = 255;
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}
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}
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else
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{
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count++;
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unsigned char data = *pucIn++;
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for( unsigned int i = 0; i < count; i++ )
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{
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*pucOut++ = data;
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}
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}
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}
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else
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{
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*pucOut++ = thisOne;
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}
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}
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*pDestSize = (unsigned int)(pucOut - (unsigned char *)pDestination);
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LeaveCriticalSection(&rleDecompressLock);
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return S_OK;
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}
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HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
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#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
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SIZE_T destSize = (SIZE_T)(*pDestSize);
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int res = ::compress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res == Z_OK ) ? S_OK : -1 );
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#elif defined __PS3__
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uint32_t destSize = (uint32_t)(*pDestSize);
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bool res = EdgeZLib::Compress(pDestination, &destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res ) ? S_OK : -1 );
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#else
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SIZE_T destSize = (SIZE_T)(*pDestSize);
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HRESULT res = XMemCompress(compressionContext, pDestination, &destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return res;
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#endif
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}
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HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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if(m_decompressType != m_localDecompressType) // check if we're decompressing data from a different platform
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{
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// only used for loading a save from a different platform (Sony cloud storage cross play)
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return DecompressWithType(pDestination, pDestSize, pSource, SrcSize);
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}
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// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
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#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
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SIZE_T destSize = (SIZE_T)(*pDestSize);
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int res = ::uncompress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res == Z_OK ) ? S_OK : -1 );
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#elif defined __PS3__
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uint32_t destSize = (uint32_t)(*pDestSize);
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bool res = EdgeZLib::Decompress(pDestination, &destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return ( ( res ) ? S_OK : -1 );
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#else
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SIZE_T destSize = (SIZE_T)(*pDestSize);
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HRESULT res = XMemDecompress(decompressionContext, pDestination, (SIZE_T *)&destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return res;
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#endif
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}
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// MGH - same as VirtualDecompress in PSVitaStubs, but for use on other platforms (so no virtual mem stuff)
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#ifndef _XBOX
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VOID Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
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{
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uint8_t *pSrc = (uint8_t *)pSource;
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int Offset = 0;
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int Page = 0;
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int Index = 0;
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uint8_t* Data = (uint8_t*)pDestination;
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while( Index != SrcSize )
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{
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// is this a normal value
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if( pSrc[Index] )
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{
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// just copy it across
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Data[Offset] = pSrc[Index];
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Offset += 1;
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}
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else
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{
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// how many zeros do we have
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Index += 1;
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int Count = pSrc[Index];
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// to do : this should really be a sequence of memsets
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for( int i = 0;i < Count;i += 1 )
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{
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Data[Offset] = 0;
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Offset += 1;
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}
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}
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Index += 1;
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}
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*pDestSize = Offset;
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}
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#endif
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HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
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{
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switch(m_decompressType)
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{
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case eCompressionType_RLE: // 4J-JEV, RLE is just that; don't want to break here though.
