This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
249 lines
7.1 KiB
C++
249 lines
7.1 KiB
C++
#include "stdafx.h"
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#include "File.h"
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#include "ByteBuffer.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "ZonedChunkStorage.h"
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#include "ZoneFile.h"
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// 4J Stu - There are changes to this class for 1.8.2, but since we never use it anyway lets not worry about it
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const int ZonedChunkStorage::BIT_TERRAIN_POPULATED = 0x0000001;
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const int ZonedChunkStorage::CHUNKS_PER_ZONE_BITS = 5; // = 32
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const int ZonedChunkStorage::CHUNKS_PER_ZONE = 1 << ZonedChunkStorage::CHUNKS_PER_ZONE_BITS; // ^2
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const int ZonedChunkStorage::CHUNK_WIDTH = 16;
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const int ZonedChunkStorage::CHUNK_HEADER_SIZE = 256;
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const int ZonedChunkStorage::CHUNK_SIZE = ZonedChunkStorage::CHUNK_WIDTH * ZonedChunkStorage::CHUNK_WIDTH * Level::DEPTH;
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const int ZonedChunkStorage::CHUNK_LAYERS = 3;
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const int ZonedChunkStorage::CHUNK_SIZE_BYTES = ZonedChunkStorage::CHUNK_SIZE * ZonedChunkStorage::CHUNK_LAYERS + ZonedChunkStorage::CHUNK_HEADER_SIZE;
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const ByteOrder ZonedChunkStorage::BYTEORDER = BIGENDIAN;
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ZonedChunkStorage::ZonedChunkStorage(File dir)
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{
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tickCount = 0;
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//this->dir = dir;
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this->dir = File( dir, wstring( L"data" ) );
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if( !this->dir.exists() ) this->dir.mkdirs();
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}
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int ZonedChunkStorage::getSlot(int x, int z)
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{
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int xZone = x >> CHUNKS_PER_ZONE_BITS;
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int zZone = z >> CHUNKS_PER_ZONE_BITS;
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int xOffs = x - (xZone << CHUNKS_PER_ZONE_BITS);
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int zOffs = z - (zZone << CHUNKS_PER_ZONE_BITS);
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int slot = xOffs + zOffs * CHUNKS_PER_ZONE;
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return slot;
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}
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ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
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{
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int slot = getSlot(x, z);
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int xZone = x >> CHUNKS_PER_ZONE_BITS;
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int zZone = z >> CHUNKS_PER_ZONE_BITS;
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int64_t key = xZone + (zZone << 20l);
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// 4J - was !zoneFiles.containsKey(key)
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if (zoneFiles.find(key) == zoneFiles.end())
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{
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wchar_t xRadix36[64] {};
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wchar_t zRadix36[64] {};
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_itow_s(x,xRadix36,36);
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_itow_s(z,zRadix36,36);
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File file = File(dir, wstring( L"zone_") + std::wstring( xRadix36 ) + L"_" + std::wstring( zRadix36 ) + L".dat" );
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if ( !file.exists() )
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{
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if (!create) return NULL;
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HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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CloseHandle(ch);
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}
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File entityFile = File(dir, wstring( L"entities_") + std::wstring( xRadix36 ) + L"_" + std::wstring( zRadix36 ) + L".dat" );
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zoneFiles[key] = new ZoneFile(key, file, entityFile);
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}
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ZoneFile *zoneFile = zoneFiles[key];
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zoneFile->lastUse = tickCount;
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if (!zoneFile->containsSlot(slot))
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{
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if (!create) return NULL;
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}
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return zoneFile;
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}
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ZoneIo *ZonedChunkStorage::getBuffer(int x, int z, bool create)
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{
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ZoneFile *zoneFile = getZoneFile(x, z, create);
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if (zoneFile == NULL) return NULL;
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return zoneFile->getZoneIo(getSlot(x, z));
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}
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LevelChunk *ZonedChunkStorage::load(Level *level, int x, int z)
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{
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ZoneIo *zoneIo = getBuffer(x, z, false);
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if (zoneIo == NULL) return NULL;
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LevelChunk *lc = new LevelChunk(level, x, z);
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lc->unsaved = false;
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ByteBuffer *header = zoneIo->read(CHUNK_HEADER_SIZE);
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lc->blocks = zoneIo->read(CHUNK_SIZE)->array();
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lc->data = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array());
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lc->skyLight = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array());
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lc->blockLight = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array());
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lc->heightmap = zoneIo->read(CHUNK_WIDTH * CHUNK_WIDTH)->array();
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header->flip();
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int xOrg = header->getInt();
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int zOrg = header->getInt();
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int64_t time = header->getLong();
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int64_t flags = header->getLong();
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lc->terrainPopulated = (flags & BIT_TERRAIN_POPULATED) != 0;
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loadEntities(level, lc);
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lc->fixBlocks();
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return lc;
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}
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void ZonedChunkStorage::save(Level *level, LevelChunk *lc)
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{
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int64_t flags = 0;
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if (lc->terrainPopulated) flags |= BIT_TERRAIN_POPULATED;
