This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "WorkbenchTile.h"
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WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood)
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{
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iconTop = NULL;
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iconFront = NULL;
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}
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Icon *WorkbenchTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::wood->getTexture(face);
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if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
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return icon;
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}
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void WorkbenchTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"workbench_side");
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iconTop = iconRegister->registerIcon(L"workbench_top");
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iconFront = iconRegister->registerIcon(L"workbench_front");
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool WorkbenchTile::TestUse()
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{
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return true;
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}
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bool WorkbenchTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly ) return false;
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if (level->isClientSide)
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{
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return true;
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}
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player->startCrafting(x, y, z);
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//player->openFireworks(x, y, z);
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return true;
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} |