37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#pragma once
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#include "Tile.h"
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class WoolCarpetTile : public Tile
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{
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friend class Tile;
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protected:
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WoolCarpetTile(int id);
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public:
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Icon *getTexture(int face, int data);
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AABB *getAABB(Level *level, int x, int y, int z);
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bool blocksLight();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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void updateDefaultShape();
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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protected:
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void updateShape(int data);
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public:
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bool mayPlace(Level *level, int x, int y, int z);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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bool checkCanSurvive(Level *level, int x, int y, int z);
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public:
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bool canSurvive(Level *level, int x, int y, int z);
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bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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int getSpawnResourcesAuxValue(int data);
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static int getTileDataForItemAuxValue(int auxValue);
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static int getItemAuxValueForTileData(int data);
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void registerIcons(IconRegister *iconRegister);
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}; |