This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "SharedConstants.h"
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#include "WoolCarpetTile.h"
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WoolCarpetTile::WoolCarpetTile(int id) : Tile(id, Material::clothDecoration, isSolidRender() )
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{
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setShape(0, 0, 0, 1, 1 / 16.0f, 1);
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setTicking(true);
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updateShape(0);
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}
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Icon *WoolCarpetTile::getTexture(int face, int data)
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{
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return Tile::wool->getTexture(face, data);
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}
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AABB *WoolCarpetTile::getAABB(Level *level, int x, int y, int z)
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{
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int height = 0;
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float offset = 1.0f / SharedConstants::WORLD_RESOLUTION;
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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// 4J Stu - Added this so that the TLS shape is correct for this tile
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if(tls->tileId != this->id) updateDefaultShape();
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
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}
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bool WoolCarpetTile::blocksLight()
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{
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return false;
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}
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bool WoolCarpetTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool WoolCarpetTile::isCubeShaped()
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{
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return false;
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}
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void WoolCarpetTile::updateDefaultShape()
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{
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updateShape(0);
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}
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void WoolCarpetTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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updateShape(level->getData(x, y, z));
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}
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void WoolCarpetTile::updateShape(int data)
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{
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int height = 0;
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float o = 1 * (1 + height) / 16.0f;
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setShape(0, 0, 0, 1, o, 1);
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}
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bool WoolCarpetTile::mayPlace(Level *level, int x, int y, int z)
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{
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return Tile::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
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}
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void WoolCarpetTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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checkCanSurvive(level, x, y, z);
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}
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bool WoolCarpetTile::checkCanSurvive(Level *level, int x, int y, int z)
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{
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if (!canSurvive(level, x, y, z))
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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bool WoolCarpetTile::canSurvive(Level *level, int x, int y, int z)
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{
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return !level->isEmptyTile(x, y - 1, z);
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}
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bool WoolCarpetTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == 1) return true;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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int WoolCarpetTile::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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int WoolCarpetTile::getTileDataForItemAuxValue(int auxValue)
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{
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return (~auxValue & 0xf);
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}
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int WoolCarpetTile::getItemAuxValueForTileData(int data)
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{
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return (~data & 0xf);
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}
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void WoolCarpetTile::registerIcons(IconRegister *iconRegister)
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{
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// None, delegates to cloth tile
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}
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