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case eCompressionType_None:
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memcpy(pDestination,pSource,SrcSize);
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*pDestSize = SrcSize;
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return S_OK;
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case eCompressionType_LZXRLE:
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{
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#if (defined _XBOX || defined _DURANGO || defined _WIN64)
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SIZE_T destSize = (SIZE_T)(*pDestSize);
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HRESULT res = XMemDecompress(decompressionContext, pDestination, (SIZE_T *)&destSize, pSource, SrcSize);
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*pDestSize = (unsigned int)destSize;
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return res;
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#else
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assert(0);
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#endif
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}
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break;
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case eCompressionType_ZLIBRLE:
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#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64)
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if (pDestination != NULL)
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return ::uncompress((PBYTE)pDestination, (unsigned long *) pDestSize, (PBYTE) pSource, SrcSize); // Decompress
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else break; // Cannot decompress when destination is NULL
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#else
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assert(0);
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break;
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#endif
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case eCompressionType_PS3ZLIB:
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#if (defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WIN64)
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// Note that we're missing the normal zlib header and footer so we'll use inflate to
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// decompress the payload and skip all the CRC checking, etc
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if (pDestination != NULL)
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{
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// Read big-endian srcize from array
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PBYTE pbDestSize = (PBYTE) pDestSize;
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PBYTE pbSource = (PBYTE) pSource;
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for (int i = 3; i >= 0; i--) {
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pbDestSize[3-i] = pbSource[i];
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}
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byteArray uncompr = byteArray(*pDestSize);
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// Build decompression stream
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z_stream strm;
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.next_out = uncompr.data;
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strm.avail_out = uncompr.length;
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// Skip those first 4 bytes
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strm.next_in = (PBYTE) pSource + 4;
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strm.avail_in = SrcSize - 4;
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int hr = inflateInit2(&strm, -15);
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// Run inflate() on input until end of stream
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do {
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hr = inflate(&strm, Z_NO_FLUSH);
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// Check
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switch (hr) {
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case Z_NEED_DICT:
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case Z_DATA_ERROR:
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case Z_MEM_ERROR:
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case Z_STREAM_ERROR:
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(void)inflateEnd(&strm);
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assert(false);
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}
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} while (hr != Z_STREAM_END);
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inflateEnd(&strm); // MGH - added, to clean up zlib, was causing a leak on Vita when dowloading a PS3 save
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// Copy the uncompressed data to the destination
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memcpy(pDestination, uncompr.data, uncompr.length);
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*pDestSize = uncompr.length;
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// Delete uncompressed data
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delete uncompr.data;
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return S_OK;
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}
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else break; // Cannot decompress when destination is NULL
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#else
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assert(0);
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#endif
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}
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assert(false);
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return -1;
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}
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Compression::Compression()
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{
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// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
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#if !(defined __ORBIS__ || defined __PS3__)
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// The default parameters for compression context allocated about 6.5MB, reducing the partition size here from the default 512KB to 128KB
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// brings this down to about 3MB
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XMEMCODEC_PARAMETERS_LZX params;
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params.Flags = 0;
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params.WindowSize = 128 * 1024;
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params.CompressionPartitionSize = 128 * 1024;
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XMemCreateCompressionContext(XMEMCODEC_LZX,¶ms,0,&compressionContext);
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XMemCreateDecompressionContext(XMEMCODEC_LZX,¶ms,0,&decompressionContext);
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#endif
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#if defined _XBOX
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m_localDecompressType = eCompressionType_LZXRLE;
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#elif defined __PS3__
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m_localDecompressType = eCompressionType_PS3ZLIB;
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#else
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m_localDecompressType = eCompressionType_ZLIBRLE;
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#endif
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m_decompressType = m_localDecompressType;
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InitializeCriticalSection(&rleCompressLock);
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InitializeCriticalSection(&rleDecompressLock);
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}
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Compression::~Compression()
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{
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#if !(defined __ORBIS__ || defined __PS3__ || defined __PSVITA__)
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XMemDestroyCompressionContext(compressionContext);
|
|
XMemDestroyDecompressionContext(decompressionContext);
|
|
#endif
|
|
DeleteCriticalSection(&rleCompressLock);
|
|
DeleteCriticalSection(&rleDecompressLock);
|
|
}
|
|
|
|
|
|
|
|
void Compression::SetDecompressionType(ESavePlatform platform)
|
|
{
|
|
switch(platform)
|
|
{
|
|
case SAVE_FILE_PLATFORM_X360:
|
|
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_LZXRLE);
|
|
break;
|
|
case SAVE_FILE_PLATFORM_PS3:
|
|
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_PS3ZLIB);
|
|
break;
|
|
case SAVE_FILE_PLATFORM_XBONE:
|
|
case SAVE_FILE_PLATFORM_PS4:
|
|
case SAVE_FILE_PLATFORM_PSVITA:
|
|
case SAVE_FILE_PLATFORM_WIN64:
|
|
Compression::getCompression()->SetDecompressionType(Compression::eCompressionType_ZLIBRLE);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*Compression gCompression;*/
|
|
|
|
|