Files
MinecraftConsoles/Minecraft.World/WorkbenchTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

45 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "WorkbenchTile.h"
WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood)
{
iconTop = NULL;
iconFront = NULL;
}
Icon *WorkbenchTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::wood->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
return icon;
}
void WorkbenchTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"workbench_side");
iconTop = iconRegister->registerIcon(L"workbench_top");
iconFront = iconRegister->registerIcon(L"workbench_front");
}
// 4J-PB - Adding a TestUse for tooltip display
bool WorkbenchTile::TestUse()
{
return true;
}
bool WorkbenchTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return false;
if (level->isClientSide)
{
return true;
}
player->startCrafting(x, y, z);
//player->openFireworks(x, y, z);
return true;
}