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ByteBuffer *header = ByteBuffer::allocate(CHUNK_HEADER_SIZE);
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header->order(ZonedChunkStorage::BYTEORDER);
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header->putInt(lc->x);
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header->putInt(lc->z);
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header->putLong(level->getTime());
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header->putLong(flags);
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header->flip();
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ZoneIo *zoneIo = getBuffer(lc->x, lc->z, true);
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zoneIo->write(header, CHUNK_HEADER_SIZE);
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zoneIo->write(lc->blocks, CHUNK_SIZE);
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zoneIo->write(lc->data->data, CHUNK_SIZE / 2);
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zoneIo->write(lc->skyLight->data, CHUNK_SIZE / 2);
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zoneIo->write(lc->blockLight->data, CHUNK_SIZE / 2);
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zoneIo->write(lc->heightmap, CHUNK_WIDTH * CHUNK_WIDTH);
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zoneIo->flush();
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}
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void ZonedChunkStorage::tick()
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{
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tickCount++;
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if (tickCount % (20 * 10) == 4)
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{
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std::vector<int64_t> toClose;
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for ( auto& it : zoneFiles )
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{
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ZoneFile *zoneFile = it.second;
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if ( zoneFile && tickCount - zoneFile->lastUse > 20 * 60)
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{
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toClose.push_back(zoneFile->key);
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}
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}
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for ( int64_t key : toClose )
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{
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char buf[256];
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sprintf(buf,"Closing zone %I64d\n",key);
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app.DebugPrintf(buf);
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zoneFiles[key]->close();
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zoneFiles.erase(zoneFiles.find(key));
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}
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}
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}
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void ZonedChunkStorage::flush()
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{
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auto itEnd = zoneFiles.end();
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for ( auto& it : zoneFiles )
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{
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ZoneFile *zoneFile = it.second;
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if ( zoneFile )
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zoneFile->close();
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}
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zoneFiles.clear();
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}
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void ZonedChunkStorage::loadEntities(Level *level, LevelChunk *lc)
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{
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int slot = getSlot(lc->x, lc->z);
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ZoneFile *zoneFile = getZoneFile(lc->x, lc->z, true);
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vector<CompoundTag *> *tags = zoneFile->entityFile->readAll(slot);
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for ( CompoundTag *tag : *tags )
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{
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int type = tag->getInt(L"_TYPE");
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if (type == 0)
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{
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shared_ptr<Entity> e = EntityIO::loadStatic(tag, level);
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if (e != nullptr) lc->addEntity(e);
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}
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else if (type == 1)
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{
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shared_ptr<TileEntity> te = TileEntity::loadStatic(tag);
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if (te != nullptr) lc->addTileEntity(te);
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}
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}
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}
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void ZonedChunkStorage::saveEntities(Level *level, LevelChunk *lc)
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{
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int slot = getSlot(lc->x, lc->z);
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ZoneFile *zoneFile = getZoneFile(lc->x, lc->z, true);
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vector<CompoundTag *> tags;
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#ifdef _ENTITIES_RW_SECTION
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EnterCriticalRWSection(&lc->m_csEntities, true);
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#else
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EnterCriticalSection(&lc->m_csEntities);
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#endif
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for (int i = 0; i < LevelChunk::ENTITY_BLOCKS_LENGTH; i++)
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{
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vector<shared_ptr<Entity> > *entities = lc->entityBlocks[i];
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for ( auto& e : *entities )
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{
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CompoundTag *cp = new CompoundTag();
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cp->putInt(L"_TYPE", 0);
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e->save(cp);
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tags.push_back(cp);
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}
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}
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#ifdef _ENTITIES_RW_SECTION
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LeaveCriticalRWSection(&lc->m_csEntities, true);
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#else
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LeaveCriticalSection(&lc->m_csEntities);
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#endif
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for( unordered_map<TilePos, shared_ptr<TileEntity> , TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin();
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it != lc->tileEntities.end(); it++)
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{
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shared_ptr<TileEntity> te = it->second;
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CompoundTag *cp = new CompoundTag();
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cp->putInt(L"_TYPE", 1);
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te->save(cp);
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tags.push_back(cp);
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}
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zoneFile->entityFile->replaceSlot(slot, &tags);
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}
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