Files
MinecraftConsoles/Minecraft.World/WoolCarpetTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

112 lines
2.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "SharedConstants.h"
#include "WoolCarpetTile.h"
WoolCarpetTile::WoolCarpetTile(int id) : Tile(id, Material::clothDecoration, isSolidRender() )
{
setShape(0, 0, 0, 1, 1 / 16.0f, 1);
setTicking(true);
updateShape(0);
}
Icon *WoolCarpetTile::getTexture(int face, int data)
{
return Tile::wool->getTexture(face, data);
}
AABB *WoolCarpetTile::getAABB(Level *level, int x, int y, int z)
{
int height = 0;
float offset = 1.0f / SharedConstants::WORLD_RESOLUTION;
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
}
bool WoolCarpetTile::blocksLight()
{
return false;
}
bool WoolCarpetTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool WoolCarpetTile::isCubeShaped()
{
return false;
}
void WoolCarpetTile::updateDefaultShape()
{
updateShape(0);
}
void WoolCarpetTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
updateShape(level->getData(x, y, z));
}
void WoolCarpetTile::updateShape(int data)
{
int height = 0;
float o = 1 * (1 + height) / 16.0f;
setShape(0, 0, 0, 1, o, 1);
}
bool WoolCarpetTile::mayPlace(Level *level, int x, int y, int z)
{
return Tile::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
}
void WoolCarpetTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkCanSurvive(level, x, y, z);
}
bool WoolCarpetTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!canSurvive(level, x, y, z))
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
bool WoolCarpetTile::canSurvive(Level *level, int x, int y, int z)
{
return !level->isEmptyTile(x, y - 1, z);
}
bool WoolCarpetTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == 1) return true;
return Tile::shouldRenderFace(level, x, y, z, face);
}
int WoolCarpetTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
int WoolCarpetTile::getTileDataForItemAuxValue(int auxValue)
{
return (~auxValue & 0xf);
}
int WoolCarpetTile::getItemAuxValueForTileData(int data)
{
return (~data & 0xf);
}
void WoolCarpetTile::registerIcons(IconRegister *iconRegister)
{
// None, delegates to cloth tile
}