28 lines
701 B
C++
28 lines
701 B
C++
#pragma once
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#include "Tile.h"
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#include "HalfSlabTile.h"
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class Player;
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class WoodSlabTile : HalfSlabTile
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{
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friend class Tile;
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public:
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static const int TYPE_MASK = 7;
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static const int TOP_SLOT_BIT = 8;
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static const int SLAB_NAMES_LENGTH = 4;
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static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
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WoodSlabTile(int id, bool fullSize);
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virtual Icon *getTexture(int face, int data);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getAuxName(int auxValue);
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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void registerIcons(IconRegister *iconRegister);
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// 4J added
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virtual unsigned int getDescriptionId(int iData = -1);
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}; |